» Tue Dec 29, 2009 5:27 pm
The only way you get yourself into that kind of pickle is when you don't test each mod individually.
You should have known that the last bunch had problems if you crashed on exit or start or during gameplay.
But you can't spot that if you falsely believe that you will be safe adding 150 mods right up front and then wonder why it won't play.
Really other than an overhaul what else needs to be loaded right at the beginning? Maybe a chargen tweak here or game play tweak there, but most mods can be added and should be added well after the vault and in small numbers so that you can test each one.
My game crashes on exit when there is no fast exit, but I know which mods do that. I know because only FWE was active during Vault time and then the other 130 after leaving vault and no more than 2-3 at a time - slowly.