Aww...damn, I play 40k. Tau to be exact. What do you play?
Anyway, uh...have you figured out that respawn script yet?
I play Ogres, Skaven, Tomb Kings, and a small Empire army I converted to a Cathayn theme. Yes I know it's a lot, but my Tomb Kings were my first army, so I have a lot of them, and Ogres are really high points value so I only actually bought like 4 units for them. A majority of my Skaven are also from my little brother, he liked Orcs more.
No haven't gotten around to creating a respawn script yet, do you mean in waves? Or the constant respawn. Something like this should work.
The NPCs have one that increments the death toll, basically take the one I already had in there and change the minuses to pluses.
This would go somewhere in the quest script.
short deathtollshort difficultyBegin Gamemodeif deathtoll == 3NPC4.enableNPC5.enableNPC6.enableNPC1.disableNPC2.disableNPC3.disableendifif deathtoll == 6 && difficulty == 1(disable all npcs, continue quest)else (enable 3 more NPCs, disable old bodies)endifif deathtoll == 9 && difficulty == 2(disable all NPCs, continue quest)else(enable three more, disable bodies)endifIf deathtoll == 12 && difficulty == 3(Continue quests, disable bodies at start of next zone)endifend
In this scenario there are 3 guys to start with, once those three die 3 more are spawned, and so on and so forth. It's kind of still in waves but no timer. Though the quest delay time variable might be good, if you can slow how often the quest is run you'll have a short break in between each wave.
Try that out, I can't test myself today because my girlfriend is coming over and I need to clean up.