The consequences of click-on-map Fast Travel system are a worse, less immersive game.
Yes, it may satisfy some of the kids with lower attention spans, but as far as I'm concerned it introduces a major flaw into the game for no real reason. Many of you simply say "Oh it's okay. The people who want it can use it, and those who dislike it don't have to use it". Well that's not okay, because of course if they're implementing fast travel, they're expecting people to use it, thus making the game in such a way with fast travel in mind. It's utterly stupid. Don't you see that the game will be designed around the fact that it will have fast travel in it, making it have less content? Before, when you had a quest somewhere, you needed to actually, physically GO there, rather than just do a couple clicks and return. Morrowind's travel system was by far the best, most sensible system that could have existed, with a system of Silt Striders, Guild guides, and Gondoliers. I don't know why Bethesda doesn't acknowledge there is a way of having fast travel without making the game a joke, I mean if you need fast travel that badly can you not have Mages guild teleporters, or Mark/Recall ?
Fast travel is not going to be removed, It keeps the action going and is entirely optional. I don't want to get a quest, walk for 20 minutes, then kill the bastard, walk the same path for another 20 minutes and turn in the quest. That would be extremely boring for me. But for the hundredth time, its optional and you can still play the game without using fast travel once.