» Sun Jan 09, 2011 12:14 pm
You're right, TES would benefit greatly from a system where you can fart and pelvic thrust your way into a one-dimensional NPC's heart and have her spawn an equally uninteresting child about twenty minutes later. Maybe you could craft some sheepskin condems if you want to hold off on it. Lots of smithing experience there.
Seriously, I don't understand the fascination with romance and families in a sandbox action RPG that's focused entirely on dungeon-delving and exploration. What would be the damn point? There really wasn't one in Fable apart from justifying Peter Molyneux's filthy lies embellishments about his shallow ten-hour action/adventure games that are impossible to lose. Your character is a blank slate devoid of any history or emotion, and the most interaction you have with NPCs on a personal level is asking about topics, and frankly I'm fine with that. And my comment wasn't meant to be disparaging, it was serious. There are tons of games where you can simulate family life far better than you could in a first-person action RPG where you'll spend 90% of the time away from your home. Quit demanding that it be shoehorned into a series that is poorly-equipped to handle it and frankly has no reason to include it whatsoever.