Fast Travel Consequences

Post » Tue May 17, 2011 8:01 am

i still cant get over people debating this

some complain its unrealistic (in a fantasy rpg where there are dragons, trolls, goblins and around 10 races including beasts) seriously thats a cheap argument.

Admins should really start locking this threads.

It's in the game, there's nothing you can do about it.

dont like it, dont use it.
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Joe Alvarado
 
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Post » Tue May 17, 2011 3:12 pm

Tell you what, you can have your travel network but they have to actually travel so that they aren't sitting there waiting for you because they have no other purpose. They should keep regular schedules and have reasons for delay such as weather. Not so inviting now is it?

For me it would be great! I didn't like either to see the silt striders were there all the time, waiting.
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CORY
 
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Post » Tue May 17, 2011 12:12 am

Yeah, because in real life taxis have regular schedules and will never travel only for you right?.

That's exactly right, they won't travel only for you. They don't exist for you alone and that is why that system in a game is unrealistic. Especially in a game where all the npc's have daily schedules and follow them. So having them there waiting for you always is very immersion breaking(for me) and since we all complained about static npc's in Morrowind Bethesda took out the stationary travel vendors and probably won't be putting them back unless they are dynamic and actually travel around without you and therefor are unavailable at times.
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Jay Baby
 
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Post » Tue May 17, 2011 12:02 am

In red dead redemption, you could travel with coach.
This could work for TES.

you could hop on the cart and point out on the map where you want to go
(restricted for some regions which the coach thinks is too dangerous, and only travel on main roads.)
Pay 20 gold for 1 mile or something.

it would restrict fast travel and also make it more realistic.
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Pumpkin
 
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Post » Tue May 17, 2011 9:58 am

heres a quote for you guys

""So much easier to get around these days. Not like the old days. Too much walking. Of course, nothing stops M'aiq from walking when he wants."" - M'aiq the Liar

get over it

.
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Anthony Rand
 
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Post » Tue May 17, 2011 12:21 am

Didn't play RDR but that system sounds like one I'd like in Skyrim.
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Andrew Tarango
 
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Post » Mon May 16, 2011 11:49 pm

I'm honestly sick of seeing fast travel debates. In every one I say this:

Add a travel network like Morrowind, and make fast travel toggle-able in the options menu. EVERYBODY. WINS.

This
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Richus Dude
 
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Post » Tue May 17, 2011 12:00 pm

I do believe that there should be a fast travel
system.But I also believe that there should be
consequences when you fast travel.Like 50%
of the time you should be attacked by bandits/creatures
or robbed by thieves and when you
get to your location and you'll receive a message that
says you been robbed.Do you think there should
be consequences for using fast travel?

Same thing as sleeping in the wilderness in Morrowind: there's a chance "your sleep got interrupted" which means something attacked you.
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Dalia
 
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Post » Tue May 17, 2011 3:34 pm

Fast travel is not teleportation any more than waiting is time traveling.
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Charles Weber
 
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Post » Tue May 17, 2011 2:09 pm

Fast travel is not teleportation any more than waiting is time traveling.

Nice anology. :clap:
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Chad Holloway
 
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Post » Tue May 17, 2011 3:03 am

i haven't read a tes board in years and this topic is STILL debated? morrowinds was fine. oblivion's was more convenient if a character had an athletics skill i ran everywhere...but if no athletic skill was present fast travel was far less boring than the same tree 4000 times.

in morrowind there was pretty much nothing to see anywhere you went anyway, and anything was better than cliff racers constantly hounding you.

i'm all for either method being used in skyrim...if my ability to fast travel affects some roleplayer that's their problem i have better things to do then fight the same enemies on the same road for an hour because some idiotic quest in one county requires me to complete it on the other side of the country.

i'm happy to pay for travel in game

i'm happy to find travel stations (no silt striders in skyrim though, thats just dumb)

i'm NOT happy for random encounters. unless they're chance to spawn is attached to the difficulty slider...and 0% occurs at the normal difficulty setting. fast travel is a good chance for a bathroom break

i'm not happy at all and simply will not purchase the game if i'm forced to wander the frozen plains of skyrim for the entire title...and bethesda would be fools if they did that.

i would be happy to see mark and recall return. it screws up their quest design though if you can grab the loot and teleport out...just like levitation screwed up the level deign of having players pop back out at the entrance every dungeon.

the thing some of you role players have to realise is you can neglect the fast travel system if it's there....much harder for us to fast travel if it's not included at all. tes has always been about playing the game your way and as such should always be made to include features you can ignore if they don't suit you. i'm hoping the beast legs, spears, medium armour and crossbows return as well.
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Hilm Music
 
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Post » Tue May 17, 2011 2:37 am

the thing some of you role players have to realise is you can neglect the fast travel system if it's there....much harder for us to fast travel if it's not included at all. tes has always been about playing the game your way and as such should always be made to include features you can ignore if they don't suit you.

That's exactly why I want the fast travel to be in the game although I won't use it. I understand why others need it to be there. The only issue I had with oblivion's was my assumption (not necessarily true) that the devs built the entire world with fast travel in mind as a favored mechanics and that was the reason the Morrowind transport was left out. I'd never want fast travel out just because I don't use it, I just want a complementary system included.
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Jordyn Youngman
 
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Post » Tue May 17, 2011 8:08 am

Don't understand who would put up with losing stuff because the computer used a dice roll. Save game. Fast travel. You've been robbed, bandits took 200 coins and that dwarven sword you were going to sell. Reload save. Fast travel. You have arrived without incident.
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priscillaaa
 
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Post » Tue May 17, 2011 6:35 am

Honestly, that system would be annoying for the player. A system like Morrowind as an option would appease everyone.
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Rob Smith
 
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Post » Tue May 17, 2011 9:57 am

[censored] a travel network. It's completely unrealistic. Tell you what, you can have your travel network but they have to actually travel so that they aren't sitting there waiting for you because they have no other purpose. They should keep regular schedules and have reasons for delay such as weather. Not so inviting now is it?

But they'll make a special trip, just for you! Same low price...
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Kevin S
 
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Post » Tue May 17, 2011 5:13 am

Again I'm going to say a throwback to Daggerfall. Which is fast travel like Oblivion, but with options and consequences. You have the option when traveling to camp out, stay at inns, which costs money, but will result in less encounters. You can travel cautiously or recklessly, which again effects encounters and fatigue. You can travel by horse (if you have one) or by foot, which effects how many days it takes to get to intended destination. It counts down the days, and there are almost always encounters. No random robberies. You are pulled out of travel and have to fight.

Daggerfall and Oblivion had fast travel, Morrowind did not.
Remember that Daggerfall had option for fast travel so one version cost some money and was faster, owning a horse also made it faster but does not remembering being attacked while travelling.
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WYatt REed
 
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Post » Tue May 17, 2011 4:21 am

A system like Morrowind as an option would appease everyone.

Not me it wouldn't.
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Rach B
 
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Post » Tue May 17, 2011 11:00 am

I don't think that is a very good
idea becuase I don't want Skyrim
to be like Dragon Age at all.
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Czar Kahchi
 
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Post » Tue May 17, 2011 3:49 am

Again I'm going to say a throwback to Daggerfall. Which is fast travel like Oblivion, but with options and consequences. You have the option when traveling to camp out, stay at inns, which costs money, but will result in less encounters. You can travel cautiously or recklessly, which again effects encounters and fatigue. You can travel by horse (if you have one) or by foot, which effects how many days it takes to get to intended destination. It counts down the days, and there are almost always encounters. No random robberies. You are pulled out of travel and have to fight.


Almost always random encounters? There are NEVER random encounters in Daggerfall when using fast travel.
Busted! :P

I'm all in for a fast travel option with random encounters like in Fallout (1&2), but restricted to the locations you've already visited.
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Samantha Jane Adams
 
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Post » Tue May 17, 2011 3:07 am

[censored] a travel network. It's completely unrealistic. Tell you what, you can have your travel network but they have to actually travel so that they aren't sitting there waiting for you because they have no other purpose. They should keep regular schedules and have reasons for delay such as weather. Not so inviting now is it?


Days? That system in it's entirety is pointless to have because our world space isn't 500m across.

The perfect system for this small of a world space that takes less than a day to cross is fast travel with random encounters. No freaking messages, just a teleport to a location somewhere between point a and point b. Should happen about 1 in 10 times and realism is achieved with no wasted time.


I would assume Skyrim is many miles across, though being representative, it obviously won't be real world miles. That is why it should take days. And I don't mean you sit there and wait while it goes through game time. It counts down the days like resting counts down the hours. That's what it did in Daggerfall. Which meant if you had a quest that had to be done say in three days, if you were going to use fast travel you wouldn't be able to stay in any inns and have to travel recklessly which would result in more encounters.
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GPMG
 
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Post » Tue May 17, 2011 4:13 am

Since this turned in to a debate about Fast Travel and how it should be done instead of the OP about it having consequences for those who use it, I will post the only answer I could think of to solve everyone’s problem from an earlier post I made.

The only way I can see how to cease this argument is to implement Red Dead Redemptions travel system. Have carriages and maybe boats or whatever to ride on in all major cities and in other believable locations, pick your destination (length from point A to B = cost amount), choose to ride and view the scenery or choose sleep (skip the ride), and also have the option to build a campfire anywhere out of harm’s way (away from enemies) to fast travel to a known location, sleep, save the game, and whatever else they want to add for us to do (alchemy, enchantment, repair items, etc.). Of course someone will find a flaw or reason to b**** about it.

Oh and I believe the system constantly moves around weather you are riding on it or not, meaning the coaches weren’t always at the same city all the time but would be on a schedule.
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Horse gal smithe
 
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Post » Tue May 17, 2011 10:44 am

I think there should just be a sensible transport network, instead of the ability to just teleport anywhere. :shrug:


ala morrowind (for the most part)
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Mark
 
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Post » Tue May 17, 2011 1:20 am

People if you don't like fast travel don't use it, stop trying to get rid of it; I've had enough of these fast travel threads. :facepalm:
Does nobody realise it was optional to use FT in Oblivion!?

EDIT: Why does everyone continuously love morrowind like it was the only good game Bethesda made!?
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Shelby McDonald
 
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Post » Tue May 17, 2011 1:01 pm

The consequences of click-on-map Fast Travel system are a worse, less immersive game.

Yes, it may satisfy some of the kids with lower attention spans, but as far as I'm concerned it introduces a major flaw into the game for no real reason. Many of you simply say "Oh it's okay. The people who want it can use it, and those who dislike it don't have to use it". Well that's not okay, because of course if they're implementing fast travel, they're expecting people to use it, thus making the game in such a way with fast travel in mind. It's utterly stupid. Don't you see that the game will be designed around the fact that it will have fast travel in it, making it have less content? Before, when you had a quest somewhere, you needed to actually, physically GO there, rather than just do a couple clicks and return. Morrowind's travel system was by far the best, most sensible system that could have existed, with a system of Silt Striders, Guild guides, and Gondoliers. I don't know why Bethesda doesn't acknowledge there is a way of having fast travel without making the game a joke, I mean if you need fast travel that badly can you not have Mages guild teleporters, or Mark/Recall ?


Fast travel is not going to be removed, It keeps the action going and is entirely optional. I don't want to get a quest, walk for 20 minutes, then kill the bastard, walk the same path for another 20 minutes and turn in the quest. That would be extremely boring for me. But for the hundredth time, its optional and you can still play the game without using fast travel once.
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Matthew Warren
 
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Post » Tue May 17, 2011 7:43 am

I'm honestly sick of seeing fast travel debates. In every one I say this:

Add a travel network like Morrowind, and make fast travel toggle-able in the options menu. EVERYBODY. WINS.


This! A thousand times, this!

Map-click insta-travel: optional. Morrowind-style: there to use for everyone if they choose it. I don't understand what the obstacle to this is, personally. :(
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Natalie J Webster
 
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