» Mon Feb 22, 2010 1:28 pm
I don't see the problem with Oblivions fast travel system, my first playthrough lasted 85 hours or so, my second about 150 and my latest over 180 and still counting, each using fast travel. It's not like having fast travel removes exploring, you still have to explore things to meet quest requirements, there are still benefits to exploring, and fast traveling does have the downside of losing time. So if you want to get to a town before dark even with fast travel you may not due to time passing and you would still need to wait or rest to get the stores open again. I see fast travel as keeping things moving, if I'm involved in a quest I want to keep it interesting, keep flowing not have 1 hour intermissions between. It's like watching a movie, do you want to watch a 4 hour film that is 2 hours context and 2 hours travel scenes.
Morrowind my first experience with it I played for a while like the atmosphere but when during one quest to gather mushrooms I went off the road to get them down a bankside, I couldn't get back up the way I came, then it got dark, I had to walk along side this bank a long way to ever get to a place I could get back up at while having to stay out of site of monsters as I was low on supplies, I was low level and looking for mushrooms I wasn't expecting to need to take on an army or anything. Some 3 or 4 hours later real world time I deliver the mushrooms and get about 50 gold for it, not fun, just work, I work a plenty I don't need it in my game and with that I didn't play morrowind again for about 2 years when I gave it another shot, which also led to quitting shortly in, till another year later when I finally went all in with some mods to fix some areas that brought down the experience for me. Realism is great but nothing unreal about fast travel you are just fast forwarding through a long walk, time still passes. I like exploring nothing wrong with that I do it alot but when I am immersed in a quest or doing the little odd jobs early in the game that barely carry in award and are more trouble than they are worth, fast traveling make it much more enjoyable. Case in point, when I got oblivion I've hardly stopped playing it since I got it, morrowind, one 100 hour or so play was it, not really interested in going back for more, it's just little things that oblviion improved on that make all the difference, fast travel being one of them.