@Roachor
I like to call them performance supplements.
@Roachor
I like to call them performance supplements.
One of my characters doesn't do drugs for that reason, but that's RP. He's all about clean living, and being upstanding and noble to a fault.
lmao yeah first few games I didn't use any, not really for any reason like that, just didn't need any. This game I'm now trying a few different things and my character is all yelling like a death metal vocalist "[censored] kill!" hah too fun.
Fast travel for me breaks immersion, and it also makes the world feel waaay smaller. VATS unfortunately cannot be avoided because of the locked criticals. In F3 and FNV you could have a critical(luck) build without VATS, because critical hits were random. In FO4 critical hits are locked with VATS. So if you're doing a Gunslinger build, you need to have a high critical character to compensate for the lack of damage the pistols deal.
Shouldn't that be when you get out your Missile Launcher or Fat Man?
I use vat very rarely in this game. I only use it when I in big trouble.
Fast travel? No.
I don't fast travel when I over burden and when my settlements is under attack.
Whether I do drugs or not depends on the character I'm playing.
A dope head can be insane amounts of fun to play.
I use VATS because I like to roleplay. VATS moves the game away from player-skill-based first-person shooter combat mechanics and a bit more towards character-skill-based roleplaying combat mechanics.
Just to be clear, I use fast travel all the time. I was just asking why folks use it/avoid it, and if avoided, how they reconcile VATS with that decision. I'm not judging anything, nor do I have a preference. Some interesting concepts have come up that I hadn't thought of.
I will say though, that freezing time for lockpicks and hacking probably doesn't fit, period. I should be a target for an attack if someone is nearby.
Would've chosen molotovs or the flamer, as in kill it with fire. But they work too.
Well VATS is supposed to be a technology that actually exists in game so technically you're not doing anything that breaks immersion. If the game mechanic should exist in it's current form is an entirely separate discussion.
Probably does some damage itself that it has to heal!
If you started eliminating any unrealistic part of this game, there would literally be nothing left. Just think about it for a second. What part of Fallout 4 is plausible? Maybe that you can grow a potato? I suppose that's one, but they take on average 70 to 120 days to grow.
You make a good point. There are a lot of funky techs in the game, and they all roll into the big gumball that is FO4. Some of the actual mechanics associated with that may or may not be palatable to us.
However, that's not the question I was really asking.
For example, someone mentioned that you lose out on a lot of exploring/action when you Fast Travel. That makes sense to me, logically, and seems like a perfectly good reason to avoid it.
However, what doesn't still make sense to me is when someone avoids FT because it is unrealistic and immersion-breaking. If you deem FT to be unrealistic, then surely VATS and its time-slowing power is unrealistic too. Again, there are some funky techs in the game, but nothing really affects time & space, aside from FT and VATS, so if you dislike one, logically I thought you'd have to dislike the other as well - for the sake of true immersion. (?)
Well, I don't know if what I'm about to say is true or even what is "supposed to be happening" when you use VATS. I don't think it slows down time, it just shows you the player something that happens almost instantly in the in game world in a way that you can interact with. So in my eyes, what happens for us targeting limbs etc over a period of real time, for our PC happens in a split second. If that makes sense
Edit: Think of it like Max Payne bullet time, or the dead eye system in RDR. Time slows for the player, not the character.
Actually, I think that makes perfect sense, but it can also be applied to Fast Travel. Time "jumps ahead" for the player, but the character has "actually" made the journey, and in-game time continues to pass.
So again, the 2 technologies are similar in their core benefit, so I can't figure out why one is immersive, and the other not.
You have a point. Maybe fast travel feels like a sequence break? I guess in the end it comes down to what each individual considers or "feels" is immersion breaking or not.
It's a single player game. Who cares what anyone says on how you play a game? Like really. This is not Diablo 3 where someone uses a modded items and boosts your paragon points 1000 points.
Do what you want, play how you want. Nobody should tell you what you should "feel" when you play a single player game.
I use fast travel and VATS. VATS is no worse than using jet imo. Not to mention my gunslinger is a markman with handguns and I use VATS to show that.
- I rarely fast travel (usually only when I am getting ready to quit the game, as I like to end up in one of my "homes", like Red Rocket or Diamond City).
- I use VATs about half the time
- I don't use drugs, primarily because I don't find I need them, and they are a great source of cash.
Storm
Trying to be realistic in a very unrealistic game is a bit humorous to me, but if it makes you feel better about yourself, well good.
Agree completely. However there are several threads here saying how FT is so immersion-breaking - not from me. I just found it hypocritical, or these players are cherry-picking their logic.
I also agree that you can miss out on a lot of things via FT, so from that perspective I completely get it. However, to hate FT for immersion-breaking, but then being fine with time-stoppage while hacking/lockpicking is an interesting perspective.
Again, I'm not concerned how people play, but was just curious to understand the reasoning behind some of it, that's all.