Fallout4 confirmed reusing Fallout 3 lockpicking and hacking

Post » Sat Nov 28, 2015 8:28 am

I honestly don't believe you can determine they used the same meshes/textures from the crappy leaked video and the official stuff seems to show just the opposite.

I'm fine with lockpicking and I really liked the hacking so I'm good there.

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Benji
 
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Post » Sat Nov 28, 2015 7:59 am

One can hardly understand what they were thinking with this one. They could have at least changed the visuals of it. While the Color of the Computers seem to have been changed, the lockpicking really Looks identical to fallout 3. It might be a sign that they were Kind of pressured to finish the game and therefore neglected such a rather minor Detail.

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Lily
 
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Post » Sat Nov 28, 2015 2:00 pm

First, I was never a fan of the minigames, espeically the hacking one. That said, what would you rather have them do? Follow in the footsteps of TES or Mass Effect where every game has a different lockpicking minigame? Clearly they have found ones that they think work for the setting. Why should they change it?

Second, I haven't seen the Gamescon footage, so I haven't seen the lockpicking/hacking in the new game. Has anyone done, say, a side by side comparison of the new system vs the old system? Or are they doing the typical the-sky-is-falling overreaction when they claim that it's the same model and texture? Personally I find the idea of them reusing the model and texture from Fallout 3 to be highly unlikely. They might be similar, sure, because locks haven't changed much over the years, but a reuse of the model? Not likely.

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katsomaya Sanchez
 
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Post » Sat Nov 28, 2015 11:17 am

Yes on both. I like those systems in Fallout 3 and don麓t mind seeing them again :)

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AnDres MeZa
 
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Post » Sat Nov 28, 2015 4:07 am

Didn't vote since I disagree with the premise of your second question.

I like the hacking and lockpick minigames in FO3, so I don't mind that they're similar in FO4. In the leaked Gamescom footage, the hacking happened very quickly, so I'm not sure that it's exactly the same. we also don't know for sure that the access mechanics are identical, although it's a reasonable guess that the perk ranks will replace the old threshold system.

As far as re-using meshes and textures, I doubt that they're exactly the same. The look should remain consistent, but I'm sure the details have been tweaked. In any event, a lot of the assets in FO3 looked quite good already. The lighting system (mainly lack of shadows) and the chunky world geometry were what let the game down visually, and we've already seen that those elements are vastly improved in FO4.

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Sarah MacLeod
 
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Post » Sat Nov 28, 2015 1:52 am

Not sure why anyone thinks these systems should change as there was nothing wrong with them in the previous game. I'm not saying some players didn't like them or thought they were ugly, but they were absolutely functional and were (and ARE) 100% lore friendly.

I also agree that taking the word of some "blogger" on the internet that the assets are 100% reused is pretty naive. None of the footage available is going to allow ANYONE to tell if the assets are resued and even if they are, so what? Making such an assumption based on someone viewing a demo in a theater or a low quality internet video is laughable. YES, they SHOULD look similar to the previous games, if that's the REAL question.

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Laura Hicks
 
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Post » Sat Nov 28, 2015 10:55 am

I would have like to have seen something different with Hacking and lock picking.

Not all locks are the same old tumbler system. Keypad locks? Combination dials or locks? Some variety and additional sophistication would have been nice.

It would have been nice had Hacking allowed interface with the Pipboy to a terminal, installation and running of programs from Pipboy to terminal to get Admin, reset Admin, brute, root, or something that would mix things up, add variety, and give the whole hacking thing a little bit more sophistication.

The same game for every singe lock, just harder, and the same game for every single computer, just harder is bleh.

Where's the variety? Not all locks are the same. Not all computers are the same.

With locks, there could be the same game sometimes, but, also have some Morrowind style locks, and other types of locks that might require a player to look for a combination, listen to clicks on a dial, or any number of other lock-picking mechanics that have been used with other games.

Variety would be nice.

Same thing with Hacking. Add some other means of access like, key card readers that need to be bypassed or fooled, biometric scanners that need a hand, eye, or can be bypassed or fooled by some other means. Let the character collect "hacker" programs that can be run from the pipboy to break into terminals.

Just not the same game every single time.

:)

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Justin
 
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Post » Sat Nov 28, 2015 9:04 am

well yeah, what did people expect? Although i doubt they used the same texture for lockpicking as in fallout 3, that would stick out so bad.

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Yonah
 
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Post » Sat Nov 28, 2015 10:58 am

Yes, Morrowind style locks where you equip a lockpick and thrust it into the lock like a knife! Huuahh!!! Maybe it works... maybe it doesnt... just keep thrusting! :banghead:

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Angus Poole
 
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Post » Sat Nov 28, 2015 11:44 am

I personally couldn't care less about the usage of the lockpicking and hacking mini-games from Fallout 3/NV.They are both functional within the portmanteau of a player skill/character based game, if a little stale at this point.

But the more interesting point in my opinion, is that reusing these mini-games, textures, and meshes does offer credence to the article that claimed "Fallout 4 is a recycled Fallout 3".

The article was obviously being hyperbolic (as to be expected), but there's definitely a truth to it.Which is further vindicated by actually watching the leaked footage, at parts Fallout 4 looks like it's doing everything to be a prettier Fallout 3.From the same mini-games, to the same broken doors, the same interior environments with the same ambiance as one can see in Fallout 3.

That's not a bad thing, and it's not a clone of Fallout 3, but there's going to be a palpable sense of déjà vu which may disappoint some players.

Edit:

As a side note, I wish that the player could try and "force pick" a lock without entering the mini-game.That way we could at least delude ourselves into thinking that lockpicking is just character based.

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biiibi
 
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Post » Sat Nov 28, 2015 5:35 am

The point I'm trying to make is for VARIETY.

What planet are we on where every single lock is exactly the same, but just a little harder, or easier than the others?

It'd just be a little nicer if there were 3 or 4 different kinds of locks; all of them covering a range of difficulties, but, perhaps some style locks are consistently more difficult?

I mean, we've got, like, what, 50 base weapons with over 700 assorted changes we can make to them? Where's the variety with locks and hacking?

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Jeff Turner
 
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Post » Sat Nov 28, 2015 9:15 am

What they need to do is something like Bioshock: You technically can attempt to hack/pick a computer/lock outside your current skill level, but it'd be damned hard, or even nigh-impossible if the difference is really great. Something like the sweet spot on a lock being perturbed every time you break a pick/pin on a lock beyond your skill. The sweet spot needs to be continuously variable instead of in fixed potential positions that people end up memorizing.

This business with being able to pick Very Hard locks on Novice within 15 picks, and having picks thrown at us like confetti like in Skyrim... that just makes lockpicking a pointless skill. I don't think I ever took and kept a Lockpicking perk in Skyrim. Ever. Even on my thiefy characters. They were that pointless.

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Sunnii Bebiieh
 
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Post » Sat Nov 28, 2015 9:21 am

wait what? Actually i think that a lot of the problem is that fallout 3 and fallout 4 take place in the same setting, post apocalyptic america. Not much you can really do to differentiate blown up buildings between games. It would be kinda weird if the games looked radically different, and i'm not quite for sure how they would do that given the setting. That said i do hope that the actual wasteland that we'll be exploring will offer some different terrain.

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michael danso
 
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Post » Sat Nov 28, 2015 6:02 am

This would be nice, Mack doors and safes have different locks. Maybe make Hard and very hard locks use a different mechanic that the standard minigame or something

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Robert Bindley
 
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Post » Sat Nov 28, 2015 11:37 am

New Vegas which used the assets from Fallout 3 looks "radically" different from either 3 or 4.

You don't need to have a holistic change like switching the countries Fallout based in for a shift in ambiance, just looking at the gamescom footage the player is in the same super duper mart, with the same dingy subfuscous lighting, with doors broken in the exact same way so the player can peek into them, picking the same locks and hacking the same computers etc.

One change like a glass roof would change the complete ambiance of the scene, eschewing the exact same trite atmosphere in Fallout 3.

Take one given scene from the footage, and the player is looking at a patrolling protectron near the same broken locked door, dogmeat wandering around and barely light shopping aisles.It's beyond suggestive of Fallout 3...

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Peter lopez
 
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Post » Sat Nov 28, 2015 11:35 am

I loved the lock picking and hacking mini games. The hacking one especially because it required brainpower unless you wanted to keep exiting to keep it from locking you out.

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Maeva
 
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Post » Sat Nov 28, 2015 9:02 am

Sort of, the interiors of buildings looks identical between fnv and fallout 3. The exteriors look pretty different, like the landscape and vegas. But it still just looked like fallout 3 (no surprise they shared many assets as you said). I think the main thing that made fallout newvegas "radically" different from fallout 3 was the lack of that ugly green tint.

Which is what makes me wonder why people who have seen, what just the inside of one "dungeon" say that the two games look identical. We havent seen the actual part that looks different, the wasteland.

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Sunny Under
 
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Post » Sat Nov 28, 2015 5:17 am

So are we still using bobby pins and guessing words?

I liked the bobby pin/screw driver lock pick game, as long as some of my PC's skills are factored in (since it really shouldn't be based on my RL skills anyway). The hacking game was interesting, though I do wish it was evolved some, but I imagine if they did change it would have been to make it easier to dumb it down for the larger audience.

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Saul C
 
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Post » Sat Nov 28, 2015 1:35 am

I like both.

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Sherry Speakman
 
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Post » Sat Nov 28, 2015 11:15 am

The tint definitely had an influence, but the main problem is that Bethesda is aiming for essentially the same aesthetic of the run down and dilapidated post-apocalypse (something that was present, though not ubiquitous in New Vegas), in that one specific super duper mart . Whether that suffuses into other parts of the game is unknown, but that same banol vibe from Fallout 3 will be there in part.Though as you've rightfully said, that doesn't mean we can claim that these games are identical.

My only real point is that Bethesda in this one location (which may presage a wider issue) is clearly trying to catch lightning in a bottle for the second time via the use of the same extolled atmosphere that was in Fallout 3, which may disappoint some people.

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Isabell Hoffmann
 
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Post » Sat Nov 28, 2015 8:21 am

Ultimately, if it stays exactly the same but with better textures, I'm fine with it. I do hope that they have both been expanded on though with new interfaces/mini-games available. For example, the inclusion of electronic locks, or hackable screens on "mainframes" or robots.

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Dalley hussain
 
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Post » Sat Nov 28, 2015 1:30 am

I would argue that it was done on purpose, Its a familiar location that people will recognize and spot the differences the improved fallout 4 has over f3. I imagine that a lot of the dungeons (for lack of a better word) will be a lot like what was there in fallout 3. I mean, its not like they aren't going to use destroyed buildings, caves and military bases. However i'd bet (hope) that the settlements won't resemble megaton, or rivet city. I'd say that once more of the game is shown (and not just flashy action scenes) that the world of fallout 3 and fallout 4 will look less alike.

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Trey Johnson
 
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Post » Sat Nov 28, 2015 12:54 pm

New Vegas did not look "radically different" to me at all. On the contrary, my first impression of New Vegas was how similar it looked. Everywhere I looked roads, buildings, people, ect, ect, all were exactly the same as what I'd seen in Fallout 3. Visually, the only difference between Fallout 3 and New Vegas, in my opinion, is that the bland desert environment makes New Vegas much less interesting.

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Samantha Wood
 
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Post » Sat Nov 28, 2015 9:10 am

I don't mind it. i love Fallout 3 & New vegas & there minigames. there very simple systems so everyone can not spend too much time on them but i can see if you never liked the minigames yeah this would be annoying but i enjoyed them so them returning doesn't bother me. But those that hated it have modded them away before ( i think i know people did in Skyrim for the lockpicking ) so who's to say they won't mod them away again.

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Mrs. Patton
 
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Post » Sat Nov 28, 2015 6:22 am

Exactly, it was crazy how similar that interior was to super duper mart.

My fear is that exploration of ruins feels exactly the same from FO3, with little to no innovation. Same aesthetic, enemies, art style as 3. It seems to me Bethesda just wanted to get this out the door to silence the rabid section of the fanbase. Power Armor seems the only new gameplay mechanic. Crafting and town building is superfluous in my opinion, just tacked on stuff I'll use a few times and then never again. Exploration is the meat and potatoes of FO4, the rest is garnish. If the meal itself is the same old thing, what does it matter if you put it on fine china with gold leaf garnish?

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Mimi BC
 
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