A family, Home, and children

Post » Tue Mar 29, 2011 11:59 pm

I'm not a safe person. If i took my child/children out hunting they would most likely get killed because I decided to plunder the nearby dungeon instead. Which will result in me crying for hours. :brokencomputer:


But the other stuff I would love!
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Wed Mar 30, 2011 2:14 am

Please no. This isn't the Sims. And this has been discussed so much.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Tue Mar 29, 2011 11:14 pm

No. No. A thousand times no. This wouldn't feel fight in a Bethesda game.

This. The virtual families work in a cartoonish setting like Fable, but in one of Bethesda's highly-detailed, first-person worlds? I don't think so.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Tue Mar 29, 2011 10:49 pm

Please no.

No family in videogames. If you want one make it in real life
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Wed Mar 30, 2011 12:26 am

Please no.

No family in videogames. If you want one make it in real life


What kind of nonsense it this. :facepalm:

Seriously. :banghead:

So you don't think families has anything to do in a game like the Sims either? :rolleyes:
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Wed Mar 30, 2011 11:56 am

What kind of nonsense it this. :facepalm:

Seriously. :banghead:

So you don't think families has anything to do in a game like the Sims either? :rolleyes:


Maybe he doesn't like sims? Oh and yea, having a family would not fit TES at all
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Tue Mar 29, 2011 11:25 pm

:stare:
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Wed Mar 30, 2011 4:05 am

Maybe he doesn't like sims?


So? It's still no excuse for being so narrowminded. I don't like anime graphic, yet i would never tell people who do that it has no place in videogames... especialy not when it obviously does.
User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Wed Mar 30, 2011 8:42 am

So? It's still no excuse for being so narrowminded. I don't like anime graphic, yet i would never tell people who do that it has no place in videogames... especialy not when it obviously does.

ALl he was doing was stating his opinion that he doesn't feel like families belong in video games. I don't see a problem there, you can simply disagree *shrug*
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Wed Mar 30, 2011 4:26 am

ALl he was doing was stating his opinion that he doesn't feel like families belong in video games. I don't see a problem there, you can simply disagree *shrug*


Yes he did "just" post his opinion, and at the same time he insulted the OP. And obviously i was annoyned by his narrowminded [censored].
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Wed Mar 30, 2011 7:25 am

Personally, I'd rather Bethesda focus on other things and see this added by mods like Emma's Children of Morrowind and the Romance Mod. Or better yet for the latter, really good companions like Julan.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Wed Mar 30, 2011 8:49 am

No to the PC starting a family, but yes to child NPCs.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Wed Mar 30, 2011 8:06 am

This isn't the Sims. You want a family/faux-relationship simulator, there are games for that. For me, TES is about adventure and exploration, not bootlicking NPCs spouses and brats. I like playing games where I can do things I can't do in real life - like shoot fireballs from my hands, defeat monsters with swords and axes, and generally save the world while wearing epic gear, get embroiled in deadly political intrigue, craft items, and not have to worry about going to the bathroom and paying bills and education.
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Wed Mar 30, 2011 1:05 pm

If they include any NPCs in the game that you can marry and start a family with, my first order of business would be to slay them all.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Wed Mar 30, 2011 6:34 am

I would prefer a harem with many odalisques
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Wed Mar 30, 2011 1:03 pm

if done right, yes. otherwise, no
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Tue Mar 29, 2011 10:39 pm

Don't want children. Wives... I don't see what good they could do me in any video game, let alone Skyrim. Sure, it was cool when Lady Grey gave me the Sollus Greatsword, but that's about all a video game wife is good for.


This isn't the Sims. You want a family/faux-relationship simulator, there are games for that. For me, TES is about adventure and exploration, not bootlicking NPCs spouses and brats. I like playing games where I can do things I can't do in real life - like shoot fireballs from my hands, defeat monsters with swords and axes, and generally save the world while wearing epic gear, get embroiled in deadly political intrigue, craft items, and not have to worry about going to the bathroom and paying bills and education.


I agree that the stable family, home and hearth business wouldn't work in an Elder Scrolls adventure, unless it was linked into a quest to build your stronghold (as they had in Morrowind), with the wife/husband running the estate for you. There could, as in Dragon Age or Neverwinter Nights 2, be an assault on the stronghold with the fate of your character's spouse or partner depending on your decisions in building the stronghold.

However, with the short timescales involved I don't think there'd be any way of making this work well as a piece of good storytelling. The 'relationship' would feel more like an arranged marriage, with Bethesda acting as brokers in a business transaction... which in the context of the setting might be realistic but wouldn't feel especially epic.

I do think, though, that a romance with an adventuring companion is a tried and tested staple of RPGs, and while Bethesda have never done one before (that I'm aware of) there's no reason in principle that they wouldn't be able to do one perfectly well in Skyrim. An adventuring companion would of course have to be a capable fighter, and would be a great aid in carrying loot. Depending on your choice of companion they could make it easier to deal with some factions - and harder to deal with others, just to keep things interesting :).

If the idea of some Bethesda designer's cheesy idea of an epic romance fills you with horror, then you could just choose the dialogue option that keeps things business-like. And if you prefer to adventure alone, you just never agree to join forces with the companion in the first place.
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Wed Mar 30, 2011 4:33 am

No. I'd like to see children in the game, but having my own family and having to care for them/pay attention to them/spend money on them when I'd rather be out adventuring? No thanks.
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Wed Mar 30, 2011 1:32 pm

Its another one of those things though... If they put it in the game, and made it non-essential, none of the people who are complaining here would have anything to complain about, just ignore the option. If it works then good for the players who wanted it, if the system doesn't work, then... We told you so :P .
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Wed Mar 30, 2011 12:05 am

No, No, & No.

First off, there will never be children in a another TES game. Reasons are obvious Secondly, I don't want a Fable rip-off I don't want the SIM'S in my TES game.

TES is about you the character and that's the way it should be.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Wed Mar 30, 2011 1:41 pm

NO!
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Wed Mar 30, 2011 12:09 pm

Yes he did "just" post his opinion, and at the same time he insulted the OP. And obviously i was annoyned by his narrowminded [censored].

Sorry, my english is not the best english,
i mean: i have to save the world, a family would be an annoyance.

and i live in a kibbutz so i dont know traditional family
User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Wed Mar 30, 2011 11:38 am

Sorry, my english is not the best english,
i mean: i have to save the world, a family would be an annoyance.

and i live in a kibbutz so i dont know traditional family


I see. Well that does change the situation. :smile:
User avatar
Trista Jim
 
Posts: 3308
Joined: Sat Aug 25, 2007 10:39 pm

Post » Wed Mar 30, 2011 3:16 am

It would be a waste of time and effort because you just can't simulate that kind of thing, Fable's attempt was shallow. In fact Fable was shallow
User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Wed Mar 30, 2011 3:12 am

I would say that allowing the player to marry and have children would be rather pointless. When I think of the Elder Scrolls, I think of a game where you go around, adventure, do quests, and such. I know what you're thinking "But the Elder Scrolls is about freedom!" and you're right. In the Elder Scrolls, I like the freedom to decide where I adventure, what kind of character I adventure as, what kind of quests I do, and such. In the end, there can only be so much freedom in the game, because if you want to let players do something, not only is that option needed, you also have to show the effect of that choice, which means more content to work on, and when I play the Elder Scrolls, I don't want to stay at home and raise a family, or run a store, town or guild, for that matter. I want to be a warrior, or a mage, or a thief, and go out and do quests, or do some freelance adventuring or theft, having a wife or husband or children to take care of would just get in the way of saving the world or assassinating people or whatever my quests tell me to do. And while of course, having a family could be optional, I'd say that just having it would require resources Bethesda could be spending on things I care about instead, like quests or gameplay mechanics or game balance or other such things.

As far as having children as NPCs in the game, there are reasons not to do this, which I probably neither should nor need to elaborate on, obviously, the approach of Fallout 3 and New Vegas could be used, but that would likely leave people complaining, and really, I don't mind not having children in the game. Sure, it's unrealistic, but when I play an RPG and don't see any children, I don't go around asking "Where are the children?" usually I just don't think about it. In fact, I'm not even sure I'd like to have children in the game, I don't really like being around children that much in real life or in games. I don't have anything against them, it's just that as someone who has never been a parent, children can be annoying at times to me, and this is not really they're fault, it's just the way children are. Plus, when you have children in a work of fiction, you risk making the tone of the work feel less serious and more childish. The problem is that when you have children, you need to show them acting and talking like children, because it seems implausible if all children acted and talked like advlts, you also often need to bring in concerns and problems that children would deal with. This doesn't always prove detrimental to the end product, but I find that it can often end up changing the tone of an otherwise serious work, and for this reason, I often get annoyed when children show up in a work that doesn't have them on the regular cast and just hope that the parts with them in will be over quickly. Still, I'm sure I'd still play Skyrim with children in it, just as their presence never made me not like Fallout 3 or New Vegas, but if they are in the game, I just hope I won't have to deal with them too often.

I would not really object to a well written, optional romance as part of a side quest, however, the key here is optional, and well written, I don't want to be forced to have a relationship with another character if I choose not to. And while good writing is important to making any story work, romance in particular seems to often be prone to suffer from being poorly written, and many works where romance was not the main focus have suffered due to a romance subplot that seems tacked on and serves only to distract from the main purpose of the story, I really don't want this to effect the Elder Scrolls too. I would say that a well written romantic questline might not be a bad thing, it could even be a good thing, maybe. I'm generally not interested in pure romance stories, but when romance is used in a story that has more to it than just two people in love, if the romance is done well, it can be an effective way of giving the players more of a personal motive and connection, something that the Elder Scrolls has always lacked. When playing the Elder Scrolls, I often find that I don't really care what happens to NPCs, even the NPCs who are supposedly my "friends" really don't feel like anyone important to me, mostly because the way disposition is handled, becoming "friends" with someone can be done simply by spending a bit of money on bribes, that's a good way to make me not feel any kind of connection to NPCs. When I try to complete a quest, it's not because I want to help the quest giver, it's because I want the reward, or just want to see what's going on, there have been only a few characters that have actually succeeded in making me care about them as characters, and a well written love interest might succeed in adding to that short list. A poorly written one, though, would just seem pointless and tacked on.
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

PreviousNext

Return to V - Skyrim