1. Faction Name.Official name: The United Democratic Kingdom of North America (UDKNA)
Nickname: The Coonskin Grenadiers, The Kingdom of America
2. Faction morality (Good, bad, neutral, etc...)Good
3. Followers.The inhabitants of Vault 57, and tribes absorbed into the Union
4. Allies.Local traders
The Kingdom of Christ (Remains of Corpus Christi)
5. Enemies (Must have at least one)The BOS
The Enclave
The Federation of the Wasteland
Ghouls
6. Location(s)Vault 57, now a town called Victoria, Between Floresville and San Antonio, Texas
San Antonio and surround area (such as Lack-land AFB)
7. Technology (Wepons, armour, etc...)A fully functioning Vault-Tech Vault.
Weapons:
- Assault Rifles (Including but not limited to: M4 Carbine, L1A1 SLR (Standard De-Jure Rifle for Regular Infantry), http://en.wikipedia.org/wiki/EM-2_rifle (De Jure Standard Rifle for Guards Infantry), and XL70E3 Enfield (De Jure Standard Rifle for Commando Corps and Long Range Wasteland Group (L.R.W.G.)))
- Sub-Machine Guns (Including: 10mm SMG, (De-Jure Standard SMG for Grenadiers) Mk. V Sten (De Jure Standard SMG for Light Infantry), Sterling L2A3 (De Jure Standard SMG for Regular Infantry) Sterling L2A4 (De Jure Standard SMG for Commando Corps and L.R.W.G.))
- Hunting Rifles (Including: SMLEs, M1 Garands (De Jure Standard Rifles for Light Infantry))
- Combat shotguns
- Sniper Rifles (Including: Scoped SMLE)
- Mortars
- Grenades
- Petrol Bombs
- Handguns
- Revolvers
- Bayonets
- GPMGs (FN MAG (De Jure GPMG for Ground Troops), Vickers .303)
- HMGs (50' Cal)
- Anti-Material Rifles (Including: Boys Anti-Tank Rifle (De Jure Anti-Material Rifle)
- Missile Launchers
Armour:
Headgear:
- Coonskin Cap, Former standard headgear for all Infantry (hence the nickname Coonskin Grenadiers) but now replaced by helmets. However they are still worn by Light Infantry and are part of the De-Jure Dress Uniform. Very popular among civilians.
- Officer Cap, Worn by, Officers.
- Sheriff Hat, Worn by, Sheriffs and Marshals
- Beret (Brown), Worn by, Commandos, L.R.W.G., NCOs and Snipers.
- Helmet, De Jure Headgear for all Regular Infantry
- Crested Helmet, Headgear for Guards Infantry.
Apparel:
- UDKNA Combat Armour, De Jure Armour for all Regular Infantry (N.B. UDKNA Combat Armour is self manufactured and of inferior quality to Standard CA)
- Combat Fatigues, Uniform for Light Infantry, but also worn by Commandos and L.R.W.G. for ease of movement and stealth
- Assault Armour, (Improved Combat Armour Mk.2), Armour for Guards Infantry
- Shock Armour, Worn by Guards and Engineers during sieges (http://i280.photobucket.com/albums/kk171/fattoler/USguy.jpg)
- Sheriff Duster, Worn by Sheriffs and Marshals
Vehicles: (N.B. The vehicles listed are merely representative of whatever the rough Fallout equivalent might be, e.g. the M551 Sheridan might be called the M3001 Jackson 'in-game' and look a bit different but essentially is the same in both capacity and design.
[list]
- Motorcycles
- http://i280.photobucket.com/albums/kk171/fattoler/03-04-2011020844.jpg, used mainly by the http://en.wikipedia.org/wiki/LRDG and in reconnaissance battalions.
- http://en.wikipedia.org/wiki/M551_Sheridan, Light tank, Used by Armoured and Cavalry regiments, but few in number.
- http://en.wikipedia.org/wiki/Comet_tank, Medium tank, Used by Armoured Regiments, again, few in numer, however the design specs have been discovered and with the capture of new factores small scale production may be possible.
- http://en.wikipedia.org/wiki/Conqueror_tank, Heavy Tank, Used by Armoured Regiments, Rare. (I would have used the M60 Patton but I felt Hipsterish)
- Dirigibles, Used for observation over the Northern front, only 12 in use.
- http://en.wikipedia.org/wiki/De_Havilland_Venom (because it looks so http://www.bluelion.org.uk/forumImages/ukar/bigginHill_kemble_2009/dsc_7146.jpg http://www.youtube.com/watch?v=aAHOM_MZZBw), Some military aircraft which didn't take off due to maintenance were salvaged by the army and are used in limited quantities for reconnaissance and dive bombing by the United American Airforce (UAAF)
- http://en.wikipedia.org/wiki/Avro_Vulcan, A lone dilapidated Heavy Bomber, found in an abandoned Air base, one day when it is fully repaired the UAAF hopes to use it to carpet bomb all their enemies into submission...
8. OrganisationThe United Democratic Kingdom of North America is best described as "An army with a state". The state is devoted to the upkeep and well-being of the army, and for good reason, it is the finest in the wasteland. Superbly organised and trained they operate like a pre-war army with (semi-)standardised equipment and strict organisation, they are highly motivated and are full of spirit.
The United American Army (UAA) is organised using the regimental system. With Regiments of Light, Regular, and Guards Infantry as well as more specialised groups such as engineering regiments, artillery regiments, a Commando regiment and even Cavalry and Armoured regiments.
There is also a small Air force.
The system works from largest to smallest as follows:
Type of Unit ==== Division ====== Brigade ======== Regiment =======Battalion ======= Company / Squadron == Platoon / Troop === Squad
Contains ====== 2-3 Brigades == 3-5 Regiments == 3-4 Battalions ====3 Companies === 3 Platoons ========== 3 Sections ======= Individuals
Personnel ===== 10,000 ======= 5,000 ========= 1,000 ========== 300 =========== 100 =============== 30 ============ 8-10
Commanded by= Maj-Gen ====== Brig =========== Col =========== Lt Col ========== Maj =============== Capt, Lt or 2nd Lt === Cpl
N.B. These are all De Jure figures, in reality the numbers are usually less.
All male advlts have to serve 3 years in a Light Infantry Regiment, however if they perform exceptionally well during training and wish to do so they may imminently join a Regular Infantry Regiment, or even a Guards or non-infantry regiment. The Light Infantry's role is to keep the borders secure, they have basic equipment consisting of hunting rifles, Sten guns, combat fatigues and lit fuse bombs. These men form the majority of the armed forces but even so they are doughy fighters and their grenades and accuracy of their shots send raiders crying in fear.
The Regular Infantry are the 'standard' infantry of the UAA and are used for offensive actions, they are better armed and armoured with Combat Armour, M4 Carbines, Grenades, Grenade Launchers, 10mm SMGs and a variety of other weapons if the situation demands it.
The Guards are the Elite Infantry, crack shots and well equipped, armed, and motivated, they wear their crested helmets with pride and their ferocity in combat sends fear down the spines of all who oppose them. Thankfully for their foes they are fewer in number than the other Infantry Regiments.
Engineers, Artillery, and Cavalry regiments are self explanatory, The Engineers build bridges, bases and crack open enemy strong-points, the Artillery regiments, armed with Field Guns and heavy mortars rain death upon enemies of the Kingdom of America, the Cavalry are horse-riders, flanking their foes and dismounting in order to harras enemy troops, the Armoured regiment, consisting of Technicals and a few tanks, helps support the infantry in attacks on enemy bases.
Finally there are the Commando Regiments, Commandos are well-versed in Guerilla warfare and act as the infiltrators and saboteurs of the UAA. Blowing up fortress gates and slitting throats of unsuspecting raiders sleeping by their fires by night. Then there is the Long Range Wasteland Group L.R.W.G., these men are both emissaries and scouts for the UDKNA and explore the farthest regions of the wastes, they for the sake of convenience are not part of any regiment.
Law enforcement is handled by Sheriffs, who take care of their local community, and marshals, who help the light infantry patrol the wastes.
The 'civilians' consist mainly of women and children, and men who did not join the regular army working hard on making weapons and growing food, All of which is rationed amongst the troops. However there is a free market and paper money is used to buy and sell goods with. Chemicals and medicines produced using the Vault's equipment and local flora are the largest export of the Kingdom, and a major way of winning over locals.
The government is organised with a Bicameral Parliament (Congress), with The House of Representatives, and The House of Senators, One being elected, the other consisting of Appointed Doctors and Generals and other professionals who refine laws. The Executive is the King-President, who has command of the Armed forces and signs in new laws.
Despite their appearance as a marauding group of conquerors the people of the UDKNA are well educated with 80% advlt literacy (the remaining 20% consisting of newly added tribals in the process of civilising). However all education is with a military or western spin; Chemistry is about how to build explosives, English consists of reading war poems such as "The Charge of the Light Brigade" and Cowboy books, History is entirely devoted to battles from Alexander to Patton, even mathematics is military themed with this among the final questions in the advanced textbook:
"Field Marshal Erwin Rommel has suffered casualties at the hands of the Americans, He originally had: 100 Medium tanks, 600 Light tanks, 95 Artillery Pieces, and 1250 Troops, he loses 24% of both his medium and light tanks, 13% of his Artillery Pieces, and 68% of his infantry. General Montgomery's forces consist of these troops: 350 Medium Tanks, 500 Light Tanks, 100 Artillery Pieces, and 2000 troops. How many tanks, troops, and guns does Montgomery have to send to Rommel and what is the loss to Montgomery's forces in total as a percentage?
Answer:
Spoiler None, because Montgomery and Rommel are enemies.
"
9. HistoryVault 57Theme: Military and Westerns
Size: Built to House 4500 people. 3161 turn up on day.
The Experiment: See how a society brought up on violence in fiction and non-fiction during their free time would turn out.
Structure: The Vault is run by an elected "Overseer General" with "Sheriffs" to keep order. Citizens are known as "Privates" and certain roles like shopkeeper are referred to as "Quartermaster"
Entertainment: All the books and comics are westerns, war-stories, and books on military history and strategy, same with all the films and cartoons (making the kids grow up with "Der Fuhrers Face" should toughen them up for rebuilding the world!) The Vault has also been stocked up with war toys and model kits of tanks, guns and fighters. Music consists of old patriotic war songs like "It's a Long Way to Tipperary" and "There'll Always be an England" as well as a plethora of military marches and some Wager.
Equipment: All equipment works perfectly. Also GECK.
The Catch: NO WEAPONS OR FIREARMS! XD
======================================
On October 23rd 2077, 3161 people surged into Vault 57 as the bombs fell. Many were in the Military, some were professors of History both Military and Civilian, and a select few were foreign NATO military observers. The only fault with the vault was at the very start of the experiment, General Teuton, the intended first Overseer-General, failed to turn up and died of radiation poisoning like the many billion others who were (un)lucky(?) to remain outside in those fateful two hours.
Instead a British Brigadier-General attached to NATO by the name of Edward Cromwell took charge of the vault during the first week of confusion, and established his order by punching out a insubordinating American who accused him of being "A filthy Limey who is deliberately trying to use this vault to jump start England's reclamation of it's former colonies". Over the years the Vault thrived and Cromwell was replaced by an American by the name of Andrew Stonewall Jackson Lee, who began the preparations to move out of the vault; including the decision to name the new country the United Democratic Kingdom of North America, who was then in 2183 replaced by Cromwell's grandson, Hannibal Kitchener-Wellington Cromwell. In May 2185, the Vault opened.
The dwellers of the Vault, who were thoroughly organised and regimented, would quickly use their GECK and skills to build Victoria (named after the Roman Goddess of Victory), the Vault's outside settlement. However they were fearful, for they lacked weapons and the means to make them. So before construction began Cromwell formed the Long Range Wasteland Group, based on the Long Range Desert Group of WWII, a team of the Vault's finest men led by Lieutenant Wyatt Buffalo Blucher was formed and sent out to explore the area, armed only with shivs made from what they could find outside they set out.
Their first foreign encounter was with a Caravan (with horses), the Caravaneers, who had heard of Vaults, were delighted to see a unseen breed of vault dweller and offered them their wares. Lieutenant Blucher then traded the Squad's water bottles for a Pistol and a Hunting rifle (both of which now reside in the Freedomville museum), then sheepishly returned to the Vault to get more water, and quickly set out again.
Blucher's group heading to San Antonio came into contact with Brooks City Base, a former USAF camp which was being held by heavily armed raiders. Upon approaching the base the raiders fired and Blucher withdrew to avoid casualties. That night, he organised a attack on the base, and so on the night of May 30th, the 1st Regiment of the L.R.W.G., consisting of only 21 men, sneaked into the base and silently killed all 78 raiders by slitting their throats, no alarms. The attack sent shock-waves thought the city the next day, an entire base of men, wiped out, all with slit throats and looted of all firearms.
Blucher men returned to the Vault with their spoils of war, and Cromwell was pleased with them, he promoted Blucher to Captain and was awarded the new Grand Imperial Cross for service to the state, two other soldiers were awarded the Lion Medal For Uncommon Bravery (i.e. they wrestled a 7 foot raider who was about the raise the alarm during the raid), the weapons were then distributed among the Soldiers with much glee. Blucher was offered rest but his men wanted to go onward into Antonio, so they did. However this time they were not alone, for the 1st Battalion of Infantry followed them, some unarmed, marched behind Blucher's men and occupied Brooks City Base, Raising the Stars and Stripes of the UDKNA and digging out the remaining weapons. Now that they were armed, the Vault Dwellers began building Freedomville. It would be fully completed in 2 years.
A new L.R.W.G. was organised at the Vault and sent out a day later, this one, led by Lieutenant Erwin Manstein Hague, headed for the coast. Both groups spread the word about the new country, some were interested, others shot back. Those who shot back would later come to regret it as the L.R.W.G. would simply withdraw, mark the enemy's position on their maps, and radio in a Battalion of men to come in and clean up, survivors of these attacks deciding that discretion was the better part of valour would flee, this was part of Cromwell's plan, for he knew the fleeing raiders would spread word of these fierce troops, instilling fear and awe. Those who were captured were allowed to live but forced to become 'janissary' troops, Light Infantry Regiments who after three years service were allowed to become citizens of the new nation, as expected the training, indoctrination, and discipline proved good for the former tribals and raiders and quickly the nation grew.
However it was realised that uniform would be needed, Freedomville had a textile workshop where Civilians worked on making combat fatigues and armour but production was slow and a stop-gap was needed. This came in the form of Coonskin Cap; It was Lieutenant Hague's men who first sported the hats, after finding a whole souvenir shop of them, when they returned to the Vault Cromwell liked the hats so much (for they reminded him of Davy Crockett, a childhood hero of his) he declared all members of the armed forces wear them. Raccoons, now thriving off the wasteland detritus suddenly where captured and farmed for their furs. caps where then distributed amongst all the troops as ordered and due to the lack of rifles but large number of pipe bombs and powder charges the opponents of these infantry would call them "The Coonskin Grenadiers".
Over then next two years many tribes would join the Kingdom, Sheriffs would then be sent to these settlements to bring order, and Medics and traders would bring medicine and food. More L.R.W.G.s were formed and sent out, but Blucher's group, deep in San Antonio, were bringing the most results. In 2187 they secured a treaty with the 'Crocketts', a tribe inhabiting the remains of the Alamo, they had toyed with the idea of unification as well but never had the men or organisation to do so, but on January 4th 2187 they became part of the new country, and would prove very useful in securing San Antonio.
While this was happening Hague's men had reached the coast in the area of , this time on horseback, and there they saw a magnificent sight, a ship, broken in two, one part on the shore, the other beneath the waves save the top deck. After fighting several mutated animals, the group entered the ship, and found a vast cash of British made weapons to their great surprise. For before the War the British government, annoyed at America's annexation of Canada but unable to declare war on the Superpower decided to force the Americans to give up Canada by supplying Canadian freedom fighters with surplus weapons, such as Stens, Vickers .303 Machine Guns, SLRs, Sterlings and Boys Anti-Tank Rifles (which had found a new use amongst Canadians as Anti-Power-Armour guns). Ships could have to run a gauntlet thought the US coast guard and drop their weapons off with American 'radicals' and peace-advocates, who would then get them to Canadian resistance cells. The American government as a result doubled the Coast Guard Patrols along the coast of Labrador and said any ship approaching Canadian waters would be sunk. So The SIS (Secret Intelligence Service) decided to send a ship though the Gulf of Mexico, disguised as a cargo ship, and drop off it's weapons to be smuggled across America into Canada. However the bombs fell and the ship ran aground.
Excited about their discovery they began to secretly move the weapons back to the Vault using Caravans, over the next year they completely gutted the beached half of the ship of firearms. However Another new country in the Wasteland, Calling Itself "The Federation of the Wasteland" discovered what the UDKNA were doing and seized control of the ship, during the battle Hague was killed and Cromwell swore revenge. However the distance between the ship and the controlled territories of the UDKNA was huge and so a operation to capture the rest of the ship would have to wait.
Over the next one hundred years the Country grew in size and infrastructure. Battles were fought and won, the population exploded, and San Antonio was slowly rebuilt. There are now farms and small factories building arms and armour, small mines digging out the raw materials to make new weapons. There are also Armoured Regiments consisting of refurbished battle tanks which send all foes running in fear. As well as a small Air force to bomb enemies from the air.
Now it is 2288, Field Marshal Alexander Crockett Wellington is now King-President and is highly popular amongst the military and civilians alike. However he is at odds with the High Marshal Clint Morrison, who wises to expand Westwards, whereas Alexander wishes to slow down expansion. There is also General Charles Ironside Cromwell, Great-Grandson of Hannibal Cromwell and Commander of the 1st Infantry Division who wishes to expand into Corpus Christi and Eastwards to Huston.
10. Optional: Quest (To get in, to earn its perks, etc...)The PC has to go though a Immigration test (Intelligence 60 OR They can hack into a databank with the answers) after meeting Immigration Officer Major Yamamoto Nimitz. After the PC becomes a citizen he is sent to a training camp where he'll meet the recruiting officer Colonel Garibaldi and explain that he cannot join the UAA because he has a more important Quest to do. Garibaldi decides to make an expedition in your case if you run a few errands for him (which culminates in fighting a group of Raiders attacking a Caravan), however you must do a training course at the end of your errands. (screen goes black, one month passes and your combat skills increase by 5).
When this is done you can then Join the Sheriffs, you meet High Marshal Morrison and his Aide Chuck Walker at the Alamo where the Marshals are based. You must do marshal training, which consists of a shooting gallery and a 30 Speech check (You also learn a new unarmed move in the final part). Chuck then makes you a Honorary Sheriff and asks you to bring back the Fingers of Criminals for money and XP.
At this point you can work your way up into the trust of the UDKNA, and you must choose which man should become the Next King-President by convincing candidates to stand down/kill them, rigging the election, or just walking away and letting things run themselves.
N.B. If horses are excint, they cloned them.
======
Sidequest: Triumph of the Film*
Billy "The Kid" Sheridan is the UDKNA's best
(and only) film director and is working on his newest epic
The Legend of the Magic Pistol in the middle of searing desert valleys. As you are wandering down a winding track you hear a cry for help and promptly run towards the source of the pleas, on the ground you see a wounded man and you rush towards him... Only to be shouted at by a large number of film crew who were hidden from your view a short distance away. Sheridan (a short man who is dressed like a classic 1930s film director complete with beret) then runs towards you and tells you that you ruined the shot and threatens to sue you for wasting his time, then the 'body' (famous actor Arnold Shriver) stands up and calms the irate motormouth down. Eventually Sheridan lets you off on the condition you run a few errands for him; first, you must get him some new film, which is in an old television studio controlled by small time crooks. After retrieving the blank reels Sheridan explains that the film is falling apart because many of the stars are being uncooperative because they are in debt/alcoholics/having an affair, you then do a few persuasion/bribes/plants/"accidents" depending on how you wish to go about it until all the actors and crew are content and back on the job. Then you must go and bribe/persuade/kill a group of squatters who are in a film location to leave the area so filming can begin. Once that's done you face your final task, an attack by a large group of raiders on the new location! After you fend off the attackers the film will be finished and depending on how you did your previous tasks it's a major success/flop.
Afterwards you may go to Sheridan at his studio in San Antonio and become an actor, if you perform well you become a recognised and respected figure nation-wide and you will have random encounters consisting of a little kid who wants your autograph, a amorous admirer, and a stalker.
*LOL clever pun