Probably. Some type of cultists/fishmen/feral raiders or something. Its a feral world filled with radiation. Anything that survives in such an environment including the local population should be tough and different from rest of USA.
Probably. Some type of cultists/fishmen/feral raiders or something. Its a feral world filled with radiation. Anything that survives in such an environment including the local population should be tough and different from rest of USA.
Whatever fits the storyline and the enemies that show up.I don't want normal humans and tribals with bullet sponge health bars just to make it challenging.
Just becasue an enemy can survive some radiatio n it doesn't mean that he can tank bullets.
Super mutants can survive radiation and can tank bullets to some degree, so why not highly irriadiated cultist inbreds too? Its a game man.
Cause Super mutants are not human anymore and they have been created for combat and inbreed freaks who are not actully larger stronger or thougher in terms of biology are not?And yes it's a game how is that an argument?
Actually, the Tracker type of inbreds is visibly larger than an average human and physically much stronger which is supported by their unarmed damage. On top of that, they lived their entire life in an ushospitable swamp shooting at anything that moves, that pretty much screams experienced hunters/killers to me. Consider they also worship some form of pagan god and that voodoo might be present in Fallout and you get what you saw in Point Lookout.
If radiation can create all sorts of deadly predators I dont see why hilbillies wouldnt be the same. Plus they wanted to increase the difficulty with the DLC, so. As I said, I wouldn't worry too much about how much damage they can tank. Its not like you havent seen raiders survive multiple gun shots from a low dmg weapon or so.
How's that possible? I watched several walkthroughs of point lookout all played by people in winterized PA and they barely got dropped to half HP at the worse case scenario.