» Mon Jan 17, 2011 9:08 am
I'm kind of keen on the idea, but more companions in general (as opposed to the dreaded escort quests, I mean) would definitely be a good thing. In the end I created a bunch of other friends and family in Oblivion, e.g. siblings, parents, in-laws, acquaintances etc which isn't quite the same thing but made me as the player feel somewhat less isolated. I'm not so sure that TES would work with the fully party-based system of, say, Bioware's games, but not being a completely solo character would be nice.