So far, my only criticism is the lack of attributes.

Post » Wed Mar 30, 2011 5:33 am

Aren't perks purely beneficiary? I don't recall perks being a bad thing or even having tradoffs...your getting them as a reward for hardwork in skills....so whats handling the weaknesses......-other- than Magicka......


Perks are purely beneficiary. Traits give you a good thing AND a bad thing.

Four months actually. And I've stated several times in the 25+ threads, literally 25+ threads, why i'm glad attributes are gone. Also, I post from my touch screen phone, so I tend to keep my posts short for that reason more so than anything else.

You done flaming me?


Don't make the thread a warzone, or off-topic please.
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Wed Mar 30, 2011 2:00 am

Aren't perks purely beneficiary? I don't recall perks being a bad thing or even having tradoffs...your getting them as a reward for hardwork in skills....so whats handling the weaknesses......-other- than Magicka......

Attributes are purely beneficiary too (except for that pesky Daedra lord quest in Oblivion) so I don't see what your point is.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Wed Mar 30, 2011 12:30 am

That is true but that is the flaw with Oblivion's leveling is that you choose an attribute every level. If it was every 5 levels it wouldn't be as bad. Kinda similar to how New Vegas allows you to select a perk every two levels which will allow more diverse characters instead of every level like Fallout 3 did and have a little Diversity but pretty much have the core main skills.



Fallout 3 also didn't have 280 perks to help with diversity either. Hopefully with the amount of perks that they have will really help with how diverse your character is

I don't remember attributes having any real weaknesses. I remember them just benefiting you, not really giving you any downing effects
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Wed Mar 30, 2011 8:51 am

That is true but that is the flaw with Oblivion's leveling is that you choose an attribute every level. If it was every 5 levels it wouldn't be as bad. Kinda similar to how New Vegas allows you to select a perk every two levels which will allow more diverse characters instead of every level like Fallout 3 did and have a little Diversity but pretty much have the core main skills.

That's actually not a bad idea, and it's sort of an idea I had in the back of my mind for awhile.

I think even a level cap in the game would help make attributes seem more important, as it would actually limit how much you could raise your attributes in general, but then we'd have a bunch of threads along the lines of "A LEVEL CAP IN MAH ELDAH SCROLLZ!?!? BLASPHEMY!!!"
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Wed Mar 30, 2011 9:54 am

My only criticism is LACK OF MAGIC WEAPONS
User avatar
Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Wed Mar 30, 2011 11:26 am

My only criticism is LACK OF MAGIC WEAPONS


Reminds me how enchanting was removed as a skill from Oblivion.
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Wed Mar 30, 2011 12:55 pm

Don't make the thread a warzone, or off-topic please.

Not my fault, i was attacked, so why are you blaming me? I think the new system is going to allow for way more diversity with the 250+ perks. Sure, putting points into attributes is fun for a while, but it becomes very redundant. It's what we call "natural evolution".
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Wed Mar 30, 2011 5:32 am

Well, this is a two-way street. People say that attributes are important in RPG because they think it defines a character and that's what makes it unique. This is indeed true. However, the method that the devs are taking are going to yield the same result due to the high number of perks in the game. So instead of letting attributes define the player, the perks are going to have the same effect.

Sry, it's hard to explain. But i think this new system works just as well.
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Wed Mar 30, 2011 5:24 am

I think the new system is going to allow for way more diversity with the 250+ perks. Sure, putting points into attributes is fun for a while, but it becomes very redundant. It's what we call "natural evolution".


Change is only good when it makes things better. Whether it'll make Skyrim better or not, we'll have to see. And putting points into attributes is sort of what RPG's do as well, to be honest.
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Wed Mar 30, 2011 3:40 am

I think the new system is going to allow for way more diversity with the 250+ perks. Sure, putting points into attributes is fun for a while, but it becomes very redundant. It's what we call "natural evolution".

I don't know why you always bring this up, even when referring to redundancy?
Nature is full of redundancies, and is anything but efficient. :shrug:
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Tue Mar 29, 2011 11:50 pm

Not my fault, i was attacked, so why are you blaming me? I think the new system is going to allow for way more diversity with the 250+ perks. Sure, putting points into attributes is fun for a while, but it becomes very redundant. It's what we call "natural evolution".



lol, I love how refer back to natural evolution B)


@Faulgor
People don't really want efficiency, they want more organic gameplay
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Wed Mar 30, 2011 1:41 am

That's actually not a bad idea, and it's sort of an idea I had in the back of my mind for awhile.

I think even a level cap in the game would help make attributes seem more important, as it would actually limit how much you could raise your attributes in general, but then we'd have a bunch of threads along the lines of "A LEVEL CAP IN MAH ELDAH SCROLLZ!?!? BLASPHEMY!!!"


A Level cap won't be needed. It would take 50 levels just to raise an Attribute 50 points. Hence why in my post I suggested a 20-50 attribute model instead of the 30-100 from Oblivion.
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Wed Mar 30, 2011 8:43 am

And putting points into attributes is sort of what RPG's do as well, to be honest.

And by keeping with that very system things become stale. No forward thinking. Just resting on old systems and habits. I want advancement in my games and Beth is at least trying. I commend them.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Wed Mar 30, 2011 12:04 pm

A Level cap won't be needed. It would take 50 levels just to raise an Attribute 50 points. Hence why in my post I suggested a 20-50 model instead of a 30-100.


A Level Cap would really begin to stray from the nature of Elder Scrolls, too.
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Wed Mar 30, 2011 11:13 am

I'm looking forward to seeing how the new system works, mainly because the whole metagame in Oblivion of managing your skills gains to manage your level gains to manage your attribute gains... really led to focusing alot more on the numbers and mechanics, and less on, you know, actually playing the game. :)

(Not to say the new system will automatically be awesome. But I'm hoping that it'll be a positive change, and am open to the concept.)
User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Post » Wed Mar 30, 2011 1:59 pm

I don't know why you always bring this up, even when referring to redundancy?
Nature is full of redundancies, and is anything but efficient. :shrug:

Thanks for ignoring the rest of my post.
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Wed Mar 30, 2011 3:10 am

And by keeping with that very system things become stale. No forward thinking. Just resting on old systems and habits. I want advancement in my games and Beth is at least trying. I commend them.


If it's done right. I don't need to point out the jump that Dragon Age 2 made from Dragon Age Origins.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Wed Mar 30, 2011 3:16 am

Just a question here... hasn't there been enough discussion about attributes soon?

Within 10 days only, we've had these many threads about attributes. I count that 34 threads. Do people know how to use the search function? The discussion is there over and over and over again and again. I'm no moderator, but I think this may be a bit too much. Perhaps an official thread about attributes should be put up like with multiplayer.

http://www.gamesas.com/index.php?/topic/1183805-attributes-and-perks-number-2/page__p__17564653__hl__attributes__fromsearch__1#entry17564653
http://www.gamesas.com/index.php?/topic/1183588-attributes-skills-and-wheres-the-roleplaying/page__st__200__p__17564472__hl__attributes__fromsearch__1#entry17564472
http://www.gamesas.com/index.php?/topic/1174558-attributes-and-racial-bonuses/page__st__20__p__17563823__hl__attributes__fromsearch__1#entry17563823
http://www.gamesas.com/index.php?/topic/1183298-clearing-some-misunderstandingsattributes/page__st__200__p__17555961__hl__attributes__fromsearch__1#entry17555961
http://www.gamesas.com/index.php?/topic/1183255-why-the-hate-for-athletics-acrobatics/page__st__40__p__17551331__hl__attributes__fromsearch__1#entry17551331
http://www.gamesas.com/index.php?/topic/1183043-an-open-letter-to-bethesda-game-studios/page__st__140__p__17547134__hl__attributes__fromsearch__1#entry17547134
http://www.gamesas.com/index.php?/topic/1183085-this-game-is-going-to-be-crap/page__p__17546804__hl__attributes__fromsearch__1#entry17546804
http://www.gamesas.com/index.php?/topic/1182899-good-news-every-one/page__hl__attributes
http://www.gamesas.com/index.php?/topic/1180966-no-athletics-no-acrobatics-poll-edition/page__st__120__p__17543302__hl__attributes__fromsearch__1#entry17543302
http://www.gamesas.com/index.php?/topic/1182744-an-open-letter-to-bethesda-game-studios/page__p__17539302__hl__attributes__fromsearch__1#entry17539302
http://www.gamesas.com/index.php?/topic/1182373-no-attributes-sounds-horrible/page__st__200__p__17532262__hl__attributes__fromsearch__1#entry17532262
http://www.gamesas.com/index.php?/topic/1182215-only-3-main-attributes-now-okay-im-alright-with-that-but/page__p__17527342__hl__attributes__fromsearch__1#entry17527342
http://www.gamesas.com/index.php?/topic/1181882-attribute-modding-speculation/page__st__20__p__17525398__hl__attributes__fromsearch__1#entry17525398
http://www.gamesas.com/index.php?/topic/1181933-the-battle-of-perks-and-attributes-official/page__p__17519771__hl__attributes__fromsearch__1#entry17519771
http://www.gamesas.com/index.php?/topic/1181527-wonder-why-they-took-out-attributes-iii/page__st__60__p__17510309__hl__attributes__fromsearch__1#entry17510309
http://www.gamesas.com/index.php?/topic/1181579-gamesas-gutting-attributes/page__st__20__p__17510141__hl__attributes__fromsearch__1#entry17510141
http://www.gamesas.com/index.php?/topic/1181352-i-increased-my-characters-intelligence-so-he-would-be-more-intelligent/page__st__240__p__17509332__hl__attributes__fromsearch__1#entry17509332
http://www.gamesas.com/index.php?/topic/1181321-wonder-why-they-took-out-attributes/page__st__200__p__17507849__hl__attributes__fromsearch__1#entry17507849
http://www.gamesas.com/index.php?/topic/1181391-should-attributes-be-back-or-not-poll/page__p__17504769__hl__attributes__fromsearch__1#entry17504769
http://www.gamesas.com/index.php?/topic/1181384-attributes-back-or-not/page__p__17504227__hl__attributes__fromsearch__1#entry17504227
http://www.gamesas.com/index.php?/topic/1180907-no-acrobaticsathletics-i-am-profoundly-saddened/page__st__160__p__17503622__hl__attributes__fromsearch__1#entry17503622
http://www.gamesas.com/index.php?/topic/1181193-removing-attributes-is-a-mistake-thread-ii/page__st__20__p__17499580__hl__attributes__fromsearch__1#entry17499580
http://www.gamesas.com/index.php?/topic/1181094-removing-attributes-is-a-mistake/page__st__200__p__17498809__hl__attributes__fromsearch__1#entry17498809
http://www.gamesas.com/index.php?/topic/1181119-this-is-how-perks-can-compliment-attributes/page__p__17497898__hl__attributes__fromsearch__1#entry17497898
http://www.gamesas.com/index.php?/topic/1181122-the-only-real-problem-with-the-removal-of-attributes/page__p__17497561__hl__attributes__fromsearch__1#entry17497561
http://www.gamesas.com/index.php?/topic/1180917-i-didnt-realise-attributes-made-tes/page__hl__attributes
http://www.gamesas.com/index.php?/topic/1180930-quit-frothing-at-the-mouth-and-think/page__hl__attributes
http://www.gamesas.com/index.php?/topic/1181187-perktributes/page__hl__attributes
http://www.gamesas.com/index.php?/topic/1180948-polling-the-forum-on-attribute-absense/page__p__17493622__hl__attributes__fromsearch__1#entry17493622
http://www.gamesas.com/index.php?/topic/1180954-there-is-an-upside-to-attributes-being-gone/page__p__17493762__hl__attributes__fromsearch__1#entry17493762
http://www.gamesas.com/index.php?/topic/1180895-is-skyrim-being-simplified-to-much/page__hl__attributes
http://www.gamesas.com/index.php?/topic/1180914-todd-howard-why-do-you-troll-me-so-badly/page__hl__attributes
http://www.gamesas.com/index.php?/topic/1180807-now-i-am-slightly-depressed/page__hl__attributes
http://www.gamesas.com/index.php?/topic/1180875-now-i-am-slightly-depressed-thread-number-2/page__p__17491593__hl__attributes__fromsearch__1#entry17491593
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Wed Mar 30, 2011 1:45 pm

@hlvr
That is why I wanted my thread to become the official thread but the mods didn't think it was such a good idea


And by keeping with that very system things become stale. No forward thinking. Just resting on old systems and habits. I want advancement in my games and Beth is at least trying. I commend them.



I agree, just because it is tradition doesn't mean that it has to stop there. Where would we be if we didn't break through tradition?
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Wed Mar 30, 2011 9:05 am

A Level cap won't be needed. It would take 50 levels just to raise an Attribute 50 points. Hence why in my post I suggested a 20-50 model instead of a 30-100.

True. I guess I have Fallout on the mind a little too much. :facepalm:

Though a level cap could work if say, the level cap was very high.

Either way, you get what I'm saying.
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Wed Mar 30, 2011 5:26 am

If it's done right. I don't need to point out the jump that Dragon Age 2 made from Dragon Age Origins.


Like I said, change is only good when it makes things better. Bethesda manages to make Skyrim better with this, I'll happily accept the system.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Wed Mar 30, 2011 10:37 am

Willpower: Magica
Intelligence: Magica
Endurance: Health
Strenght: Health/stamina?
Speed: Stamina
Personality: Hmm???
Agility: Stamina
Luck: Whaaaaa...?

So my point is that they didnt take them out they simply made them simpler, why would you raise Intelligence when you can directly raise magica?
I think its good, no need to efficent leveling or that [censored].

WELL DONE BETHESDA!!!!!!1ONEONE!ELEVEN!!1
User avatar
Jessica Stokes
 
Posts: 3315
Joined: Fri Jul 28, 2006 11:01 am

Post » Wed Mar 30, 2011 7:25 am

There's still plenty we don't know about the system still, like the full skill list and racial bonuses.
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Wed Mar 30, 2011 3:41 am

This "I can't roleplay without attributes" is still elude me. Why do you need a number to remind you about some characteristics of your character?

It could hinder even hinder it, for example because intelligence is mainly a magic attribute, playing an intelligent non-magic warrior wasn't really a good idea. To help your RP you could add a little bit of intelligence to your character after every level up, but you would lose some valuable points you could've spent on more important things for a warrior like strength or endurance. And why would you raise the intelligence anyway? The game doesn't care about your RP, points spent on intelligence will be wasted if you won't use magic, or any related skills, which in a Warrior's case is quite possible.

So without attributes why shouldn't Skyrim be called an RPG? What attributes do anyway? They make the characters different from each other. The same thing can be done with skills and perks. You could say that there won't be as many combinations as there would be with attributes, but I don't think that's true. Oblivion had attributes, different characters will still feel similar just with different attributes.
So if Skyrim's an "action-adventure game" then I think all TES games were "action-adventure games" ever since Arena.

And on the OP's point: what's the difference between achieving 100 strength and achieving 100 weapon skill and getting all the perks in it?
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Wed Mar 30, 2011 3:31 pm

There's still plenty we don't know about the system still, like the full skill list and racial bonuses.


It was actually pretty fun conversation in this thread until certain people came in <_<
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

PreviousNext

Return to V - Skyrim