» Wed Mar 30, 2011 3:12 am
I would say that allowing the player to marry and have children would be rather pointless. When I think of the Elder Scrolls, I think of a game where you go around, adventure, do quests, and such. I know what you're thinking "But the Elder Scrolls is about freedom!" and you're right. In the Elder Scrolls, I like the freedom to decide where I adventure, what kind of character I adventure as, what kind of quests I do, and such. In the end, there can only be so much freedom in the game, because if you want to let players do something, not only is that option needed, you also have to show the effect of that choice, which means more content to work on, and when I play the Elder Scrolls, I don't want to stay at home and raise a family, or run a store, town or guild, for that matter. I want to be a warrior, or a mage, or a thief, and go out and do quests, or do some freelance adventuring or theft, having a wife or husband or children to take care of would just get in the way of saving the world or assassinating people or whatever my quests tell me to do. And while of course, having a family could be optional, I'd say that just having it would require resources Bethesda could be spending on things I care about instead, like quests or gameplay mechanics or game balance or other such things.
As far as having children as NPCs in the game, there are reasons not to do this, which I probably neither should nor need to elaborate on, obviously, the approach of Fallout 3 and New Vegas could be used, but that would likely leave people complaining, and really, I don't mind not having children in the game. Sure, it's unrealistic, but when I play an RPG and don't see any children, I don't go around asking "Where are the children?" usually I just don't think about it. In fact, I'm not even sure I'd like to have children in the game, I don't really like being around children that much in real life or in games. I don't have anything against them, it's just that as someone who has never been a parent, children can be annoying at times to me, and this is not really they're fault, it's just the way children are. Plus, when you have children in a work of fiction, you risk making the tone of the work feel less serious and more childish. The problem is that when you have children, you need to show them acting and talking like children, because it seems implausible if all children acted and talked like advlts, you also often need to bring in concerns and problems that children would deal with. This doesn't always prove detrimental to the end product, but I find that it can often end up changing the tone of an otherwise serious work, and for this reason, I often get annoyed when children show up in a work that doesn't have them on the regular cast and just hope that the parts with them in will be over quickly. Still, I'm sure I'd still play Skyrim with children in it, just as their presence never made me not like Fallout 3 or New Vegas, but if they are in the game, I just hope I won't have to deal with them too often.
I would not really object to a well written, optional romance as part of a side quest, however, the key here is optional, and well written, I don't want to be forced to have a relationship with another character if I choose not to. And while good writing is important to making any story work, romance in particular seems to often be prone to suffer from being poorly written, and many works where romance was not the main focus have suffered due to a romance subplot that seems tacked on and serves only to distract from the main purpose of the story, I really don't want this to effect the Elder Scrolls too. I would say that a well written romantic questline might not be a bad thing, it could even be a good thing, maybe. I'm generally not interested in pure romance stories, but when romance is used in a story that has more to it than just two people in love, if the romance is done well, it can be an effective way of giving the players more of a personal motive and connection, something that the Elder Scrolls has always lacked. When playing the Elder Scrolls, I often find that I don't really care what happens to NPCs, even the NPCs who are supposedly my "friends" really don't feel like anyone important to me, mostly because the way disposition is handled, becoming "friends" with someone can be done simply by spending a bit of money on bribes, that's a good way to make me not feel any kind of connection to NPCs. When I try to complete a quest, it's not because I want to help the quest giver, it's because I want the reward, or just want to see what's going on, there have been only a few characters that have actually succeeded in making me care about them as characters, and a well written love interest might succeed in adding to that short list. A poorly written one, though, would just seem pointless and tacked on.