[WIPz] Famous Battles of Cyrodiil Thread III

Post » Wed Mar 30, 2011 3:27 am

Damn, I just thought of something. Ok, important question: Do you think that the Cyrodiilic army at the time of the Battle of Sancre Tor would wear Legion armour? I tried to find an answer to this, but there wasn't any.


I'd have to say most likely.
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Travis
 
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Post » Tue Mar 29, 2011 11:20 pm

Thanks, I was really starting to wonder because my graphics card can't handle the water shaders in game anyways, plus Morrowind had normal looking water.

New issue, I can't seem to texture this area, here is a http://img193.imageshack.us/img193/6407/texproblem.png of what it looks like. Basically what I am trying to do is texture the whole area shown with the texture highlighted in red in the top corner. Any help? Sorry I am still getting use to some of the common issues and differences with between the MW and OB Construction Sets.

EDIT: Just noticed that the line that isn't a border, happens to be directly between two borders.

Any help? Can't seem to fix just that one area, a large area was affected and fixed eventually but the area in my screenshot won't be fixed!

EDIT: Just found out that I can put many other textures over it, eg the NONE texture, but whenever I try to put the cobblestone back it ends up looking the same, its seriously pissing me off!
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Jessica Phoenix
 
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Post » Tue Mar 29, 2011 10:42 pm

Any help? Can't seem to fix just that one area, a large area was affected and fixed eventually but the area in my screenshot won't be fixed!

EDIT: Just found out that I can put many other textures over it, eg the NONE texture, but whenever I try to put the cobblestone back it ends up looking the same, its seriously pissing me off!


Move over a cell. It happens to me and that seems to be why. It only lets you edit in the cell where the camera is.
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x_JeNnY_x
 
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Post » Tue Mar 29, 2011 10:57 pm

Move over a cell. It happens to me and that seems to be why. It only lets you edit in the cell where the camera is.

Already tried, it seems to come back if I erase it some how, I can edit it, it is right in the middle of all of the loaded cells and I can use some textures over it but as soon as I go back to the one I want (TerrainBravilBase04) it seems to erase whatever I did and come back to what is pictured... Its wierd...
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Miss Hayley
 
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Post » Wed Mar 30, 2011 5:49 am

Already tried, it seems to come back if I erase it some how, I can edit it, it is right in the middle of all of the loaded cells and I can use some textures over it but as soon as I go back to the one I want (TerrainBravilBase04) it seems to erase whatever I did and come back to what is pictured... Its wierd...


Odd. Also keep in mind you can only have so many different textures in a cell.
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noa zarfati
 
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Post » Wed Mar 30, 2011 12:01 am

Odd. Also keep in mind you can only have so many different textures in a cell.

I have a few, 3-4 Blackwood and a Cobblestone, but not all in the same cell necessarily, just the area, I suppose it was probably because I was trying out different textures in the area, I hope its not stuck like that.

EDIT: You were right, that was exactly it, I just had to erase the cell of textures and put them back, its still a little wierd but at least I know the problem.

EDIT2: ...Well 3/4 fixed anyway, I can't seem to get one corner back to normal!
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Bereket Fekadu
 
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Post » Wed Mar 30, 2011 3:56 am

Sorry for vanishing everyone, my pneumonia took a turn for the worse, but I am starting to feel better. Anyone care to update me on what I missed?
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Chris Johnston
 
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Post » Tue Mar 29, 2011 10:20 pm

Sorry for vanishing everyone, my pneumonia took a turn for the worse, but I am starting to feel better. Anyone care to update me on what I missed?


Ya! He lives!! :ahhh: You didn't miss a whole lot that isn't in the thread though.
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ezra
 
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Post » Wed Mar 30, 2011 5:35 am

Ya! He lives!! :ahhh: You didn't miss a whole lot that isn't in the thread though.

Or the last :). I am the newest member of the team, working on Disaster at Ionith. I guess I know who you are cause I read through all the threads...

I should be able to get a decent amount of work done today. Not this morning but this afternoon I have a relatively responsibility free day.
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Jenna Fields
 
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Post » Wed Mar 30, 2011 6:25 am

Sorry for vanishing everyone, my pneumonia took a turn for the worse, but I am starting to feel better. Anyone care to update me on what I missed?

I had that once bad stuff did you have to go to the hospital?
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Emma-Jane Merrin
 
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Post » Wed Mar 30, 2011 6:34 am

Yay! Fluffy! I was about to give your position to someone else. JK.

Anyway, yeah, so we're just preparing for the demo release right now, so you can take a break for a day or two. Once the demo's out, I'll have more for you to do.

Uglulyx: That respawn script is the last major hurdle; why don't you make that sandbox type plugin and I'll look it over one last time to check if I missed something.
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carla
 
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Post » Wed Mar 30, 2011 3:26 am

Uglulyx: That respawn script is the last major hurdle; why don't you make that sandbox type plugin and I'll look it over one last time to check if I missed something.


Ya I'll make a test cell in the testing hall and give it a try once more. I MIGHT be able to do it today, but don't get too excited for that. I promise I will work all I can on it on Sunday though.
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anna ley
 
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Post » Wed Mar 30, 2011 2:44 am

Random question, how many battles are each of us going to do, considering the size of our team. I am assuming this mod is going to add a questline that consists of 8-10(?) battles, one of which we have established as Kvatch, another as Uglulyx's Elsweyr battle, Sance Tor, and Disaster at Ionith. I am guessing that is not all, should we all pick battles for the future or are we really only going to do those four?

An interesting thing to do (which might create some plotholes or things that might make us change or story), I assume everyone here knows the unfortunate history of the city of Kvatch (sacked by Camoran Usurper), that would be an interesting penultimate battle to redeem before you go on to fight the opening battle of the daedric invasion at Kvatch. Of course that would create some plotholes in the main quest with some of Savlian's comments on Kvatch, and I don't want to make another battle that has to be lost (unless absolutely necessary), thats going to be kind of unique to Ionith.

I want to know your ideas for good battle to plan for the future, my thinking is everyone will make 2 (assuming no new team members come) correct me if I am wrong though. It would all amount to about 8.
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Laura Elizabeth
 
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Post » Wed Mar 30, 2011 1:53 am

Random question, how many battles are each of us going to do, considering the size of our team. I am assuming this mod is going to add a questline that consists of 8-10(?) battles, one of which we have established as Kvatch, another as Uglulyx's Elsweyr battle, Sance Tor, and Disaster at Ionith. I am guessing that is not all, should we all pick battles for the future or are we really only going to do those four?

An interesting thing to do (which might create some plotholes or things that might make us change or story), I assume everyone here knows the unfortunate history of the city of Kvatch (sacked by Camoran Usurper), that would be an interesting penultimate battle to redeem before you go on to fight the opening battle of the daedric invasion at Kvatch. Of course that would create some plotholes in the main quest with some of Savlian's comments on Kvatch, and I don't want to make another battle that has to be lost (unless absolutely necessary), thats going to be kind of unique to Ionith.

I want to know your ideas for good battle to plan for the future, my thinking is everyone will make 2 (assuming no new team members come) correct me if I am wrong though. It would all amount to about 8.


We are doing the invasion of Kvatch. It is sketched out to be the final battle.
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Matt Bigelow
 
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Post » Wed Mar 30, 2011 6:36 am

Er...well, that't the beauty of Kvatch. You see, Kvatch is the only battle that you don't have to find a book for. When you finish all the others, the modeler will give you the chance to relive a already built Kvatch. Since there is no book, there is no definite ending. You can win or lose the battle (lose meaning die).

Finally, we already made a list of battles, it's somewhere around here.

Edit: found it!

1. The Battle of Sancre Tor - Kroot

2. A battle from the Invasion of Akavir - rokknroll4

3. A battle from the Red Diamond War

4. A battle from the Elsweyr civil war - Uglulyx

5. A battle from Tiber Septim's Conquest

6. Kvatch (Fall of the city)


Edit Again: Two battles per person is a lot. That's why we're releasing the demo. So we can perhaps draw another one or two modders to do the battle FOR us. It would save us a lot of time. My thinking for Kvatch is that we should just do a collaborative battle, with Fluffy doing NPCs, rokknroll doing some interiors, Uglulyx doing some exteriors and retextures, etc. Just an example.
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renee Duhamel
 
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Post » Tue Mar 29, 2011 9:36 pm

Er...well, that't the beauty of Kvatch. You see, Kvatch is the only battle that you don't have to find a book for. When you finish all the others, the modeler will give you the chance to relive a already built Kvatch. Since there is no book, there is no definite ending. You can win or lose the battle (lose meaning die).

Finally, we already made a list of battles, it's somewhere around here.

Edit: found it!

1. The Battle of Sancre Tor - Kroot

2. A battle from the Invasion of Akavir - rokknroll4

3. A battle from the Red Diamond War

4. A battle from the Elsweyr civil war - Uglulyx

5. A battle from Tiber Septim's Conquest

6. Kvatch (Fall of the city)


Edit Again: Two battles per person is a lot. That's why we're releasing the demo. So we can perhaps draw another one or two modders to do the battle FOR us. It would save us a lot of time. My thinking for Kvatch is that we should just do a collaborative battle, with Fluffy doing NPCs, rokknroll doing some interiors, Uglulyx doing some exteriors and retextures, etc. Just an example.

True, I did say assuming no new team members came, but true. The only thing with that list is that Sancre Tor is a battle from Tiber Septim's Conquest is it not? I think we should (since Sancre Tor is already almost done) change that one. The list looks good though, if we end up having more modders than needed there is always the option of adding new battles to the list.

This isn't something I plan to rush, myself, if I have to take on two battles then I will and I will make them as I good as I can. I understand that we can't take too long on this project or people will lose interest. If people really like our demo release (well not really our, more like your) and we do get more people on the team then there will be room for expanding off of the six battles that have already been chosen.

EDIT: Noticed you have fluffy listed as NPCs, and I was wondering, fluffy is that all you can do? I mean theres a lot to learn about the construction set, but making interiors and exteriors is not very much harder. If you think you could take on the challenge maybe kroot could get you doing landscaping or something for a battle that hasn't even been started.

EDIT2: A few more things I thought of, am I supposed to be making interiors for all of the buildings I make? I plan to make a few but only for when the battle points you there, for the most part I was just going to leave the inoperable doors there and make it so the player can't enter them, but if you want me to build interiors for everything then I certainly can.
Also, after you finish the questline, will Kvatch really be redeemed? Could you actually enter the rebuilt city? If so that would definitely conflict with certain popular mods, you know what I am talking about.
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Chloe :)
 
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Post » Tue Mar 29, 2011 9:18 pm

Well, Sancre Tor is more of the beginning of the conquest, but since that particular battle hasn't been done yet, we can change it.

As for Fluffy, I've already talked to him about that. He'll let me know when he's ready to move on to bigger things. Let him do what he likes for now.

As for more battles, even if we were to get more modders, I don't think I would go beyond seven battles. It's just too much work that has to go into one battle.


Editt: Interiors; that's your choice.

And no, remember that this world is magically created. It isn't the real world. But you, the player, as well as the modeler are curious to see if the battle could have been won, and what might have been.
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Danger Mouse
 
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Post » Wed Mar 30, 2011 3:05 am

Ok so I did manage to make a test bed. I tried a fresh clean script and everything should work I just have no idea what so ever at this point. Nothing worked again. :(

You will really just need to contact an experienced scripter to help.
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Susan Elizabeth
 
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Post » Wed Mar 30, 2011 4:01 am

And no, remember that this world is magically created. It isn't the real world. But you, the player, as well as the modeler are curious to see if the battle could have been won, and what might have been.

Got it now, that is something I wondered for a long time but kept forgetting to ask.

I hope you guys can figure out the respawn script because with my limited scripting knowledge I would never figure it out, not to mention it would speed up the release of the demo and the full(ish) version because this is the only major scripting hurdle anyone has run into so far, right?
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Portions
 
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Post » Tue Mar 29, 2011 9:30 pm

Indeed. And it wouldn't just speed up the release, it would give us the release. :)

Edit: Uglulyx: I'm sorry to hear that. I'll try my very best to get an answer to this solution.

Edit: God f**k, I meant problem. Sorry, I have some blonde moments
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kiss my weasel
 
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Post » Wed Mar 30, 2011 5:55 am

Indeed. And it wouldn't just speed up the release, it would give us the release. :)

Edit: Uglulyx: I'm sorry to hear that. I'll try my very best to get an answer to this solution.

Edit: God f**k, I meant problem. Sorry, I have some blonde moments


Ok. If I learn anything helpful I'll be sure to post it here though.
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Lilit Ager
 
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Post » Wed Mar 30, 2011 10:00 am

Not much progress to report today, my OCD got the better of me (combined with a little ADD which I don't really have), not to mention constant interruptions when I had some spare time to pull up the CS. I share this computer so its hard to get more than 30 minutes straight of work. I can always post and check responses and PMs from another computer or my iphone when I'm on the go.

I hope to get in a solid 30 minutes to an hour of work right now, sorry.

As for what I got done today, I put up some shacks (to make it look like a city that just got put up, I haven't started making the Akaviri buildings which would have been there already). I also added a statue of Tiber Septim for atmosphere (even if it doesn't make much sense :P ), I also worked on my texture problem. I hope to put up some more of the city now but not much.

EDIT: F**k... A freak crash just caused me to lose a bit of progress, I'm done for the night.
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Manuela Ribeiro Pereira
 
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Post » Tue Mar 29, 2011 10:50 pm

Ahh I got something!

Can you decipher this Uglulyx?:

timer never gets decremented - The first block of code resets timer's value to 5 ever frame. Add a catch for that.

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Juliet
 
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Post » Wed Mar 30, 2011 3:07 am

Oh I see. You need to a doOnce catch so it only sets it once. Example:

short doOncebegin gamemodeif doOnce == 0 && (Other conditions)(doing something)set doOnce to 1


So that'd only do the stuff if the variable is 0, after the timer ends you have to add a line to set the doOnce back to 0.
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Tracey Duncan
 
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Post » Wed Mar 30, 2011 11:56 am

So does that mean you figured it out? Does it work?
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KiiSsez jdgaf Benzler
 
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