Falloutesque Game feedback

Post » Thu May 03, 2012 9:01 pm

So, my mates and I are looking for a fun project to pass the time during summer break. So we've decided it might be interesting to attempt to design and program an old school top-down/isometric view, turn-based RPG, set in a post apocalyptic world. A.k.a. A game inspired by Fallout, as such we've been busy working out formulas, stats, and skills. For the most part they are similar to Fallout. because being the one who does the maths, I looked up the Fallout equations and the system they use makes things really simple. Keeping that in mind there is always room for improvement, and I would love to hear some thoughts/feedback on this. :biggrin:

So far here is what we've established,

Skills
Spoiler
-Explosives
1.) Thrown
2.) Launched
3.) Timed

-E.W
1.) Two Handed
2.) One Handed

-Guns
1.) Two Handed
2.) One Handed

-Thief
1.) Lockpick
2.) Pick Pocketing
3.) Sneak

-Traps

-Medic

-Melee
1.) Bladed
2.) Blunt
3.) Thrown

-Engineer
1.) Passive (repairing, ammo, armor etc.)
2.) Aggressive (weapons, traps etc.)

-Speech
1.) Economic (Barter)
2.) Deception (negative speech/lying)
3.) Persuasion (positive speech/finding out hidden information)

-Unarmed

Primary Stats
Spoiler
Endurance-Health, Action Points, Resistances

Strength-Weight, Weapon Req.

Intellect-Skill Points, number of Engineering recipes*

Agility-Accuracy, move position

*Note this is just the amount of recipes available not if you can craft them (that's what Engineering would determine)

Derived Stats
Spoiler
Carry Weight= 100 + Endurance x 20

Damage= Weapon damage X %Damage Resistance

Damage Resistance= Base of zero (modified by Armor)

Electric, Drug, Fire, and Poison resistance= 5 X %Endurance

AP (base)= 5
Per Level increase= Base + Endurance

Health (base)= 15 + Endurance x 5 (max 40, min 20)
Per Level Increase= Base + (Level(Endurance X 5))

Skill Points= 3 x Int.

Skills start at a minimum of 15 and go up to 100

Now for the non-maths of Character creation! There are basically

1.) Name, Gender, Age
2.) Pick two skills to tag* if your skill has multiple branches, choose one branch to tag (I.E. tag guns, then tag either Two-Handed or One-Handed)
3.) Choose how to distribute your four points between Endurance, Strength, Intellect, or Agility (each start at a minimum of one)

*Tagging a skill raises it by 10 points

So that is what we have so far, we are still working on a game world back-story, perk/trait system, and game-plot. Once that is/as they are done I will update this topic. Feel free to leave criticisms/feedback on the various lists. This is our first time doing something of this scale so any help is greatly appreciated!
-Twich

P.S. this is the only board where I felt this would fit in--its not a Fallout fan-work per say but it is Fallout inspired.
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Thu May 03, 2012 10:58 pm

It sounds like it all makes sense.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm


Return to Fallout Series Discussion