Fast travel and transportation system

Post » Sat Aug 21, 2010 6:11 am

From what it seems, fast travel is going to be in once again. I haven't read all the article so I don't know about a transportation system. However, I haven't seen anyone mentioning it that it will be in the game.
There have been a lot of discussion before about "If you don't like fast travel, then don't use it!". I just wanna point out that this thread isn't about that or anything similar.
This thread is meant so that Bethesda easily can see what we want and why we want it. The best way to aid in this is that we only argument for our own opinion. Don't bash what other people say. Just put up a few points why you think your opinion is the right one. If not, we risk ending up in a wild discussion where people flame and don't stick to argumentation.

In short, vote in the poll and post a comment what you think should be done, and why you think it. It would be best if we don't bash what other people say. Just stick to what you want to be in the game and keep a proper discussion.


Here's my proposal of what Bethesda should change before the release:

1. Make fast traveling OPTIONAL. So that everyone (Yes, even those on consoles!) can turn it off/on easily.
Why: It doesn't hurt those who like fast travel and it can help those who don't like fast travel.

2. Implement a (immersive) transportation system, kind of like how it was in Morrowind. You can travel to different cities by using boats (and perhaps something that replace silt striders), Mages guild teleportation, intervention spells. You can also use mark/recall to mark your current position and then "recall" back to it later.
Why: So that those who don't like fast travel can still have some immersive way of transporting themselves. It gives you some boundaries and some opportunities. It can also be useful for those who like fast travel, since it allows for more possibillities, like mark/recall.
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J.P loves
 
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Post » Sat Aug 21, 2010 1:48 am

Edit: Just ignore this stupid comment of mine.

It's quite simple really. If you don't like fast travel then don't use, if you do like it then use it. Nobody's going to stop you, and if want some sort of alternative transport system I'm sure they'll have some mountable creatures of some sort.
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Luis Longoria
 
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Post » Sat Aug 21, 2010 11:16 am

Optional fast travel (with toggle on/off), add more immersive services (like Morrowind had).

I don't think optional travel services would be hard, or very time consuming to implement. I see not reason not to do it.

I'd also not mind option 3. As long as I have the travel service I prefer so can choose to ignore fast travel, I'm okay with it.
I'm also fine with option 2, but fast travel has been confirmed, so it's not realistic.

Edit: Forgot what option 2 was... :P
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Amanda Furtado
 
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Post » Fri Aug 20, 2010 10:45 pm

It's quite simple really. If you don't like fast travel then don't use, if you do like it then use it. Nobody's going to stop you, and if want some sort of alternative transport system I'm sure they'll have some mountable creatures of some sort.


I was clearly stating that "If you don't like fast travel, then don't use it" or anything similar like "if you do like it, do use it" ISN'T meant for this thread. Add your own thread if you want to discuss it.
Why? Because it ends up in a wild discussion that has has no real value but to bash other people's opinions. This thread was meant for Bethesda to easily see what YOU think about fast travel and a transportation sytem and why YOU think it.

To add some discussion to it, please rephrase it like:

"I think fast travel should be in Skyrim. I think it because I like it."

Then maybe some sentences why you like it (ex: you feel that it helps in exploration, you don't wanna walk too much, or something like that).
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Emilie M
 
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Post » Sat Aug 21, 2010 3:13 am

Except it isn't that simple at all. You see back when people played everyone's favourite game there was a quest where you had to go from one side of the map to the other without using any system of travel. This quest was hated by all. Being forced to walk/ride everywhere again is exactly like that quest while the wide variety of other travel system made not having fast travel meaningless without breaking the immersion, which fast travel does for so many of us.

Long story short walking everywhere ain't fun so give us some choice when we don't want the system you want.
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CYCO JO-NATE
 
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Post » Sat Aug 21, 2010 5:26 am

They should simply include both, personally I don't know how some people find the time in the day to run back and forth across a large map and get anything done. I'm more than happy to have Fast Travel in the game as it's a nice alternative to having to run everywhere.

When I first had Oblivion I'd walk or ride pretty much everywhere because I revelled in the scenery, the atmosphere, the journey there simply enhanced my experience. But as time went on and the quests grew more sparse and objectives grew further away from their quest-givers coupled with the enhanced strength of creatures that levelled with me making traversing the landscape dangerous but unexciting (I never really felt powerful till I created my main offensive spell and even then if that was reflected on me it would usually rip me to shreds) the sense of danger is all well and good but when it makes getting anywhere a hassle rather than a thrill the fun is just sapped right out of the game. I adored exploration originally but in my level 30+ days I just didn't have the patience. And these days I simply don't have the time to make the large amounts of progress in games I need to review them fairly if I have to travel everywhere manually in such a large world.

Maybe in University I might have the spare time again, but until then I'm sitting firmly in the camp that deems Fast Travel as a requirement, why anyone would want it removed is beyond me, so long as Bethesda put in the alternate transport methods explorers want then what's the harm?

I will never understand the raving lunatics that are constantly screaming for Fast Travel to be removed with their only viable argument for it being; it breaks their immersion because they can't use many alternative forms of transportation and somehow, some grand divine will is apparently forcing them to use the feature and wreck their experience even then not fast travelling is as simple as just opting to bloody walk there. More importantly, as wonderful as Oblivion's world was it still had such a cut and paste landscape that alternative transport really wouldn't have changed that much, I can only run through forest upon forest upon forest for so long before I click the map button and just port to where I want to go. If Skyrim's map feels unique or diverse then I'd be willing for Fast Travel to be removed as at least then the game probably won't get tedious without it.

To summarise: Yes I'd like to see both Fast Travel and alternative transport features in the game as when I actually have the time I do enjoy roaming the land.
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ZANEY82
 
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Post » Sat Aug 21, 2010 11:04 am

I'm also fine with option 2, but fast travel has been confirmed, so it's not realistic.


I think it's definitely realistic for Bethesda to make it optional by a setting. It's basically just one simple setting. Bethesda are good programmers. I bet they could add it, quite easily, as a setting on an afternoon :)
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Daniel Lozano
 
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Post » Sat Aug 21, 2010 12:54 am

Yeah sorry, I don't know why I just skipped down to your proposal instead of reading the rest. :facepalm:

Edit: Anyway, either option one or two is fine with me.
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marie breen
 
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Post » Sat Aug 21, 2010 2:05 pm

They should simply include both, personally I don't know how some people find the time in the day to run back and forth across a large map and get anything done. I'm more than happy to have Fast Travel in the game as it's a nice alternative to having to run everywhere.

When I first had Oblivion I'd walk or ride pretty much everywhere because I revelled in the scenery, the atmosphere, the journey there simply enhanced my experience. But as time went on and the quests grew more sparse and objectives grew further away from their quest-givers coupled with the enhanced strength of creatures that levelled with me making traversing the landscape dangerous but unexciting (I never really felt powerful till I created my main offensive spell and even then if that was reflected on me it would usually rip me to shreds) the sense of danger is all well and good but when it makes getting anywhere a hassle rather than a thrill the fun is just sapped right out of the game. I adored exploration originally but in my level 30+ days I just didn't have the patience. And these days I simply don't have the time to make the large amounts of progress in games I need to review them fairly if I have to travel everywhere manually in such a large world.

Maybe in University I might have the spare time again, but until then I'm sitting firmly in the camp that deems Fast Travel as a requirement, why anyone would want it removed is beyond me, so long as Bethesda put in the alternate transport methods explorers want then what's the harm?

I will never understand the raving lunatics that are constantly screaming for Fast Travel to be removed with their only viable argument for it being; it breaks their immersion because they can't use many alternative forms of transportation and somehow, some grand divine will is apparently forcing them to use the feature and wreck their experience even then not fast travelling is as simple as just opting to bloody walk there. More importantly, as wonderful as Oblivion's world was it still had such a cut and paste landscape that alternative transport really wouldn't have changed that much, I can only run through forest upon forest upon forest for so long before I click the map button and just port to where I want to go. If Skyrim's map feels unique or diverse then I'd be willing for Fast Travel to be removed as at least then the game probably won't get tedious without it.

To summarise: Yes I'd like to see both Fast Travel and alternative transport features in the game as when I actually have the time I do enjoy roaming the land.

Nobody walked everywhere in the previous elder scrolls games either. We had a a wide array of travel methods from public transport, mages guild teleports, quest related teleports, teleport spells including one where you could set wherever you wanted to teleport to. I'd like to see you fast travel to the bottom of a dungeon like that spell could. Oblivion just wasn't designed for alternate methods so once you stopped fast traveling you were forced to hoof it which everyone on the forums admits is boring.
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Elina
 
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Post » Sat Aug 21, 2010 2:38 pm

I hope they will make it optional and add the (improved)Morrowind system.
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Adriana Lenzo
 
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Post » Sat Aug 21, 2010 8:14 am

I think it's definitely realistic for Bethesda to make it optional by a setting. It's basically just one simple setting. Bethesda are good programmers. I bet they could add it, quite easily, as a setting on an afternoon :)

Oh, I kinda forgot what option 2 was while writing my post, so I thought it was Morrowind's system without another fast travel option. :laugh:

So I don't want option 2 at all. I want travel services a la Morrowind. :P
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Charlotte Buckley
 
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Post » Sat Aug 21, 2010 8:58 am

This 'don't like it, don't use it' mantra is growing old people. If you are unable to post something with a bit more substance or explain your reasoning behind it, please do not post in this thread as it is turning more and more into a flamebait comment.

Thanks.

Personally I wouldn't mind Fast Travel combined with additional Travel Services, because the people that have limited gaming time can get 'straight to the action' if that is their wish. For those that like to approach things from an -in their view- more immersive approach it would be easy enough to implement a form of limited Fast Travel a la Morrowind's travel services and spells as an additional choice where they could get 'close to the action' but still have to walk a little around the countryside to get to their designated location.
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Guinevere Wood
 
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Post » Sat Aug 21, 2010 5:53 am

People will let their love for Morrowind blind them to what's practical, (and what everyone else wants). :rolleyes:

I voted first option, that way everyone's happy.

The people who say fast travel shouldn't even be optional are being laughably unreasonable. But I guess in the world of diehard Morrowind fanatics, its their way or the highway.

And for the record, I LOVE Morrowind, its basically one of my favourite games of all time. But I still have the capacity to enjoy new material without it hampering my love for the game.
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Connie Thomas
 
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Post » Sat Aug 21, 2010 1:01 pm

They should simply include both, personally I don't know how some people find the time in the day to run back and forth across a large map and get anything done. I'm more than happy to have Fast Travel in the game as it's a nice alternative to having to run everywhere.

I will never understand the raving lunatics that are constantly screaming for Fast Travel to be removed with their only viable argument for it being; it breaks their immersion because they can't use many alternative forms of transportation and somehow, some grand divine will is apparently forcing them to use the feature and wreck their experience even then not fast travelling is as simple as just opting to bloody walk there.


Let me state why I want fast travel to be optional by a setting and want a transportation sytem:

1. I like realism. I feel that you should walk/run or use a horse to get somewhere in the wilderness. Between cities I want a transportation system because I believe it would be realistic for cities to have some kind of transportation, especially since there is trading.

2. I like exploring. You get to discover more while you travel. And since Skyrim looks pretty nice, it makes it even more interesting :)

3. You are often forced to travel, experience the environments a lot more. You also meet more people, etc.

4. When you travel to some place, it gets harder. A long journey actually feels like a long joruney. And when you arrive you feel like you've earned it.

A transportation system is also nice, because sometimes it does get a bit ... tiresome. I think a transportation system is more immersive than fast travel, because there's a more logical reason. You have to pay, find someone who can make the travel possible, etc... instead of just clicking on a location on the map and instantly get there.
The only illogical thing about a transportation system like Morrowind is that you still instantly get there once you find that person who make the travel possible and pay that person. Perhaps Bethesda can improve this a little more by actually seeing you being in a boat... traveling. And then, if you get tired of it, just press a certain button and the character would go to sleep and wake up at the final destination :)

This is just, my opinion though, as I said before.
I'm sure there are a lot better ones.
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Christina Trayler
 
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Post » Sat Aug 21, 2010 2:48 am

I'd love a Morrowind style system or at least an Oblivion style system which includes actual disadvantages. Bethesda have 11 months left so it shouldn't be unreasonable to ask them to include it.
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BRAD MONTGOMERY
 
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Post » Sat Aug 21, 2010 5:58 am

As long as there are other methods of transportation I could care less about Fast Travel. Use it or don't, makes no difference to me when I have other ways to get around.
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lauren cleaves
 
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Post » Sat Aug 21, 2010 11:36 am

I'd like optional fast travel, but I don't want it like Morrowind or Oblivion. I wouldn't mind being able to travel to any previously visted place that gets a map marker, but I'd like better simulation of the passage of time. In Oblivion, you instantly teleported, then had time fast-forward. Very unrealistic and problematic. In Skyrim, I'd prefer if it, for instance, traces the path on the map you're taking in a sped-up timescale, with time also passing at an approrpriate speed, with the capability of being interrupted. Also have it so you can choose "reckless" (faster, but more prone to interruptions), or "cautious" (slower, with less of a chance of interuptions).
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Ian White
 
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Post » Sat Aug 21, 2010 12:25 am

I say leave the transportation system to the mods it would be kinda superfluous if Bethesda did it and fast travel, and honestly it isn't that hard to mod, the only real thing a person would be limited in modding is getting a model or 2
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Steven Nicholson
 
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Post » Sat Aug 21, 2010 11:27 am

I say leave the transportation system to the mods it would be kinda superfluous if Bethesda did it and fast travel, and honestly it isn't that hard to mod, the only real thing a person would be limited in modding is getting a model or 2

What about the console users?
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Dagan Wilkin
 
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Post » Sat Aug 21, 2010 8:46 am

My main problem with OB's was that it gave them no reason to make an interesting landscape. As long as the landscape is good, I would not mind taking the walk.
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kat no x
 
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Post » Sat Aug 21, 2010 2:47 pm

What about the console users?

well I guess those would be left out, but really these games were meant for PC so they could be modded
I am just saying that I dont think bethesda would do it because it would seem like a waste of time, I would rather have them focus on something else, like quests or dungeons
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Laura
 
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Post » Sat Aug 21, 2010 10:15 am

I don't think there is going to be a transportation system but what I want with fast travel is that there are NO discovered map markers to begin with, instead of having them spread across the whole province already like for the cities in Oblivion.
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MARLON JOHNSON
 
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Post » Sat Aug 21, 2010 12:51 am

I say leave the transportation system to the mods it would be kinda superfluous if Bethesda did it and fast travel, and honestly it isn't that hard to mod, the only real thing a person would be limited in modding is getting a model or 2


That can be said about almost anything in the game. Eventually, if you follow by that, you'll end up with a game with almost nothing of content.
Also it leaves the console users with nothing then :(

A transportation system isn't too hard to do, which gives Bethesda even more reason to do it (if a lot of people really want it, which I think this poll tends to lean to...).
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ANaIs GRelot
 
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Post » Sat Aug 21, 2010 12:41 am

Fast travel is already optional. You either use it or you don't. Like it is optional to be good or evil, no one is forcing you to do either.
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Leilene Nessel
 
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Post » Sat Aug 21, 2010 3:26 pm

Fast travel in OB wasn't really optional. There was no valid alternative.

Imagine if TES V included a rideable Mega Mutant Deathllama :P
A lot of (extremely irrational, obviously) people think this is an utterly stupid idea, but Bethesda assures them it's completely optional and you can complete the game without ever using it. Sure enough, when the game comes out it turns out you're never truly forced to use the Deathllama.
But players soon encounter this one extremely common enemy which is completely harmless really and takes only about five seconds to kill using the Deathllama's spit cannons. However he's very tenacious otherwise, and takes around an hour, sometimes even more, to beat with anything else.
The enemy is literally everywhere. The game was designed with the player using the Deathllama in mind, so this particular enemy appears in practically every quest. Even when there's no real reason for this enemy to appear he's still there most of the time.

Then how optional is the Deathllama really?
A choice between something you don't like and something you don't want isn't much of a choice at all.

The slow teleport 'fast travel' would be more bearable if the game was designed with the walking player in mind. There's no real reason not to: walking would become a real, non-frustrating alternative to fast travelling while the people using fast travel never notice.
Of course all in all I'd prefer a good transportation system, personally. But I can probably live with just that. With people who'd prefer not to use the system being considered at all.
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ImmaTakeYour
 
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