A falloutNV feature I'd love to see in Skyrim.

Post » Tue May 17, 2011 12:25 am

I think the whole dynamic of wearing a factions outfit is actually noticed by other NPC's and even fooling the faction is a must.
I'm sick of not being able to don some legion armor and waltz into one of their towers without hassle.


Erm fairly sure such a feature was in Shivering Isles, tho it was bugged since heretics and zealots didn't actually talk... also there were those followers of the lights, all three groups could be tricked by wearing their clothes, with the exception of the leaders essentially. It was a nice feature but really... badly implemented in Shivering Isles, so I'd like to see it, but far more work placed into it then Shivering Isle's "I HAVE NO GREETING".
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Laura Shipley
 
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Post » Mon May 16, 2011 10:28 pm


For example, I love the way the Legion armor in FONV looked like, but I couldn't wear it ANYWHERE except Legion camps. It was frustrating.



And totally logical, the NCR and Legion are at war, What are they gonna do? Shout from a far distance "hey are you legion or just wearing their uniform for fun!?"
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Mariana
 
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Post » Mon May 16, 2011 6:02 pm

And totally logical, the NCR and Legion are at war, What are they gonna do? Shout from a far distance "hey are you legion or just wearing their uniform for fun!?"

Never said it wasn't logical, just said it was frustrating, which it was. FONV areas were mostly NCR territory or NCR-friendly territory, meaning I couldn't wear Legion armor anywhere without getting attacked.
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Tinkerbells
 
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Post » Mon May 16, 2011 9:22 pm

I disagree. First off, how can you tell in TES? People often complain that they can just wear the Dark Brotherhood outfit in public with no repercussions, but then, who really knows what the Dark Brotherhood dresses like? To the average citizen you're just a guy/girl in dark leather armor. Big deal. Oblivion DID have acknowledgment of Necromancer robes in the Mages Guild though, and it did it in a way that I liked.

Shouldn't people have been able to recognize the black hand?
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NEGRO
 
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Post » Tue May 17, 2011 5:41 am

Yes, I didn't use it much in FO:NV but it was a great feature.
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bonita mathews
 
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Post » Mon May 16, 2011 8:37 pm

Shouldn't people have been able to recognize the black hand?

Even less than the Dark Brotherhood! It was just a black robe. If anything, they'd think you were a monk at Weynon Priory, because they wore black robes. It would be like assuming anyone with a Gray Robe is in alignment with the Gray Fox. Not to mention that the Black Hand was even less known than the Dark Brotherhood.
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Farrah Lee
 
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Post » Mon May 16, 2011 2:01 pm

Yes, this was one of the many things I loved about FNV. If I wear guard armor, I should be able to sneak into a guard fort or something like that.
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james reed
 
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Post » Mon May 16, 2011 4:45 pm

I agree, also. Except for the "kill on sight" feature. I would like a disposition change if you talk to somebody in a rival faction, or even some unique dialogue.

I don't want a Fighters' Guild person to kill a Thieves' Guild person on sight, that would be too extreme.

Maybe have it so if you wear armor of a guild you're not in, your sneak skill will play a part if people believe you when you talk to them.
(It doesn't have to be sneak, it can be speechcraft or any other skill that will fit it)

If sneak is really low
PC (Assassin infiltrating Fighters' Guild): Hiya Mr. Fighters' Guild leader!
Fighters' Guild leader: Hiya stranger! Wait a second! Fighters don't great eachother like that! And I don't know you! Assassin!

If sneak is higher
PC (Assassin infiltrating Fighters' Guild): Hello, Guild leader!
Fighters' Guild leader: Hello, you must be the new recruit Jeff was talking about. I haven't met you before. Pleased to meet you!
PC continues his infiltration

And that can also be determined by type of armor (if you have a full helmet on or anything else that can help conceal you identity)
But you can always avoid talking to people (potentially have people follow you around if they've never seen you and acting 'suspicious').


Just an idea I thought of just now. I didn't put too much time into the thought process, but it's just an idea.
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Mr. Ray
 
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Post » Mon May 16, 2011 10:56 pm

I thought that was a great feature and would love to see it in Skyrim, maybe a higher sneak makes it harder for the NPC to see through your disguise.

or personality... So you can also convince people that you are in their faction.
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cassy
 
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Post » Mon May 16, 2011 6:08 pm

Okay I like it under the following circumstance
It can be turned OFF

I didn't like be shot at by everyone who hated the rangers because I was wearing NCR black ranger armor.
I didn't like being shot at by EVERYONE because I wore Ceaser's Legion centuriona armor
I didn't like being hunted down by the ordinators because I wore an indoril helm

I think the ability to turn it off would be better because the fact is, sometimes factions have REALLY COOL armors and the fact they change how people react to you limits our ability to wear them
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remi lasisi
 
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Post » Tue May 17, 2011 2:32 am

Kinda depends on how integrated the factions are. If the different holds (beyond the peasantry, or whatever) are exclusively Nords then it would be kinda stupid to be an Argonianian in a certain hold's uniform and expect to get away with it.
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glot
 
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Post » Mon May 16, 2011 4:00 pm

+1 to this, I always loved a disguise system in stealth games.
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Dezzeh
 
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Post » Mon May 16, 2011 5:21 pm

I played Hitman before TES and it really added to infiltration and stealth, but you had to be careful and not get too close or else be recognized. It was really fun and added another dimension to problem solving.
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Marilú
 
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Post » Mon May 16, 2011 9:56 pm

Okay I like it under the following circumstance
It can be turned OFF

I didn't like be shot at by everyone who hated the rangers because I was wearing NCR black ranger armor.
I didn't like being shot at by EVERYONE because I wore Ceaser's Legion centuriona armor
I didn't like being hunted down by the ordinators because I wore an indoril helm

I think the ability to turn it off would be better because the fact is, sometimes factions have REALLY COOL armors and the fact they change how people react to you limits our ability to wear them


Solution: Vandal feature. You can sctatch the decals of some armors off so you are instantly recognised as NOT belonging to a faction (like rubbig the bear off of the duster on the NCR ranger armor or the black hand off the shoulder pad on the shrouded armor from oblivion). You have to use an item that removes the decals (call it an Eracer Kit)
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Emma louise Wendelk
 
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Post » Mon May 16, 2011 2:26 pm

They sort of did this in SI, with the heretic robes. Although the people noticed that you weren't one of them if you got too close. Since they've already done this sort of thing in TES and I don't see why it shouldn't be added to Skyrim...

Let's hope for the best. :foodndrink:
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biiibi
 
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Post » Mon May 16, 2011 9:47 pm

I would also like to see a hardcoe mode as well. The deatils of maintaining a character in FONV combined with a solid crafting mechanic make HC mode an entertaining experience, completely optional as it is in FONV.

Asai
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Louise Andrew
 
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Post » Mon May 16, 2011 5:35 pm

I also thought NV was great, just thought it was strange that the beat up looking Hunting Rifle did more damage per shot then the Sniper Rifle.


Same ammunition, it always beat me that in Fallout 3 there were such massive discrepancies between weapons using the same ammo. That extra 3 damage makes no difference anyways, especially considering the higher rate of fire and better scope aperture that the sniper rifle has, it can also be fitted with a silencer and carbon-fiber furniture.

I disagree. First off, how can you tell in TES? People often complain that they can just wear the Dark Brotherhood outfit in public with no repercussions, but then, who really knows what the Dark Brotherhood dresses like?


I'd imagine that there are stories passed along about the appearance of eark brotherhood assassins. if you see somebody wandering around in "black as the void" leather armor, wearing a hood that covers your face, It hink people would be naturally suspicious of you.

That said, people shouldn't *attack* you for wearing dark brotherhood armor, but if you speak to people while wearing it it'd be nice if their disposition would be lower while you have it on, due to the fact that it's intimidating by nature.
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Rusty Billiot
 
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Post » Tue May 17, 2011 6:17 am

I think it's a great idea.

Some of the main guilds, like the Fighter's Guild, or Mage's Guild, it'd have no use for. But just examples from Oblivion, I could see a purpose for it with factions like Dark Brotherhood, Mythic Dawn, Imperial Legion, etc...
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Alba Casas
 
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Post » Tue May 17, 2011 4:10 am

Even less than the Dark Brotherhood! It was just a black robe. If anything, they'd think you were a monk at Weynon Priory, because they wore black robes. It would be like assuming anyone with a Gray Robe is in alignment with the Gray Fox. Not to mention that the Black Hand was even less known than the Dark Brotherhood.

Wait, what? I was saying people should have been able to identify the DB leather armor (because of the black hand). I agree with you. I don't know why people can distinguish between the black robes.
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Lil Miss
 
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Post » Tue May 17, 2011 4:19 am

The only thing I disliked about the system was that some faction armour looked really cool and matched my character perfectly, but I couldn't wear it all the time due to being "disguised". I think an option open your identity despite clothing would have to be implemented alongside the disguise feature.
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Marie
 
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Post » Mon May 16, 2011 8:00 pm

Morrowind had some of this.
People reacted differently to you based on how upper or lower class your clothes were. And when you were wearing none at all.
And dont try to wear Indoril armour in Vivec city.

Oblivion had some of this, but I dont think anyone attacked you for wearing necromancers robes.

Id like to see more. To be recognised as a fighters guild operative, or to fool bandits Im one of them would be fun.
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Allison Sizemore
 
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Post » Mon May 16, 2011 4:49 pm

I'd love this idea. I thought this whilst playing OB the other day actually. I murdered an Imperial Legion Officer in the wilderness and took his armour/keys and waltzed off on his horse. It would have been terrific if the Legion had recognised me as there own once I was in that attire.

Even better, if there is a Legion type questline/faction, why not have that as a way you can join? You could either go the honest mans route by qualifying through whatever task/rules may be given, or steal someones identity. It's a great roleplaying feature in my opinion.
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Destinyscharm
 
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