» Wed Mar 30, 2011 12:04 am
So many attributes were just unnecessary. They were just a bunch of extra, cluttered numbers to keep track of. Keeping things simplified is the key.
One example, D&D versus GURPS. In D&D, there's HP, MP, Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, and your many skills.
Intelligence is unnecessary because your skills are a true measure of your knowledge. Charisma is unnecessary because there are skills that make it redundant; it's also not a good universal attribute. Constitution is really just HP-part-2.
In GURPS (with one redundancy removed), there's HP, MP, Strength, Dexterity, Wisdom, and skills. Much simpler.
We're not losing anything, the extra nonsense is just being shaved off, leaving a clean, pure set of truer attributes.