I'm sure there'll be mods that remove fast travel markers for those that don't want them. Heck I have one in Fallout New Vegas.
I'm sure there'll be mods that remove fast travel markers for those that don't want them. Heck I have one in Fallout New Vegas.
OP, there are people out there whose gaming time is limited due to RL reasons, so any means that cuts down on non-essential things, like walking between two known locations, is most welcome.
Who said you are forced to fast travel? Did you read the OP? I'd prefer fast travel to be limited to vertibird transport (almost like flight paths in WoW).
if you don't like it, don't use it.
why should anyone have to suffer misssing something just because you don't like it ?
that's too much egotism right there.
oh, and while the first thing I ever do in a BGS game is to choose a random directon right when I get out of the vault / dungeon, and start exploring whatever I find that way, having to travel through the same valley and bridge for the 99999th time is tedious and boring.
See attached post and read the whole thread before expressing your opinion. The issue isnt about choosing whether or not to use FT, its about how it affects gameplay.
It does affect gameplay, but it on a whole make the game more approachable...
Not all gamers are "hardcoe"... Some (if not a sizable portion) of them are "casuals" who also have different activities aside from gaming and immersing themselves in the game world. Fast travel is meant for them to save time on gaming...
Immersion is one thing, but forcing other people who doesn't want to immerse themselves to be robbed of this time-efficient feature is selfish, no?
Besides, however immersive it is, it is annoying to encounter a sudden Deathclaw ambush on your way back to the settlement after a tiresome raid on a raider stronghold ._.
Allowing fast travel doesn't limit anything. It gives you an option to quickly get from one point to the next. I'm not going to traverse the map from end to end just to get back to home. It is optional, you don't like it... that's all well and good and your choice to use it or not... but others do use it. It should remain in the game as an option. How does it limit exploring, when you have to actually discover locations in order to fast travel to them?
If you want to engage in a thoughtful discussion about the ways in which fast travel affects gameplay then you should rewrite your opening post to reflect that. As it stands now your opening post amounts to: "I don't like fast travel and I don't want anybody else to have it either."
There was fast travel in Dying Light. I used it several times when I played co-op.
Although I do hope the fast travel in Fallout 4 is via vertibird.
I might have been wrongly remembering actually. I just looked it up and no one seems to know about it. I'm going to boot it up just to look.
Yeah my mistake: I just went back and could only fast travel between like.. 3 points. I coulda sworn we fast traveled between safe houses. Ah well, sorry for the confusion.
There was only FT between the two main maps, not to the extent we are used to in BGS titles.
I like the idea of transport to major cities. IRL I can pass out on a plane and viola.. Fast Travel. But in NV I could point and click to any discovered location and didn't care as much for that.
"Don't like it? Don't use it!"
I tell myself I won't use it every time but have horrible self-discipline. I hope that there is limited or no fast travel for the hardcoe mode.. Either way.. Mods on console! Wooooh!
I understand the purpose of fast travel. Again, I'm not asking BGS to force us to run everywhere to complete every single task. In my OP I say I prefer FT by vertibird (which could be similar to the flight path system in Vanilla WoW).
Secondly, time is what you make of it. Whats the point of rushing through a game? Is that fun for people? I prefer quality over quantity in my life. Even if you have little time to spare, the flightpoint method of FT would hypothetically only add minutes to your gameplay time.
Refer to my other answer and previous posts on this. Vertibird... cacawww!
This isnt a complaint about being forced to use FT. I think the best way to appease both types of players is to have FT that doesnt "warp" you around the map, its jarring.
Are you really telling me to keep my opinions to myself? How puerile...They tell me opinions are like a-holes, everyone has one. That includes you budday... unless you have one of those colostomy bags then that would make you a double a-hole, I guess?
If you want to continue engaging in a thoughtful discussion you could could post something less hypocritical. The irony.
i remember morarwind no fast travel it was down right terebal fast travel doesent make the woreld worse off in morawind i just stayed on the left side of the map as much as posebal the midel and right i barley went to so it realy hurt my exsplorason of the game thats probebly why i dont have the same amount of time in it as i do in skyrim obliveyan fallout nv and 3 so if they did remove it id probebly be forced to play less and start to lose interest in the game sereys + vertibirds are gona be high tir stuff mybe only if u join the bos so i dout that virtebirds will be the new fast travel beth loves us to much to punesh us by removing fast travel i say that becose blizz just seems to hate us fans
Morrowind had siltstrider FT to cities/towns which was a good balance, in my opinion.
...for you. If you check out any of the "immersion" threads, you'll see that different people experience this vaguely-defined "immersion" thing in different ways. So just because FT "ruins immersion" for you, doesn't mean it does for the other guy.
(And again, I have to ask - if FT is such a terrible thing to you, and ruins your immersion/etc...... why do you need an option to "turn it off permanently?" Is it really that easy to accidentally fast travel without meaning to?)
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re: Morrowind.... actually, when you think about it, Morrowind had the most Fast Travel options of all. You had the Silt Striders right from the start (like the wagons in Skyrim).
But beyond that - Oblivion/Fallout 3/Skyrim, you can only FT in the open world and you can only FT to a map location. Morrowind - you can Mark anywhere you happen to be (even deep in a dungeon), Intervention to the nearest town/temple, Strider to whichever town you need to go to, shop/drop off loot/etc, and then Recall. Right back down to the bottom of a dungeon. And you can get those abilities as scrolls, potions, amulets, or learned spells. There's also those old ruins with the teleporters in them. The only slight limiting factor is that it'll take you a couple levels to earn the gold to buy your first few scrolls. Beyond that, the sky's the limit. Bounce all over the place!
in the citys thats why i stayed to the left of the map they had good infustrascure it limeted exsplorason of more rural areyas i realy wanted to join house telvony but i just wasent up for that becose of ther land so i userely did rederon
Im curious to see what everyones preferred method of transport/travel would be in F4. Anyone think I should make a new post with a poll?
I'd rather have them give us fast travel-like options that have a cost, like Silt Striders and take out Fast Travel. My travel on foot the first time from Balmora to Gnisis was one of the most entertaining and immersive game experiences ever.