Fast Travel and its various incarnations

Post » Mon Feb 22, 2010 9:56 pm

In another thread we have determined that there is a split between people who like Oblivions fast travel system and those who don’t.

There is talk about Morrowinds fast travel system, and variations of that.

How would people like fast travel implemented in Skyrim.

Personally I would like something more along the lines of Morrowind: boats, mages guild teleporters, mark/recall spells and other Skyrim suitable things.

Discuss!

EDIT: I think that Oblivions fast travel system should also be implemented. Several people do actualy like this system (god knows why :whistling: ) but options are good. If we have an alternative, like the Morrowind style system and spells then it will be ok. We can choose to ignore the click-on-the-map fast travel system and those who like it can use it.
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Tue Feb 23, 2010 12:02 am

You really should make a poll out of this one. :wink:

Anyway, yes i would prefer a system similar to Morrowind too. It's just more immersive.
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Mon Feb 22, 2010 11:55 am

I thought daggerfalls was the best, but the game probably isn't big enough for that to be implemented
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Mon Feb 22, 2010 4:18 pm

Yeah. Boats up and down rivers, horses between stables, Mark and Recall (More Marks at higher levels) and... That's basically it IMO. Mounts for faster travel with "upgrades" like armour, saddlebags and things like that. Come one Beth, be creative and immersive. FT was boring after a while. You could go anywhere from any place without coughing up so much as a nickel.
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Tue Feb 23, 2010 2:15 am

I like my idea of a Warp Point system where it appeases the people who like Morrowinds style of Fast Travel and it also will appease the People who like Oblivions style of Fast Travel because you still have the option to fast travel. Basically you have a great mage who set up the system blah, blah, blah and then you have to do a quest for a mage whos probably the descendent of the guy who put the system in originally, then after you complete the quest you get a key item that allows you to use the Warp Point System assuming you have discovered the certain warp point that you want to go to. Every city would have 1 warp point and key locations like Throat in The Mountain would also have one. The amount would be around 15-20 Warp Points.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Mon Feb 22, 2010 10:30 pm

In another thread we have determined that there is a split between people who like Oblivions fast travel system and those who don’t.


You should try to invent the wheel, and publish yourfinding in American Science.

There is talk about Morrowinds fast travel system, and variations of that.

How would people like fast travel implemented in Skyrim.

Like morrowind, limited and costy.

Personally I would like something more along the lines of Morrowind: boats, mages guild teleporters, mark/recall spells and other Skyrim suitable things.


No discussion, Like morrowind, Limited and Costly. We have to make exercises not to become fat ass because changing armor size is not like changing shirt size.
OBS: Sorry to flame you, but this is an older than Morrowind discussion.
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Tue Feb 23, 2010 3:26 am

I would love to see Morrowind's system return.

The problem is, whenever someone attempts to come up with some kind of comprimise, the fans of 's system have none of it. They never listen what others say, and will only settle for "DO IT MY WAY!". (My point is pretty much proven by the above post)

Annoying, really.


Here's two systems I love:

1. Teleportation system:

There is a spell added to the game, Teleport, that is of a higher cost of Mark/Recall, that will take the player to any location, ala Oblivion/Fallout, that the player has discovered. The spell is also in plentiful stock in shops in most settlements across the world. In either form of potions/scrolls, or some kind of runestone (I think this fits in great with Skyrim), at, say, 1000 gold each. It serves as a fairly decent money drain (just think of the money you have towards the end of the game), and encourages the player to move around on his own at lower levels.

2. Mount/Road system:

This works almost the same as Oblivion/Fallout, only, three conditions must be met:

  • You must be mounted
  • You must be on a road/in a settlement
  • You must be out of combat


Once these conditions are met, you can travel freely to any location you've already discovered. Perhaps an option to block out those that aren't connected by roads. Horses should also be harder to obtain.


Any one of these would be fine. And I see no loss for anyone.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Mon Feb 22, 2010 9:48 pm


Personally I would like something more along the lines of Morrowind: boats, mages guild teleporters, mark/recall spells and other Skyrim suitable things.



Agreed. :goodjob:
User avatar
R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

Post » Tue Feb 23, 2010 3:58 am

Use the Morrowind system, but also increase the amount of wayshrines (or some other similiar places), interconnect them and enable them to be used as teleports (between eachother) when found and activated -> no out of game teleport, and if implemented correctly, everyones happy (at least should be :P).
User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Tue Feb 23, 2010 2:42 am

It should definitely be more like Morrowind. Hopefully the landscape is as interesting as Morrowind's too. I loved Oblivion but Morrowind was way more immersive in my eyes.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Mon Feb 22, 2010 11:41 pm

The Morrowind style feels much more real to me, being able to fast travel to any discovered location in oblivion felt like it was pulling me out of the game. I'm not opposed to a (costly) teleportation system though, or being able to have multiple marks to recall to.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Mon Feb 22, 2010 4:21 pm

Morrowind's fast travel system was much better if you ask me, just because it was more realistic. You have different modes of travel which you have to pay for, and if you ain't got the dough, you're takin' a walk. This also encouraged people to enjoy the game's scenery.
Oblivion's fast travel, I did not like. Because it leaves you with no sense of how you're getting there, it's like you're teleporting or something. But there's no way to get around that's more convenient, so you're forced to use it.
In Skyrim, I think they should have many modes of travel (Boats, carriages, etc.) that you pay for to get around.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Tue Feb 23, 2010 3:05 am

I always thought the diversity of travel means in Morrowind was one of the highlights of the game.
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Mon Feb 22, 2010 7:57 pm

http://www.youtube.com/watch?v=2nXO4gLxfgQ

I got tired of typing my thoughts over and over, so I made them into a (hopefully) funny video.
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Mon Feb 22, 2010 5:19 pm

I think that you should have access to Morrowind style fast-travel, but available on the map as in Oblivion (you still have to discover the service and pay the fee) as long as you're somewhere within the appropriate city. And all known travel routes should be visible on the map as an option.

Also, once you have a horse you should be able to fast travel along the main roads for free. In theory stabling your horse should still cost you, but since you could just as easily tell it to wait outside the stable and your horse probably won't need to eat, they may as well handwave it away.

Once you get deep into treacherous terrain or enemy territory, you should have to find your own way out.
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Mon Feb 22, 2010 4:38 pm

You should try to invent the wheel, and publish yourfinding in American Science.


No discussion, Like morrowind, Limited and Costly. We have to make exercises not to become fat ass because changing armor size is not like changing shirt size.
OBS: Sorry to flame you, but this is an older than Morrowind discussion.


http://www.youtube.com/watch?v=2nXO4gLxfgQ

I got tired of typing my thoughts over and over, so I made them into a (hopefully) funny video.


I know its been argued to death, Ive argued about it in about 3 threads on Skyrim forum already, and maybe 10-15 threads before. But so far in the Skyrim forum I havent seen a dedicated thread for it, and I was annoyed with it taking up so much room in other vaguely related threads.

Also good video. More interesting way to present your side :tongue:

EDIT
I would love to see an overlay for your map in Skyrim that looked like http://images.uesp.net//9/99/FullMap_TravelRoutes.png. Each travel line would appear once youve traveled it. Also you should be able to buy maps which tell you about all of the avaliable travel options from each area.
It could help you plan travel. I cant tell you how many times I traveled back and forth to places I didnt need to go when I forgot where I had to go to get the correct transport to go somewhere else.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Mon Feb 22, 2010 11:36 pm

I loved Morrowind's fast travel system. Sometimes, I was forced to walk from one place to another, even if I'd been there before. And it was a pain in the nether regions going back and forth to the ashlander camps. I hated it, sometimes. So, given the option in Oblivion (and Fallout 3), I used the fast-travel system incessantly. And guess what: everything I did eventually became quest-related. My first play-through in Fallout 3 left me with only the essential locations discovered, primarily. Anything off the beaten path was an accident. Much less fun. In Morrowind, sometimes I'd start up the game and wander around for hours fiddling with stuff, and never complete one quest.

And it was a pain. And I loved it.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Mon Feb 22, 2010 6:56 pm

http://www.youtube.com/watch?v=2nXO4gLxfgQ

:lol: I love it.

I love the carrot and chcolate cake references. ;)
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Tue Feb 23, 2010 1:01 am

both. id like to use obl/f3/nv's system because quite frankly ive never seen anything even remotely interesting traveling on foot in any of those games. everything worth seeing is a location. but if you wanna waste many hours of your life walking through a bunch of nothing to get somewhere you should have that option.
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Mon Feb 22, 2010 10:38 pm

Also good video. More interesting way to present your side :tongue:

:lol: I love it.

I love the carrot and chcolate cake references. ;)

Thanks. Glad you guys like it. :)
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Mon Feb 22, 2010 5:29 pm

All mages should gain a teleport spell from the mages guild in the capital city, which can take you to the capital city... The spell would take around 4-9 seconds to complete, so if in combat, the player wont use it to escape. However it shouldn't use up too much mana. In later levels you can learn teleporting spells which are almost instant, these spells will only travel you to a city. These spells are useful when you are in combat and need to escap.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Mon Feb 22, 2010 11:38 pm

I hope fast travel was closed within the planes of Oblivion and never to be let out again. Never ever.

The things you stated OP, I agree with. But add divine intervention there too. :)
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Mon Feb 22, 2010 1:28 pm

I don't see the problem with Oblivions fast travel system, my first playthrough lasted 85 hours or so, my second about 150 and my latest over 180 and still counting, each using fast travel. It's not like having fast travel removes exploring, you still have to explore things to meet quest requirements, there are still benefits to exploring, and fast traveling does have the downside of losing time. So if you want to get to a town before dark even with fast travel you may not due to time passing and you would still need to wait or rest to get the stores open again. I see fast travel as keeping things moving, if I'm involved in a quest I want to keep it interesting, keep flowing not have 1 hour intermissions between. It's like watching a movie, do you want to watch a 4 hour film that is 2 hours context and 2 hours travel scenes.

Morrowind my first experience with it I played for a while like the atmosphere but when during one quest to gather mushrooms I went off the road to get them down a bankside, I couldn't get back up the way I came, then it got dark, I had to walk along side this bank a long way to ever get to a place I could get back up at while having to stay out of site of monsters as I was low on supplies, I was low level and looking for mushrooms I wasn't expecting to need to take on an army or anything. Some 3 or 4 hours later real world time I deliver the mushrooms and get about 50 gold for it, not fun, just work, I work a plenty I don't need it in my game and with that I didn't play morrowind again for about 2 years when I gave it another shot, which also led to quitting shortly in, till another year later when I finally went all in with some mods to fix some areas that brought down the experience for me. Realism is great but nothing unreal about fast travel you are just fast forwarding through a long walk, time still passes. I like exploring nothing wrong with that I do it alot but when I am immersed in a quest or doing the little odd jobs early in the game that barely carry in award and are more trouble than they are worth, fast traveling make it much more enjoyable. Case in point, when I got oblivion I've hardly stopped playing it since I got it, morrowind, one 100 hour or so play was it, not really interested in going back for more, it's just little things that oblviion improved on that make all the difference, fast travel being one of them.
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Mon Feb 22, 2010 5:43 pm

Morrowind's fast travel system was much better if you ask me, just because it was more realistic. You have different modes of travel which you have to pay for, and if you ain't got the dough, you're takin' a walk. This also encouraged people to enjoy the game's scenery.
Oblivion's fast travel, I did not like. Because it leaves you with no sense of how you're getting there, it's like you're teleporting or something. But there's no way to get around that's more convenient, so you're forced to use it.
In Skyrim, I think they should have many modes of travel (Boats, carriages, etc.) that you pay for to get around.

Realistic? are you kidding me? This is a game where you shoot fire and frostballs out of your hand killing your enemy magically. You are using frenzy spells to entertain yourself when you get bored, and using paralyze spells when you are in danger, and you're worried about the fast travel system being realistic? Just how realistic is the Series as a whole? I can tell you that it is not very realistic. All apologies, but if realism is your thing it would appear that TES is not for you then because TES is FAR from realistic.

I really do have a novel idea though, Let's do it the Skyrim way. Both Morrowind and Oblivion were great games in their day, but this nonsense about Morrowind fans vs the Oblivion fans has been out of hand for far too long. IMO we should be concentrating on what will hopefully be the best game of the series to date instead of what was done ten years ago

I'd like to let both games rest and see what the developers can come up with for this... A Brand New Game that is neither Morrowind nor Oblivion.
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Tue Feb 23, 2010 1:28 am

I say get rid of fast travel all together.
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Next

Return to V - Skyrim