I didn't use the hardcoe mode example to tell you hard core is awesome - no use trying to discredit my statement by saying it svcks...(although you probably just wanted to tell everyone how much you hated it and now finally got the chance :celebration: ) I used it to provide an example of an instance when Bethesda made a legit on/off button for something that was important in terms of game mechanics. After all, they could have just left it to the players to pretend they are affected by hunger ingame and how much ammo they should realistically be carrying and countdown the seconds they would need for a stimpack to heal them up. They made a legit button for it - no one has to pretend. Not for fast travel.
Did I give you the impression that I thought HC mode was bad? I refuse to play NV without it :lmao:
Why would I try to discredit you of your opinion? I'm trying to understand how time compression so damages the experience for you and others that post dislike for Fast Travel.
Will you tell me your opinion on the difference between Fast Travel and using "T" to wait for the sunrise? (or some other arbitrary number of hours where the PC is assumed to be standing around doing nothing while the clock ticks)
ImmErsion for me is the feeling of being part of what is going on onscreen, you live the experience and it grows on you - not the usual detached feeling one gets when playing pacman or smth like that. The best anology I could come up with is reading a book - you soak up the words and forget the pages are there, your mind starts playing out every word your eyes see.
Pac Man is not an RPG ~and not trying to pull you into the world... But since you bring it up, there is no reason it couldn't be. It gives you control over a vulnerable character. One with a mission, and whose actions do in fact change the game world.
But when he advances a level, its right back like it was
; and as he gets faster, so do his opponents ~such that he never really gets an edge on them.... Rather like Oblivion no?
How fast travel breaks it? The same way other things like massive glitches and and broken quests break it - the unexplained instant teleportation+loading screen immediately tells your brain that it is looking at a computer screen and and this is all just a silly little game that is completely inanimate and...don't make me continue.
As far as I can tell, there is no teleportation in ANY Fallout game (1, 2, 3, or NV) ~unexplained or otherwise. In Fallout 1 it took weeks to travel between some towns. In fact it was initially rather important as one's vault was running out of water and you had to keep an eye on frivolous travel; every trip had to count ~because it
was counting (the days until they started suffering).
Now you would not expect the game to depict weeks of mundane walking for the player to sit through; and it didn't. It depicted the PC's progress on a map ~like with Indiana Jones.
I have to say... that playing Fallout 1 had me feeling more a part of what was going on onscreen than Fallout 3 ever did. IMO Fallout 3 was like playing a treadmill I was role playing, but nothing ever changed (except for set piece events like the Megaton bomb). In Fallout 1 the PC's actions had unmistakable, and sometimes very harsh consequences; and the world was changed. Very few RPGs were as 'immursive' to me as the original Fallout.
I now understand what you were trying to say. You look for a simulated environment with detail enough that it can subvert your sense of reality for a time; make you forget you are playing a game, and be as though you were really in that fictional world on the screen. I'm usually unconcerned with that. I'm more interested in roleplaying the PC and have no interest in forgetting that it is a game. To me, "Immursion" is a believable ~I should say a "plausible" world within its context. My interest is in extrapolating what the personality of the PC would choose to do in the various situations they might be exposed to in that world ~
their world. Whether they are honest or not, whether they would choose to say "no" to shady profit on ethical grounds alone ~or would they steal a thing that others depended on, and take it for their own selfish needs and reasons. I can do that with a decent text based RPG (as I assume you know, having accurately described what its like to read a good novel). When I use Fast Travel in
any RPG, I take it for granted that the PC traveled the distance from one place to the next in their own time ~regardless of whether it was instantaneous to me. Hours pass in the game. :shrug: This does not break 'immursion' for me; whether its a first person, third person, Isometric, of even text based RPG.