Far Cry combat

Post » Tue Aug 23, 2011 8:38 am

Hey so i'm sure this is going to be pretty controversial in the sense that well yah so anyways don't you think fallout would be awesome if its combat had more freedom? sort of like Far Cry? Thoughts?
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Milagros Osorio
 
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Post » Mon Aug 22, 2011 8:15 pm

Don't know what you mean by, "has more freedom".
You get to shoot people wherever you want, right? You get VATS to specifically attack limbs, right? You can aim wherever you want, right?
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Victoria Vasileva
 
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Post » Tue Aug 23, 2011 12:49 am

I tried playing Farcry 2 and absolutely hated it, so...ummm...no thanks.
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Jerry Cox
 
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Post » Tue Aug 23, 2011 7:23 am

No... If anything I'd want it adapted to better reflect the original series.
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Matthew Aaron Evans
 
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Post » Mon Aug 22, 2011 9:40 pm

Never played far cry so I won't comment on that.
Higher ground, ladders etc would have been nice, but honestly happy with what we got.
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Fanny Rouyé
 
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Post » Tue Aug 23, 2011 12:35 am

Far Cry 2 was an awesome game. I think what the OP means about Far Cry combat is the choice to approach the mission however you want. In Far Cry you could be told to attack a convoy, and you could do this in a number of ways. You could charge in Rambo style and shoot it out. You could snipe the convoy driver, and the other men guarding it then move in and blow up the vehicle. You could get ahead of the convoy's route and place an IED or C4 on the road, and wait until they pass over it. There were many ways to make your attack, and none of them were the wrong way. In Fallout you can shoot them with guns, throw grenades and other explosives, you can hit people with melee weapons, and you can punch them. But you can't approach a mission in a completely different and improvisational way.
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Robert Devlin
 
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Post » Tue Aug 23, 2011 12:32 am

No. no. no. no no. no







































NO
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leni
 
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Post » Tue Aug 23, 2011 12:08 am

No... If anything I'd want it adapted to better reflect the original series.


This ^

I would like Future Fallouts to have the combat of Fallout Tactics. To be able to prone. To control how your companions attack and when.
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Monique Cameron
 
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Post » Tue Aug 23, 2011 4:20 am

Ye- NO.
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sally coker
 
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Post » Mon Aug 22, 2011 11:12 pm

I think it would be cool if there was a hardcoe-hardcoe mode.

Realistic damage on your enemies and realistic damage on you. You shoot your enemy in the head once, there dead. They shoot you in the head once, your dead.

If they shoot or hit you once on your limb, your limb is automatically crippled and your aim is horrible and you can't magically mend your limb in 2 seconds with a doctor's bag, you gotta run away and see a doctor.

If you get hit in the leg, your crippled until you see a doctor.

Not sure how this would work with power armor, but you get the idea.
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Danger Mouse
 
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Post » Mon Aug 22, 2011 10:49 pm

I would like Future Fallouts to have the combat of Fallout Tactics. To be able to prone. To control how your companions attack and when.

I haven't actually tried it myself yet, but there exists an option in the Ddraw.ini file with Killap's Restoration Patch to enable the control of your NPCs; (its in the txt file, and it looks like you just change the default zero to a 1 and save it). *Has anyone tried this out or know more about it?

I would want the FO:Tactics combat system implemented as well ~but I might like it better if only military trained NPC's would follow strategic orders in a fight (Like the BOS escort; and perhaps the better brains of Skynet); and civilians (like Vic, Myron, and Mira) just do their own thing as usual.

**This is actually a bit like combat in 'Pool of Radiance', where your PCs were under your command, but hired mercs handled themselves ~as they weren't really team players. :)
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Smokey
 
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Post » Mon Aug 22, 2011 7:38 pm

snip


I have not tired the restoration patch thing.

It would be good if they made it so we can control those with military backgrounds like we can do in Tactics. At the very least tell them where to go, what stance to make and when they should shoot.

Added layer to this would, be how good your charisma, speech and weapons skills. They might not want to take orders from you if they feel you aren't skilled enough.
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darnell waddington
 
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Post » Mon Aug 22, 2011 7:20 pm

No, FC combat is very boring.
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Johnny
 
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Post » Tue Aug 23, 2011 12:01 am

i wish the combat was more like mike tyson's punch out
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Devils Cheek
 
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Post » Tue Aug 23, 2011 12:17 am

Far Cry combat is pretty generic.
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Steve Bates
 
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Post » Mon Aug 22, 2011 8:25 pm

i wish the combat was more like mike tyson's punch out
That's a bit transparent don't you think?
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roxanna matoorah
 
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Post » Tue Aug 23, 2011 4:30 am

Combat in Far Cry didn't have anything special to it. Don't know what you mean.
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Alina loves Alexandra
 
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Post » Tue Aug 23, 2011 7:36 am

Okay someone else here earlier on explained it better than me. Basically in Far cry combat you could do a multitude of things like mine roads/snipe driver etc...whereas in fallout you really only have 5 options (melee, unarmed, guns, EW and attack from sneak)
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Madison Poo
 
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Post » Tue Aug 23, 2011 8:04 am

Nope farcry 2 was poo.
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Lauren Dale
 
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Post » Mon Aug 22, 2011 11:02 pm

I hardly see how simple point and shoot mechanics have more freedom than being able to use 4 vastly different combat skills. Sure, the gameplay may be more polished, but Fallout doesn't need to be more of a shooter.
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Blaine
 
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Post » Tue Aug 23, 2011 6:13 am

Never played Far Cry but for me it's an automatic no-no if you try to incorporate elements from one game to another, that are not in the same series.
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Connor Wing
 
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Post » Tue Aug 23, 2011 5:49 am

Absoloutely OP, Far Cry 2 as a game may have been quite under-developed. However it's combat is far, far better than Fallout's
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Flash
 
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