Fast Travel and its various incarnations

Post » Tue Feb 23, 2010 2:22 am

Nobody cares about a bunch of fanatics who waste time on creating [censored] videos and have taken over the forums. Fast travel will be in the game, deal with it. Some of us don't enjoy roleplaying the little adventurer, and we might not have the time to do so. If you don't like it, don't use it. Simple as that. This arguement grew old a long time ago.


The argument "if you don't like it, don't use it." is not really a good one. It's as if I were to say "if you don't have time, don't play TES". Or an even better one "if you don't enjoy roleplaying, don't play TES". I'm sure you get the point... or should I say, your point.

Something MUCH better is to actually have an option to simply turn it off/on, and to also implement a Morrowind-like traveling system as a foundation in Skyrim. That way everyone gets happy, both people who like to fast travel and those who like Morrowind's way of dealing with this better ;)
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Tue Feb 23, 2010 3:05 am

The "don't like it then don't use it" argument is one that a fourth grader would say without actually thinking about what not using it would be like.
Not using fast travel would make it take several hours to get through a single quest. Say you start a quest in Chorrol, they tell you to talk to some guy in Leyawiin who sends you to Anvil to kill a guy, but then you have to go BACK to Chorrol. That would take FOREVER. The quests seem to demand you to go all the way across the map to do some mundane task, and without using fast travel it would simply take way too long. This is why having services was a better method of traveling. You could travel between cities using mages guild, silt striders, boats, etc. It wouldn't take you directly to your target but it'd get you close, that way you don't have to take forever trekking across the map but you still have to walk a little bit. That's why the majority of the people here want that system back.


And maybe Oblivion style fast travel can still be in the game for the noobs who don't understand how services work. Maybe in the menu have a fast travel on/off switch, or possible implement it into the game but have a "hardcoe mode" that doesn't have fast travel.
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Tue Feb 23, 2010 1:04 am

Nobody cares about a bunch of fanatics who waste time on creating [censored] videos and have taken over the forums. Fast travel will be in the game, deal with it. Some of us don't enjoy roleplaying the little adventurer, and we might not have the time to do so. If you don't like it, don't use it. Simple as that. This arguement grew old a long time ago.


So if Bethesda expands on that idea, and let us also evade using fast travel, is that a good development or a setback from gaming? Once it grows, people will complain that "no don't remove it, it's such an awesome way to get away from foes you can't kill". Game developers have gone back on bad design decisions in the past, why do you think Bethesda is any different? I really don't understand the lazyness of todays gamers :o "Don't have time"? In a good role playing game, you should never be able to "complete the game". It should go on forever and forever with Limahl's track in the background :D

Ehm, what? Excuse me? "Some of us don't enjoy roleplaying the little adventurer"... I thought this was supposed to be a role playing game. If you don't want to play the game for what it's supposed to be, use mods or cheats, but don't force it onto those who does want to roleplay in a roleplaying game - jeez. If it's there, even I can't resist using it, despite not wanting to. If it's there, it means the rest of the mechanics around it is there too, supporting and suggesting using it. Do you request having all cars unlocked from the start in racing games too, because it's more convenient for you?
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Mon Feb 22, 2010 5:40 pm

Nobody cares about a bunch of fanatics who waste time on creating [censored] videos and have taken over the forums. Fast travel will be in the game, deal with it. Some of us don't enjoy roleplaying the little adventurer, and we might not have the time to do so. If you don't like it, don't use it. Simple as that. This arguement grew old a long time ago.


Read the original post before posting yourself, and stop trolling.

A vast majority of people posting in this thread think that Oblivion fast travel should be implemented. This thread is about the alternatives we also want implemented for those of us who want to play the game without having to use Oblivion style fast travel.

Also:

I've been thinking about quest structure. One of the reasons I don’t like Oblivion style fast travel is that it feels like the map has been shrunk, and the missions that send you around the whole map for simple tasks are an accessory to that, as pointed out by 'darkm2021'.
Is it the amount of time you spend in one area before leaving and spending time in another area that gives us the perception of a larger map? Or is it the amount of the local area of a map that we explore before moving on?

I pose this question because Morrowind felt much bigger than Oblivion to me (even though the map is smaller) and working out what exactly it is that caused that is necessary to developing missions that play off that effect.

Do we want quests structured to encourage us to stay in one area for a while before moving on, or quests structured to encourage us to explore every nook and cranny before moving on? Or something else?

Its been brought up a few times in this thread that quest structure is an accessory to the flaws in the Oblivion fast travel system. What does everyone think?
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Tue Feb 23, 2010 3:16 am

So if Bethesda expands on that idea, and let us also evade using fast travel, is that a good development or a setback from gaming? Once it grows, people will complain that "no don't remove it, it's such an awesome way to get away from foes you can't kill". Game developers have gone back on bad design decisions in the past, why do you think Bethesda is any different? I really don't understand the lazyness of todays gamers :o "Don't have time"? In a good role playing game, you should never be able to "complete the game". It should go on forever and forever with Limahl's track in the background :D

Ehm, what? Excuse me? "Some of us don't enjoy roleplaying the little adventurer"... I thought this was supposed to be a role playing game. If you don't want to play the game for what it's supposed to be, use mods or cheats, but don't force it onto those who does want to roleplay in a roleplaying game - jeez. If it's there, even I can't resist using it, despite not wanting to. If it's there, it means the rest of the mechanics around it is there too, supporting and suggesting using it. Do you request having all cars unlocked from the start in racing games too, because it's more convenient for you?



The RPG is a game different on mechanics. I like RPG games but I don't roleplay as in 'I act like someone I made in a virtual world'. If you can't resist using then it's your problem.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Mon Feb 22, 2010 5:59 pm

Not even through the third page yet and folks are calling other members "fanatics", "trolls", "forth graders" and other wonderful names and flames enough for a moderator to smell smoke and appear with an extinguisher dressed in an asbestos suit.

I'm closing this thread and spending an hour or so issuing warnings. Let's give this topic a rest or find another thread on "fast travel" that is open for discussion. :sad:
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Previous

Return to V - Skyrim