Fast travel and transportation system

Post » Sat Aug 21, 2010 9:11 am

A transportation system doesn't just serve as a method of getting around for the PC. It adds to world building and atmosphere in the same way that barrels, crates, flags, cats and a thousand other details that don't actually serve a use to the player but create the sense of place and (dare i say) immersion that are necessary to pull the player into the game. I mean they had boats in Oblivion and carts as well, would you say those were a waste of time? Chances are 90% of the assets required for this system, that would please a lot of people, is going to be in the game anyway so it probably wouldn't svck up a mass of time and effort.

i get really annoyed by this attitude whereby someone doesn't want a feature therefore it becomes a waste of time. Please pick another argument against it as this one just smacks of short-sighted selfishness.

Aww, now i want my own deathllama :(
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Sat Aug 21, 2010 4:19 am

That can be said about almost anything in the game. Eventually, if you follow by that, you'll end up with a game with almost nothing of content.
Also it leaves the console users with nothing then :(

No it cant I am saying it wouldn't really make sense to have 2 different forms of transportation, thats like having 2 different weapon systems, or having 2 different systems of magic, I just dont see a plausible reason why they would include it

and in response to the console, Morrowind fans are really the only ones that want it, because there was a transportation system in it, it will be about 9 years after Morrowind was released that Skyrim is released, you are telling me that in that amount of time the morrowind players never tried mods
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Sat Aug 21, 2010 2:54 pm

I don't want fast travel as it was in Oblivion. I want immersive and lore-friendly ways of transporation such as boats, wagons, mounts, mark / recall, etc.
If they do it right then the option of fast travel doesn't even need to be in the game.
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Sat Aug 21, 2010 1:23 pm

No it cant I am saying it wouldn't really make sense to have 2 different forms of transportation, thats like having 2 different weapon systems, or having 2 different systems of magic, I just dont see a plausible reason why they would include it


That's one of the reasons I stated it should be optional... so that you don't get 2 different forms at the same time.


Here are my reasons, as I stated not so long ago, why I think it should be included:

1. I like realism. I feel that you should walk/run or use a horse to get somewhere in the wilderness. Between cities I want a transportation system because I believe it would be realistic for cities to have some kind of transportation, especially since there is trading.

2. I like exploring. You get to discover more while you travel. And since Skyrim looks pretty nice, it makes it even more interesting :)

3. You are often forced to travel, experience the environments a lot more. You also meet more people, etc.

4. When you travel to some place, it gets harder. A long journey actually feels like a long joruney. And when you arrive you feel like you've earned it.

A transportation system is also nice, because sometimes it does get a bit ... tiresome. I think a transportation system is more immersive than fast travel, because there's a more logical reason. You have to pay, find someone who can make the travel possible, etc... instead of just clicking on a location on the map and instantly get there.
The only illogical thing about a transportation system like Morrowind is that you still instantly get there once you find that person who make the travel possible and pay that person. Perhaps Bethesda can improve this a little more by actually seeing you being in a boat... traveling. And then, if you get tired of it, just press a certain button and the character would go to sleep and wake up at the final destination :)
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Sat Aug 21, 2010 1:45 pm

That's one of the reasons I stated it should be optional... so that you don't get 2 different forms at the same time.


Here are my reasons, as I stated not so long ago, why I think it should be included:

1. I like realism. I feel that you should walk/run or use a horse to get somewhere in the wilderness. Between cities I want a transportation system because I believe it would be realistic for cities to have some kind of transportation, especially since there is trading.

2. I like exploring. You get to discover more while you travel. And since Skyrim looks pretty nice, it makes it even more interesting :)

3. You are often forced to travel, experience the environments a lot more. You also meet more people, etc.

4. When you travel to some place, it gets harder. A long journey actually feels like a long joruney. And when you arrive you feel like you've earned it.

A transportation system is also nice, because sometimes it does get a bit ... tiresome. I think a transportation system is more immersive than fast travel, because there's a more logical reason. You have to pay, find someone who can make the travel possible, etc... instead of just clicking on a location on the map and instantly get there.
The only illogical thing about a transportation system like Morrowind is that you still instantly get there once you find that person who make the travel possible and pay that person. Perhaps Bethesda can improve this a little more by actually seeing you being in a boat... traveling. And then, if you get tired of it, just press a certain button and the character would go to sleep and wake up at the final destination :)

all of your reasons for a transportation system sounds like it can be solved by just walking or riding a horse, and things like being on a boat while you travel would be a really bad idea, I mean your gonna go to one city a lot more than once, and each time you do you go on the same boat, after a while it would just be like yeh yeh I have seen this before take me to the city, maybe if they did it so that each time was unique then it would be pretty cool
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Sat Aug 21, 2010 5:06 am

Having played Borderlands a lot recently, I'm pretty fine with the idea of using fast travel to get around to cities, towns, and a few moderately safe outposts (they can provide an ingame rationale like "special teleport dragonshout" if you want). After that, you should have to go the rest of the way on foot or mount.
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Sat Aug 21, 2010 1:29 am

all of your reasons for a transportation system sounds like it can be solved by just walking or riding a horse, and things like being on a boat while you travel would be a really bad idea, I mean your gonna go to one city a lot more than once, and each time you do you go on the same boat, after a while it would just be like yeh yeh I have seen this before take me to the city, maybe if they did it so that each time was unique then it would be pretty cool


Those were my reasons concerning fast travel and transportation system.

And about the part where you take part in the actual travel in a transportation system: read the last sentence :P
It's still just an idea, and I don't really care if it's in or not.

My main concerns are fast travel being unoptional by setting and that there would be no transportation system.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Sat Aug 21, 2010 8:43 am

I voted for optional fast travel (toggle on/off so I don't use it by mistake) + Morrowind transportation system.

I started the Elder Scrolls series with Morrowind but when I bought Oblivion what upset me wasn't the addition of fast travel, it was the removal of the transportation system. Many people use the "if you don't like it, don't use it" argument but like Doubler said, there isn't really a valid alternative. Some people seem to think everyone who dislikes Oblivion's fast travel system wants to walk/ride everywhere. Well, I certainly don't (it gets boring sometimes) but there aren't any other options if I don't use the fast travel. I can't get on a wagon, travel by boat or teleportation spells or even levitation or any number of options. Walking or riding. That's it.

I don't particularly want Oblivion's fast travel removed, I just want to have other options to travel long distances that feel more immersive. Which is why I voted for both systems. That way those that like fast travel can use it and those that don't like it (like me) have other options.
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Sat Aug 21, 2010 7:25 am

I think I am beginning to fathom why people choose to complain about fast travel instead of just simply choosing to ignore it. The fact is, people really like an excuse to complain.

But yeah, if it will keep people quiet, having an option to turn it off is fine. It doesn't hurt anything, its just an extra detail that the devs have to worry about.

My stance on Immersive transportation is that it should simply be a way to cut the time between normal fast traveling. If your fast traveling, you are on foot or on horse if your character owns one. And if a hardcoe mode becomes available, then it becomes a luxury, as you would be consuming less rations when you are on your way to your destination. That being said, I am kind of tired of Morrowinders thinking that Oblivion broke the cycle with fast travel. It was in Arena, it was in Daggerfall, and it was in Oblivion. If anything, Morrowind broke the cycle. As to whether it is good or bad, I am neutral on that subject.
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Sat Aug 21, 2010 3:23 am

Those were my reasons concerning fast travel and transportation system.

And about the part where you take part in the actual travel in a transportation system: read the last sentence :P
It's still just an idea, and I don't really care if it's in or not.

I did and it would just be the same monotonous task, get on boat sleep, get on boat sleep, why not just go to city, its kinda like after you played through the game and on your 10th or so time you just skip the major dialogue
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Sat Aug 21, 2010 10:38 am

If you get rid of fast travel it makes athletics more useful. But being able to get from part of the map to the other in an instant is nice.
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Sat Aug 21, 2010 1:35 am

I think I am beginning to fathom why people choose to complain about fast travel instead of just simply choosing to ignore it. The fact is, people really like an excuse to complain.

But yeah, if it will keep people quiet, having an option to turn it off is fine. It doesn't hurt anything, its just an extra detail that the devs have to worry about.

My stance on Immersive transportation is that it should simply be a way to cut the time between normal fast traveling. If your fast traveling, you are on foot or on horse if your character owns one. And if a hardcoe mode becomes available, then it becomes a luxury, as you would be consuming less rations when you are on your way to your destination. That being said, I am kind of tired of Morrowinders thinking that Oblivion broke the cycle with fast travel. It was in Arena, it was in Daggerfall, and it was in Oblivion. If anything, Morrowind broke the cycle. As to whether it is good or bad, I am neutral on that subject.

I've said this a million times before, but the issue is that there are no disadvantages to Oblivions system. In Arena you could get injured or even die if you fast travelled with a disease. In Daggerfall fast travel affected your money, health and travel time, not to mention the plethora of variables you could change. Morrowind required a monetary fee or magic requirement for mark/recall. Add some kind of drawback and everything will be fine, it's really that simply.
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Sat Aug 21, 2010 6:55 am

I think I am beginning to fathom why people choose to complain about fast travel instead of just simply choosing to ignore it. The fact is, people really like an excuse to complain.


I think Slaves who posted an a comment just above your comment explained this in a very good way. We don't complain over it just because we want to complain. It's a real problem concerning immersive choices and we want those immersive choices to be included as options. Both so that those who like these immersive choices of travel can choose them by setting, and so that those who prefer fast travel as in Oblivion can choose that.
Exploring is an important part of an RPG. I think, and as well as many others I believe, that fast travel can destroy a bit of this exploring experience.

Edit: Spark_212 commented above me that fast travel itself (in Oblivion) is bad because it has no drawback. Morrowind had money/magicka. I liked that a lot. And you had to get to some... specific location in a town that offered this "fast travel" option.
I agree with Spark_212.


I did and it would just be the same monotonous task, get on boat sleep, get on boat sleep, why not just go to city, its kinda like after you played through the game and on your 10th or so time you just skip the major dialogue


Yeah. Good point. I think that it might get an annoyance after a while... but perhaps fun in the start.
Still, I think it could be really nice IF it is implemented well. If travels actually could be different every few times, it could be cool :)
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Sat Aug 21, 2010 3:47 pm

I just don't see the point in having it able to be turned off. If somebody doesn't want to use it, they don't have to use it. Why take the time to code in something that isn't necessary anyways?
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Sat Aug 21, 2010 8:50 am

I just don't see the point in having it able to be turned off. If somebody doesn't want to use it, they don't have to use it. Why take the time to code in something that isn't necessary anyways?


This 'don't like it, don't use it' mantra is growing old people. If you are unable to post something with a bit more substance or explain your reasoning behind it, please do not post in this thread as it is turning more and more into a flamebait comment.

Thanks.


This thread is about showing Bethesda what we really want, and to make it as easy as possible for them to see.
What we really want is best shown if you post what you want and why you want it, instead of using this "don't like it, don't use" that really doesn't add anything to the discussion itself but a useless discussion and flame wars. If you want to discuss the "don't like it, don't use it" feature of fast travel and a transportation system, please make your own thread. This thread isn't for that, I clearly stated that before.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Sat Aug 21, 2010 8:30 am

It's kinda pointless to make an on/off switch for fast travel, considering if you don't like it you could just not use it. It's not like you're forced to use it.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Sat Aug 21, 2010 12:07 pm

I don't see why there should be a toggle option for Fast Travel. It just seems kind of redundant to me. The "On" button is clicking on a place you want to go, and travelling there. The "Off" button is simply not using the feature. I just think that it's a little silly that there needs to be a toggle option for an already optional feature.

As for alternate forms of transportation, there are horses. If you want to get around faster than on foot, but not use fast travel, use a horse. Unless you want a fast travel system that feels more immersed into the game. The only reasonable mode of transportation would be a boat, and I don't think there's going to be enough water between the city's of Skyrim.

I chose Option 4, because I don't think that there is any need for a redundant feature, and I can't think of any reasonable way to create a transportation system other than the horses that are already available in Oblivion. That's just my opinion.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Sat Aug 21, 2010 8:52 am

How about a non-optional Fast Travel that works by using more plausible means? Say you can only do Fast Travel when you own a horse or magic carpet ;p
So when you click an icon on the map to FT, your horse would show up and you get on it, and you're moved to the destination.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Sat Aug 21, 2010 12:44 pm

I've said this a million times before, but the issue is that there are no disadvantages to Oblivions system. In Arena you could get injured or even die if you fast travelled with a disease. In Daggerfall fast travel affected your money, health and travel time, not to mention the plethora of variables you could change. Morrowind required a monetary fee or magic requirement for mark/recall. Add some kind of drawback and everything will be fine, it's really that simply.

Yes, I completely agree with you. And I've mentioned it in previous threads myself. Arena and Daggerfall just flat out have a better fast travel system than Oblivion.

I think Slaves who posted an a comment just above your comment explained this in a very good way. We don't complain over it just because we want to complain. It's a real problem concerning immersive choices and we want those immersive choices to be included as options. Both so that those who like these immersive choices of travel can choose them by setting, and so that those who prefer fast travel as in Oblivion can choose that.
Exploring is an important part of an RPG. I think, and as well as many others I believe, that fast travel can destroy a bit of this exploring experience.


I dunno. I still explored the [censored] out of Cyrodiil. I will Skyrim too, fast travel or not. But I guess I can respect how you feel about it. Even if I still don't understand why it just can't be ignored.
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Sat Aug 21, 2010 12:46 pm

How about a non-optional Fast Travel that works by using more plausible means? Say you can only do Fast Travel when you own a horse or magic carpet ;p
So when you click an icon on the map to FT, your horse would show up and you get on it, and you're moved to the destination.


Fast travel itself can definitely be improved. That's a very good point.
But with your idea it can feel strange for those who actually want to ride a horse.

I'm not sure how, but fast travel should nevertheless be improved. Whether its through a transportation system or something else, it needs to be improved (in my opinion).
I want something more immersive than just clicking on the map and you're there :/
User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Sat Aug 21, 2010 6:25 am

i want it like morrowind, but with many more options.
Boats
Mammoths [instead of silt striders]
teleport,
buy or RENT a horse [or other mount]
carriages and caravans.

and an option for fast travel for those who REALLY FEEL ITS NEEDED....gosh.
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Sat Aug 21, 2010 4:00 pm

I think personally there should be an option to turn it on or off at the start of the game. It really cant hurt to do this. Then, surely, everybody would be happy.

You could turn it off, no fast travel at all. Mark/recall spells effective.

You could turn it on, fast travel within game becomes optional. Mark/recall spells effective.

This covers all areas surely.
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Sat Aug 21, 2010 5:40 am

I think what I don't get about this whole debate is this - how can you prefer fast travel over a transportation network? It's really almost the same thing, but the latter is more immersive and adds something to the world. It also gets you to visit places you otherwise wouldn't visit, like the harbor of a city (because now you have a purpose to go there regularly) or some small hub town. A transportation network is adventurous, but still fast. It's also rewarding because in the beginning, you won't find your way around easily and you might even get lost in dead end villages, but later you find that you have the whole network in your head and become really fast at getting where you want to go.
For me, that just sounds like pure fun. And I'm honestly puzzled why people keep defending fast-travel against people who basically want a more immersive/atmospheric version of fast-travel.

My idea of a transportation network is similar to the one from Morrowind, but ideally, it would also have guides who take you to any destination within a certain radius for a certain fee. Again, immersion and atmosphere. You'd travel by carriage to a city close to the dungeon you're headed for. There, you'd look at the local tavern, or maybe at some stand outside of the city, for a guide. He'd say "Yeah I know the area around here, and I can get you to that dungeon".

The only downside that I can see is that the game would have to load areas that aren't your final destination, which can get annoying. In Morrowind, that wasn't a problem because loading an area didn't take much time, however.

To mention one more big advantage of fast-travel: It's a money sink, and RPGs always need those. In Daggerfall, Morrowind and Oblivion it was VERY easy to become insanely rich very quickly (even though I, personally, never managed to do so in Oblivion, I only heard it from others). If the fast-travel system, which is a feature that gets used all the time, costs money, then that's a very effective solution to that problem.
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Sat Aug 21, 2010 2:28 pm

I think what I don't get about this whole debate is this - how can you prefer fast travel over a transportation network? It's really almost the same thing, but the latter is more immersive and adds something to the world. It also gets you to visit places you otherwise wouldn't visit, like the harbor of a city (because now you have a purpose to go there regularly) or some small hub town. A transportation network is adventurous, but still fast. It's also rewarding because in the beginning, you won't find your way around easily and you might even get lost in dead end villages, but later you find that you have the whole network in your head and become really fast at getting where you want to go.
For me, that just sounds like pure fun. And I'm honestly puzzled why people keep defending fast-travel against people who basically want a more immersive/atmospheric version of fast-travel.

My idea of a transportation network is similar to the one from Morrowind, but ideally, it would also have guides who take you to any destination within a certain radius for a certain fee. Again, immersion and atmosphere. You'd travel by carriage to a city close to the dungeon you're headed for. There, you'd look at the local tavern, or maybe at some stand outside of the city, for a guide. He'd say "Yeah I know the area around here, and I can get you to that dungeon".

The only downside that I can see is that the game would have to load areas that aren't your final destination, which can get annoying. In Morrowind, that wasn't a problem because loading an area didn't take much time, however.

To mention one more big advantage of fast-travel: It's a money sink, and RPGs always need those. In Daggerfall, Morrowind and Oblivion it was VERY easy to become insanely rich very quickly (even though I, personally, never managed to do so in Oblivion, I only heard it from others). If the fast-travel system, which is a feature that gets used all the time, costs money, then that's a very effective solution to that problem.


While I agree with everything you stated, I do understand why some people prefer fast travel as in Oblivion. Their argument, if I understand correctly, is that they: 1) either don't wanna spend time on wandering too much, 2) they want to be able to reach every single location in the game by clicking on a button (like in Oblivion) because it's easier (at least that's what I think they think). There have been a lot of arguments for why a change is needed and why a change wouldn't be needed.
It would be interesting to see someone who favour Oblivion's fast travel to point out exactly why he or she prefers it instead of optional fast travel and a transportation system.
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Sat Aug 21, 2010 6:25 am

In the article it says something about one of the dragon shouts would allow the play to transport from one place to another - I can't really tell if that means short or long distance though?

The return of Mark and Recall would be welcome for me, as would the option to turn fast travel on and off - maybe at the start of the game. Maybe a start up screen saying something like 'Would you like to enable fast travel this is your only chance to decide etc etc.' That would make everyone happy.
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

PreviousNext

Return to V - Skyrim