Ah I love it when competition or in this case, people like this that are listening to gaming developers, to call the ball at what holds the PC market from screaming ahead like they did in the 90's. Here is what holds us back so consoles can keep afloat. Very interesting article and personally, I love it when people like this rock the boat from the giant.. Microsoft
"It's funny,' says AMD's worldwide developer relations manager of its GPU division, Richard Huddy. 'We often have at least ten times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it's very clear that the games don't look ten times as good. To a significant extent, that's because, one way or another, for good reasons and bad - mostly good, DirectX is getting in the way.' Huddy says that one of the most common requests he gets from game developers is: 'Make the API go away."
"I certainly hear this in my conversations with games developers,' he says, 'and I guess it was actually the primary appeal of Larrabee to developers – not the hardware, which was hot and slow and unimpressive, but the software – being able to have total control over the machine, which is what the very best games developers want. By giving you access to the hardware at the very low level, you give games developers a chance to innovate, and that's going to put pressure on Microsoft – no doubt at all. "
" Wrapping it up in a software layer gives you safety and security,' says Huddy, 'but it unfortunately tends to rob you of quite a lot of the performance, and most importantly it robs you of the opportunity to innovate."
Please feel free to read the rest of the article.
http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/1