Fast travel and transportation system

Post » Sat Aug 21, 2010 2:37 pm

Oblivion had boats.

Oh, that makes me sad...

did you have it for pc. there are mods that let you sail them.
"sides sailing ships" i think is what its called.


but yeah, morrowind did it right. it just needs to be expanded on to better suit the newer game.
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Michael Russ
 
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Post » Sat Aug 21, 2010 9:30 am

No. 1, please.
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zoe
 
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Post » Sat Aug 21, 2010 7:52 am

Going everywhere by foot or horseback can often get tiresome, so not using fast travel is not really a good option... for me it's not really an option at all.
A more limited and immersive system (like Morrowind's system) on the other hand, that is a good option.

I like it because:
  • It limits fast traveling to be between major locations, instead of allowing fast travel to every place I have visited from anywhere.
  • I have to plan my route before I travel.
  • Travel services like boats, carriage etc. feels like a natural part of the community and adds to the world.
  • I'm forced to walk/ride the last part of the way when going to locations far away from civilization.


I know some people think this is may be a tiresome way of traveling, that's why I want this in addition to normal fast travel. I just want to have an alternative fast travel choice that I feel is immersive.


ye I agree with this :) Btw, what exactly is said in the confirmation of fast travel?
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Jose ordaz
 
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Post » Sat Aug 21, 2010 7:06 am

Optional fast travel (with toggle on/off), add more immersive services (like Morrowind had).

THIS!
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Amie Mccubbing
 
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Post » Sat Aug 21, 2010 12:57 pm

One way to make fast travel in the wilderness a bit more realistic is to spawn caravans on the roads.
If your lucky, you might be able to catch up with one which can take you to the city their headed for from where you can take another travel otion like silt striders (or mammoths, horse carriages, whatever) or boats to get to your end destination. Make it costs a little.
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Penny Flame
 
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Post » Sat Aug 21, 2010 6:08 am

ye I agree with this :) Btw, what exactly is said in the confirmation of fast travel?

Instant fast travel from the map, to any visited location, like in Oblivion.
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Dean
 
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Post » Sat Aug 21, 2010 9:03 am

I believe the limitations of the game world are what make it enjoyable to play and struggle through. For this reason I would like to see fast travel abolished, but certainly walking everywhere would just be tedious.

There are lots of ideas already mentioned for alternative travel networks that would make travel over large distances a commodity valued by the player. It would give you a reason to get certain things done when in a town, and a very real feeling of isolation when you are far from civilisation. What is the point of a mount after all if you can just fly everywhere without penalty?

I have always felt that fast travel in Oblivion trivialised the game world, and caused the player to think about it more as marks on a map than an actual living place... and isnt that illusion of realism the goal of the creators?
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Anna Kyselova
 
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Post » Sat Aug 21, 2010 7:05 pm

Here are my reasons why both versions should be in the game.

Oblivion's fast travel should still be in the game because from a character and time in game stand point you don't just "warp" there like you cast recall. It's like in Daggerfall, time actually passes in the game world, your character technically still makes that journey. You as a player just chose to skip experiencing that. Cause honestly, going from place A to B can get tedious. Especially for people who don't have a lot of time to devote to playing in the first place.

Morrowind's fast travel should also be implemented because it would be a more "immersive" form of fast travel for most players and it would be a way to get to your destination faster. So, let's say you go to the map and use fast travel from pint A to point B. It takes you a week in game time to get there. If you would have used the Horse and carriage at point A to get to point B then it would take maybe three in game days. And if you want you could have the option of just riding along like in Red Dead Redemption or -going to sleep- which gets you the same result as map fast traveling. The difference would be the from town fast travel immersive system would be able to take you to places you have not been. Whereas the from map fast travel would only let you go to places you already discovered.

Those are my hypothetical gameplay and roleplay reasons why both should be implemented.

And before anyone says "Oh, having two systems is pointless, why not just have Oblivion fast travel." The answer is, this is a Role Playing game. Everything does not have to have a specific gameplay reason for existing if it helps you believe the world is real and alive.

Honestly though, Red Dead Redemption has made me fall in love with driving a horse and carriage. PLEASE implement these Bethesda.
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Connor Wing
 
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Post » Sat Aug 21, 2010 8:41 am

Rather than being able to Just blink your Eyes and be at your destination for free , I think that If someone feels that exploring in an open world environment is too Tiresome and want to Fast travel It should Be an Earned skill and when used should take away Magic points so that there is a system of balance . I don't see what is wrong with having a downside to fast travel. I personally Like Morrowind's Modes of Transportation , And yes there were Times I got Pissey and was tired of walking , but thats what kept me interested in the game it made the world Feel Enormous. Oblivion was a great game, and yes I used fast travel, But Oblivion felt soo much smaller than an Island that was supposed to be 1/3 of the size of Cyrodiil . Since they have been working on this game so long I don't see why this game wouldn't be populated with little hidden things to find. Just My opinion though. :angel:
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Mark Hepworth
 
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Post » Sat Aug 21, 2010 8:30 am

Instant fast travel from the map, to any visited location, like in Oblivion.

Man :/ that's disapointing
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TIhIsmc L Griot
 
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Post » Sat Aug 21, 2010 7:38 am

I really do hope they bring back Morrowind-style transportation systems. I voted #1 because there's an obvious need to pander to casual hack-n-slash console gamers who will probably make up a large portion of the game's target audience. I agree with what someone here said; Oblivion's use of fast travel removes incentive to create interesting, varied landscapes to explore; walking from one end of Cyrodill to another is a boring affair because the majority of landscape is identical semi-forests with the odd elven or human ruin here or there. Settlements outside of the major cities seemed pointless as nothing ever happens there, nothing of interest to do or find, as the player is never expected to go there more than once.
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~Sylvia~
 
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Post » Sat Aug 21, 2010 8:10 pm

Alright, so here's what I'm thinking, and I could be and probably am) dead wrong.

I haven't been able to decipher the article, but the "look and go" dragon ability looks like a great possibility for fast travel.

1) It's loreish in that it's not an artificial mechanic, but it's something that is part of the story: an ability

2) I don't know how early one gets it, therefore is there a period of walking or other transport available

3) IF I can look at a spot, and go there, I can be off target and still need to hoof it. Going long distance could be hazardous. Or, I might impale myself. :shrug:

4) OK, now my imagination's really going here....I'm picutring some sort of "warp speed" effect that distorts the ground as you "fly". Now, do all dragons have this? While at warp speed, can I get knocked out of the sky by a dragon or something else? There could be a risk to using that mode of travel where one could get injured, lost, or ...eaten? :blink:

Sure, the ability might only be short distances, but if it's LOS, in a mountainous region, one will need to make various stops...and be exposed instaid of just popping up at the marker sight.

IF I'm dead wrong about this ability being available for long distance, please correct me. I think it coudl be intersting...
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QuinDINGDONGcey
 
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Post » Sat Aug 21, 2010 6:27 pm

Heh, I didn't think I was ever gonna be able to say it in this thread, but that is actually something I can live with.
Looks feasible, natural, and doesn't come totally for free; player have to choose - walk/use service, or sacrifice a perk point.
Nicely done.
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Guinevere Wood
 
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Post » Sat Aug 21, 2010 4:35 pm

Well, theres no point having a pout about it now.

I plan on boycotting it as best I can to help shape my roleplaying experience. Whether or not it is toggable is yet to be seen, but i will do my best to ignore the feature.
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candice keenan
 
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Post » Sat Aug 21, 2010 8:17 pm

Instant fast travel from the map, to any visited location, like in Oblivion.


Guess im getting the PC version... Thank god for mods...
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Beulah Bell
 
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Post » Sat Aug 21, 2010 10:17 am

Well, theres no point having a pout about it now.

I plan on boycotting it as best I can to help shape my roleplaying experience. Whether or not it is toggable is yet to be seen, but i will do my best to ignore the feature.

True. If there's not alternative travel methods, that'll be my first mod.
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YO MAma
 
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Post » Sat Aug 21, 2010 8:59 am

I dont like fast travel but I dont get how turning it off is any diffrent then not using it, if you dont want to use it but do it anyway because you cant stand the temptation whats going to keep you from turning it back on.
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Sabrina Schwarz
 
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Post » Sat Aug 21, 2010 1:45 pm

I think its just the convenience of checking you map, when you can just go to the map and click something.
"But you can just go into the menu and click something"
Well you are far less tempted to because its not as convenient.
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Mel E
 
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Post » Sat Aug 21, 2010 1:41 pm

I dont like fast travel but I dont get how turning it off is any diffrent then not using it, if you dont want to use it but do it anyway because you cant stand the temptation whats going to keep you from turning it back on.

this has been discussed in full. read the thread.
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Queen Bitch
 
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Post » Sat Aug 21, 2010 6:09 am

I dont like fast travel but I dont get how turning it off is any diffrent then not using it, if you dont want to use it but do it anyway because you cant stand the temptation whats going to keep you from turning it back on.


As senju said, it has been described in the thread. I tried to explain it personally, but I might have failed, I'm not sure.
This was just my opinion as well. Others may have other reasons.
But as I said, just so that you don't have to read through too many pages, I feel that there is a temptation to use it; even though you don't really want to. It may sound silly but I think it's in our human nature concerning temptation.
It often requires some sort of rule to help us steer away from it. In reality, we have laws for this. Without laws the world would most likely be in anarchy.
For games, settings could serve as a proper replacement; serving the purpose of holding back a temptation, making it less convenient to just "click on the map and suddenly teleport there" than just "chose not to click on the map".
Then you have to press exit, settings, click on some other options and then click on the setting to turn it on/off. It becomes an intrusion in our gameplay and I personally feel that it would help us steer away from using it; which is what many people seem to be wanting.
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matt
 
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Post » Sat Aug 21, 2010 1:33 pm

Fast travel to large areas, Forts towns cities etc, transportation to special areas like temples and such.
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Leticia Hernandez
 
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Post » Sat Aug 21, 2010 4:37 pm

As a slight aside, one thing that bugged me in Oblivion was the silly road names - "Orange Road", etc. Ideally they should be named after the city to which they lead.
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Laurenn Doylee
 
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Post » Sat Aug 21, 2010 9:06 pm

I c that 11 people voted to keep it same as Oblivion, but you must understand most people want the game to be The Elder scrolls V Skyrim
Not The Elder scrolls V Oblivion II
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Tina Tupou
 
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Post » Sat Aug 21, 2010 7:43 am

Hello, I would want to post my idea on the subject.

I think that to keep the first exploration, and the pleasure of dsicovering the game, fast travel should NOT be available from the beginning. Let's discover Skyrim as we did with Morrowind: hide the cities on the map and let us dsicover this world by our own ways (speaking to strangers, looking at indications on the road, etc.).

The when we enter in town, we have the possibility to buy a map that reveals all the region around a town (not all dungeons, etc.) but the map as it look like in Oblivion at start.
ex: If I, after finding Solitude, decide to buy the map,all the Solitude region will be revelaed but not the entire map. And the, the player could fast travel to Solitude from now, and has to discover the other towns.

To make everyone happy, we can also add a compass in thec capital shop !!

But please, make sure that compass is optionnal and that we get enough informations to discover the quests' dungeon (or caverns, villages etc.) with PNJ's informations like: "Go left after the big stown at X meters from the northern gate", etc.

And finally add an option in a new game +, to reveal from the beginning all the regions we've discovered in an other game, if it tires some to again have to discover all the map!

Then the purists, the casuals and Bethesda, pleasing all their fans, will be happy. Their is an immersive way I think to fast travel.

And for those who don' even want to discover the first time, I don't understand why they bought a TES...

Tell me if you agree if my idea, and hope that Bethesda will consider it, if many agree!:)
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Tanya
 
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Post » Sat Aug 21, 2010 3:32 pm

Hello, I would want to post my idea on the subject.

I think that to keep the first exploration, and the pleasure of dsicovering the game, fast travel should NOT be available from the beginning. Let's discover Skyrim as we did with Morrowind: hide the cities on the map and let us dsicover this world by our own ways (speaking to strangers, looking at indications on the road, etc.).

The when we enter in town, we have the possibility to buy a map that reveals all the region around a town (not all dungeons, etc.) but the map as it look like in Oblivion at start.
ex: If I, after finding Solitude, decide to buy the map,all the Solitude region will be revelaed but not the entire map. And the, the player could fast travel to Solitude from now, and has to discover the other towns.

To make everyone happy, we can also add a compass in thec capital shop !!

But please, make sure that compass is optionnal and that we get enough informations to discover the quests' dungeon (or caverns, villages etc.) with PNJ's informations like: "Go left after the big stown at X meters from the northern gate", etc.

And finally add an option in a new game +, to reveal from the beginning all the regions we've discovered in an other game, if it tires some to again have to discover all the map!

Then the purists, the casuals and Bethesda, pleasing all their fans, will be happy. Their is an immersive way I think to fast travel.

And for those who don' even want to discover the first time, I don't understand why they bought a TES...

Tell me if you agree if my idea, and hope that Bethesda will consider it, if many agree!:)


I think this is a very good idea. I like it a lot. It's very smart to buy a map or a compass. I really really like it! Thanks for sharing it with us!
It's a logical and friendly choice that everyone can make in the game, and not by setting.
I really, too, want to discover Skyrim as I did with Morrowind. It was an awesome feeling to get walk back to town after a long day of exploring.

Edit: Only thing I can think about the idea is that there would have to be some sort of info to the players that if you buy a map or a compass, this would activate a certain feature; like fast travel.
Otherwise I think the casuals would never notice that something exists in the game. Some sort of "immersive" info would be nice. A dialouge with some person in the beginning could solve that. He or she could tell you that if you buy a map or a compass, you can ... navigate and travel faster? :P
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Jack
 
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