A family, Home, and children

Post » Tue Mar 29, 2011 9:22 pm

First off I'm wanting ES V to have your own family... and when you buy a house in a new town your family would move in as well. And your home should be more customizable like having a family crest in your house and on your armor, horse, weapon, door, shield etc.
Children would be really cool you could have them go hunting with you and have them help out on quests, and in general i think the towns should have a higher population with children running around. In your city i think you should have the opportunity to rise up to become the duke of your city and have a small army (once again bearing your crest) you'd feel so bad @$$! or even start your own city/settlement and have a gang or something or other. Even being able to start and manage a guild... I don't know, just some of my random ramblings.
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Euan
 
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Post » Wed Mar 30, 2011 11:22 am

inb4Fable
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Keeley Stevens
 
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Post » Tue Mar 29, 2011 11:48 pm

More than one wife... :disguise:
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Nicole Kraus
 
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Post » Wed Mar 30, 2011 12:10 pm

Sounds like Fable II. I hate that game. I wouldn't mind a few well writen romances though.
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Marnesia Steele
 
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Post » Wed Mar 30, 2011 6:17 am

Children? What good are children? All they do is cry, eat, and poop, and not necessarily in that order.
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Jessica Phoenix
 
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Post » Tue Mar 29, 2011 10:16 pm

yea, kind of like the fable system but i'd hope bethesda would be able to "flush" it out and make it better and more customizable. :) and yea polygamy :P :thumbsup:
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Gemma Archer
 
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Post » Wed Mar 30, 2011 12:37 pm

in before the lock. no child-death threads allowed
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Stat Wrecker
 
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Post » Tue Mar 29, 2011 10:49 pm

Okay, I want to say, please stop mentioning fable. The first was a good game, the other two were crap, but this is about Skyrim! I think that a family system would be great for this game. Go adventuring with your spouse, train your child and even have some pretty epic scenes and romance. I think that this would be a good system because if you include other npc having children and what not it could put in some generic quests (Go find lost child, help child with this ect...) or some awesome quests (In a war scenario, save as many people as you can (Children add drama and excitement), this child is stuck in some sort of danger (House on fire or a collapsed cave where there are monsters)) and more diversity and variety in population.
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Nauty
 
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Post » Tue Mar 29, 2011 10:00 pm

No thank you. I don't want to see children in the game period. Homes already exist and I'd like to be able to live in anyone of them again, a la, Morrowind. As for a spouse... I'm not against that, some of the npc's have them, so I'm ok with that. But I don't want to see a fable-esq feel, with getting gifts and six and making them happy etc etc. If done right, spouses would be fine. But no to the family
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Code Affinity
 
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Post » Wed Mar 30, 2011 9:39 am

Don't want children. Wives... I don't see what good they could do me in any video game, let alone Skyrim. Sure, it was cool when Lady Grey gave me the Sollus Greatsword, but that's about all a video game wife is good for.
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Terry
 
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Post » Wed Mar 30, 2011 8:15 am

I would like to kill a whole family, burn their home, and enslave their children.
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StunnaLiike FiiFii
 
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Post » Wed Mar 30, 2011 9:57 am

I would like to kill a whole family, burn their home, and enslave their children.

Note to self, do NOT give address to this person! :flamethrower: :whistling:
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Nathan Maughan
 
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Post » Wed Mar 30, 2011 5:52 am

[removed - don't link to fake stuff]
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Bek Rideout
 
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Post » Wed Mar 30, 2011 12:11 pm

Even though I see the role-playing potential, I wouldn't want them to be just gimmick novelties like they are in Fable. There should be benefits from being married and, or having kids. There should also be some disadvantage, like having to pay money/spend time with them etc. with that said, there a whole lot more Id rather have them focus on before in depth romances are considered. Also the games nearly done. Anything we think of will have to either be DLC, or wait for ES VI.
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Francesca
 
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Post » Wed Mar 30, 2011 3:22 am

Okay, I want to say, please stop mentioning fable. The first was a good game, the other two were crap, but this is about Skyrim! I think that a family system would be great for this game. Go adventuring with your spouse, train your child and even have some pretty epic scenes and romance. I think that this would be a good system because if you include other npc having children and what not it could put in some generic quests (Go find lost child, help child with this ect...) or some awesome quests (In a war scenario, save as many people as you can (Children add drama and excitement), this child is stuck in some sort of danger (House on fire or a collapsed cave where there are monsters)) and more diversity and variety in population.

It's relevant to mention Fable only because we don't want TES to turn into it. I mean, the Elder Scrolls series isn't about settling down with a family or over-involving NPCs. Plus, children are an unnecessary complication. Why waste so much time/energy making a new kind of NPC that is ultimately pointless to add? They wouldn't bring anything to the games that is really needed, imo. Sure, they would add some realism to the world, but there are a million better/easier ways that Bethesda can work on immersion.
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Suzie Dalziel
 
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Post » Wed Mar 30, 2011 12:13 pm

No. No. A thousand times no. This wouldn't feel fight in a Bethesda game.
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Tha King o Geekz
 
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Post » Wed Mar 30, 2011 1:13 pm

Don't want children. Wives... I don't see what good they could do me in any video game, let alone Skyrim. Sure, it was cool when Lady Grey gave me the Sollus Greatsword, but that's about all a video game wife is good for.


Don't forget sammiches.
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louise fortin
 
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Post » Wed Mar 30, 2011 5:52 am

No. No. A thousand times no. This wouldn't feel fight in a Bethesda game.


I agree.
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Arnold Wet
 
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Post » Tue Mar 29, 2011 9:57 pm

FAble system woulnd necesseraly be a good thing in TES.
I just think it would ruin the uniquness of the game and go even more mainstream in a bad way.
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R.I.P
 
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Post » Wed Mar 30, 2011 5:38 am

Once again this is one of those that is a positive from the perspective of any old school role-play gamers perspectives, but only technically, and with a lot of reservations. One the game industry has done a remarkably poor job at implementing these sorts of things. The connection with these characters unless their developed main characters is often weak and phony at best, and makes the whole experience extraordinarily awkward and often immersion breaking. Two, compound that with the fact that Bethesda is already not terribly good at developing connection to its characters in general, and you've got a recipe for disaster... Kids are two fold worst as their entire story is developed by the character leaving them no background or history to learn, and thus in order to make them feel like real living breathing characters, the developers would have to put a very large and significant effort into them, and this would only be compounded in difficulty if these were not scripted relationships and children, which would be next to impossible with all the character possibilities, and further break immersion by limiting your romantic possibilities.

What I'm getting at is I support the idea, but once again its one of those things that I doubt the developers have significant time to perfect, and even if they did, it would either be too flat, or too linear, neither of which I want. That being said, I would be immensely happy if Bethesda went ahead, did it, proved me wrong, and made the characters very emotionally connectable, but also left it open ended with a lot options in both who your romantic relation is, who the child will become, and decisions and consequences both in starting such a relationship and what happens in the process.

Dream on...
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Georgine Lee
 
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Post » Wed Mar 30, 2011 3:23 am

Just think about this for one second:
One calender year in Oblivion is about 290 hours of gameplay, even if your character rest and waits half of the time, it's still 145 hours for one year to pass.

They could script a time-gap in the main quest and that's the only realistic option that wouldn't 'completely' ruin the spirit of the game.

So, no way.
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Justin
 
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Post » Wed Mar 30, 2011 7:21 am

No. I'm looking for an RPG not a medieval simulator.
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Alexander Horton
 
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Post » Wed Mar 30, 2011 8:41 am

yea, kind of like the fable system but i'd hope bethesda would be able to "flush" it out and make it better and more customizable. :) and yea polygamy :P :thumbsup:


But why? What do you want Bethesda to change? the system they use in Fable is just too wide to not ending up like a shallow and pointless gimmick. As i said, i am not against romances if they are well done, infact i feel they can add a lot to a roleplaying game but Lionhead Studios is not the developer Bethesda should look at if they are considering to add it. Instead, they should take a good look at what BioWare is doing. While not perfect, i really feel they are on the right track and i have to admit that my romance with Dr. Liara T'Soni is one of many things i look forward to resume in Mass Effect 3. :blush:
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Sammykins
 
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Post » Wed Mar 30, 2011 6:52 am

Never could get into this aspect of many games. Didn't like it in The Guild 2. Never cared in the Fable series. But it seems to be an oft requested feature. What's more, people usually ask for romance, marriage, six, pregnancy, children, child rearing. Maybe it's just me, but I get enough of that at home. I want to live a warriors life in this fantasy universe, not worry about whether my wife is upset that I've been away for so long on my quest to save the world, and if she's doing OK with the kids. I have bigger fish to fry.
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Lloyd Muldowney
 
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Post » Wed Mar 30, 2011 9:41 am

no
if i want to play fable i would buy fable
no family, no kids
ps if you want to play house
buy a sims game
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Roanne Bardsley
 
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