Fast Exit for FO3?

Post » Tue Dec 29, 2009 8:35 am

I use http://www.tesnexus.com/downloads/file.php?id=22410 and was wondering if anything has been made like this for FO3. I have looked but haven't ran across anything.

FO3 is doing the same thing OB did to me. As soon as I started adding mods, it hangs up upon quiting the game. Then I get the "Fallout3 has encountered a problem and needs to close...blah...blah...blah..." followed by randomly moving my mouse around to find the cursor (the whole background is blacked out except for the box) so I can close the box.

Any help is appreciated.
Thanks
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Dona BlackHeart
 
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Post » Tue Dec 29, 2009 1:10 pm

I suspect there's a particular mod that's causing this. I've had no problems with Fallout closing on me, not like with Oblivion. But one mod I tried made it happen everytime. The mod was called Busworld, and as soon as I removed I was back to having no problems again. You might want to go through and try deactivating your mods to see if maybe there's one, or more, that are causing the problem. Fallout seems to be much more stable than Oblivion when it comes to adding mods, at least it has been in my experience so far.
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ILy- Forver
 
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Post » Tue Dec 29, 2009 4:41 pm

I have Busworld. I crash on exit. The crash is harmless, though. And I like BW too much to remove.
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Elena Alina
 
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Post » Tue Dec 29, 2009 10:16 am

Thanks for the replies. I just added busworld yesterday but it's been doing this for over a week. So there has to be more than one culprit.

I just dread having to go through all of the loading and exiting mostly to track it down. :(
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Cameron Wood
 
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Post » Tue Dec 29, 2009 10:04 am

I just dread having to go through all of the loading and exiting mostly to track it down. :(


It's not that bad if you do it right. Deactivate in groups of 5 or 10 mods at a time. If you reach a group where the problem disappears you can narrow it down from there.
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Richard Thompson
 
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Post » Tue Dec 29, 2009 7:14 am

You could type in qqq into the console to quit quickly
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Ebou Suso
 
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Post » Tue Dec 29, 2009 5:55 pm

Skyrangers Stutter remover has fast exit built into it - some one (myself) requested it and he (being the gentleman and scholar he is included it).

You have to use FOSE and you have to activate it in the FSR ini.

I use it - it works.

Busworld is -hands down- the most conflicting mod I've ever used and even after cleaning it was a royal pain. I don't play with it.
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Jordan Fletcher
 
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Post » Tue Dec 29, 2009 4:35 pm

Skyrangers Stutter remover has fast exit built into it - some one (myself) requested it and he (being the gentleman and scholar he is included it).

You have to use FOSE and you have to activate it in the FSR ini.

I use it - it works.

Busworld is -hands down- the most conflicting mod I've ever used and even after cleaning it was a royal pain. I don't play with it.

Yes. Busworld is my culprit. But, removing it and not being able to actually enter all those buses and trains would be a real immersion breaker for me. As I said the crash is harmless, so I live with it.
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sunny lovett
 
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Post » Tue Dec 29, 2009 7:23 pm

Skyranger PMed me and told me about Fallout Stutter remover having the fast exit built in. I never looked through the ini so I didn't know. Also my fault because I missed the mention in the readme "settings" section.

I enabled it last night. Still did the same thing though. Looks like I will have to go through all of them to see what's up.

@ Belanos - I prefer the 50/50 method. Deactivate half of the mods then see if the problem goes away. Then you only have 1/2 as many to go through. Doing this a few times can localize a problem quickly.

Thanks!
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Jessica Stokes
 
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Post » Tue Dec 29, 2009 5:27 pm

The only way you get yourself into that kind of pickle is when you don't test each mod individually.

You should have known that the last bunch had problems if you crashed on exit or start or during gameplay.

But you can't spot that if you falsely believe that you will be safe adding 150 mods right up front and then wonder why it won't play.

Really other than an overhaul what else needs to be loaded right at the beginning? Maybe a chargen tweak here or game play tweak there, but most mods can be added and should be added well after the vault and in small numbers so that you can test each one.

My game crashes on exit when there is no fast exit, but I know which mods do that. I know because only FWE was active during Vault time and then the other 130 after leaving vault and no more than 2-3 at a time - slowly.
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Marnesia Steele
 
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Post » Tue Dec 29, 2009 10:17 am

I've tracked down all of the offending mods. I'm testing them all to see if load order and cleaning helps.

@ Psymon -- You play your way and I'll play mine. I prefer to set my game up and then play. Just because I have newb status doesn't mean I'm new here. I just changed my name.
The 50/50 method works whether you doing 10 or 150 mods.
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April
 
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Post » Tue Dec 29, 2009 5:42 am

Just a suggestion - take it or leave it really.

Some might find it helpful - others not.

I too wanted perfection right away from the get go and spent several months debugging this perfection and complaining about how things didn't work as advertised.

But it is a true misconception that you need to start with all mods. I've started three campaigns with F3 and each one only had the overhauls to start with. Of course now that I know what will work in my rig and what won't then yeah now I can start with more mods - all about learning curves.

But then again mod compatibility isn't a 'You do it your way and I'll do it mine' argument - either it works or it doesn't.
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Tracy Byworth
 
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Post » Tue Dec 29, 2009 7:49 pm

Thanks Psymon for your unasked for advice on how to mod my game and knowing the capabilities of my computer and for taking this thread off topic.

Perfection? I don't remember asking for perfection or complaining. I asked about Fast Exit for FO3. I got my answer.

I've ran over 800 plus mods (merged) on MW, I think I can handle this. Especially since I haven't even posted my mod list and you have no idea what I'm running. I've been playing FO3 and mods since the week it came out.
I don't have CTD's. It's just an annoying way to close the game.

I'm just really surprised at how the community allows "dirty/unclean" mods to stay up for DL and doesn't expect better.

I though things might have changed around here, but I can see they haven't after reading through some threads.
Thanks for finally putting the last nail in my coffin here.

Buh-Bye!
This tread can be locked as I have already requested.
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Steph
 
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Post » Tue Dec 29, 2009 10:29 am

You are totally welcome there buddy.

Glad to help out.

Have fun in your coffin.
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BrEezy Baby
 
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Post » Tue Dec 29, 2009 10:29 am

This tread can be locked as I have already requested.

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Vincent Joe
 
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