Ditto.
FT is never going away.In TES 22 and FO18 I wil bet this will still be a topic.
If you want more organic methods included ask for that.
If you want FT as it is removed give up you have lost that battle.
I have a different view of things. Losing fast travel would break immersion more than having it. After walking literally hundreds of miles back and forth across the wasteland, you're going to start screaming to the heavens, "Why has nobody in this godforsaken wasteland raised a [expletive] horse or built a [expletive] dirt bike!? It's been 200 [expletive] years! We have [expletive] nuclear helicopters and airships, and I'm mowing down raiders with a fully-automatic laser rifle while wearing a robot exoskeleton!". Fast travel is a far simpler mechanic that gets you where you want to be without implementing something entirely new to make up for the ludicrous lack of readily available, functional vehicles after 200 years of recovery.
Note that it looked a bit like you can call down birds, not only at carriage points but at any suitable locations.
However calling vertibirds will might be restricted to players pretty deep into main of faction quest, you are involved in an critical operation giving you this privilege. Afterwards you have high enough position to keep it.
Is that how it's seen?
I refuse to play if it's not included. If I have to slog back and forth past places I've already been, and through places I don't want to bother with, then the game will have become a chore. I do hope that they finally include reasonable support for en-route ambushes and dynamic obstacles though; and both positive and negatives of these... bad sights and beneficial ones.
All previous Fallout titles supported an abstracted map travel, and accounted for travel time, but FO3 [] ignored any consequence of time passing, aside from the angle of the Sun; that's got to have changed with FO4 I hope... but probably not, seeing as the PC's own backstory is the ultimate urgent mission where they show up years late, just in time to begin.
Witcher 3's Fast Travel system is perfect, you have to use signposts and can travel between the signposts, if your on a ship you can immediately fast travel to a harbor.
I see Fast Travel being the same as previous games which isn't terrible.
You clearly stated that you hope the option of fast travel does not exist. It was the first statement in your post. You also commented on a game that forced you to not fast travel and that was a "breath of fresh air".
You don't like fast travel. You don't like it being optional. You don't even like the suggestion to not use it since it is optional. I may be misreading this but it all sounds like, "I don't like fast travel, but if it is an option I lack the will power to not fast travel, so please remove it from the game."
"Personally, I would prefer if the only mode of "fast travel" is via vertibird."
This is a quote from my OP. Again, I would prefer a method that meets in the middle. I never ASK for FT it to be removed, only that I would prefer it to be altered to a flight point method.
By the way, when you pretend to interpret other people (in your case, incorrectly) you should use single quotes, not double.
No thanks, I have a job and a life outside of gaming, so I'd like the option to be able to play the game without being forced to slog across the map time and again.
Don't like it, don't use it, don't try and have the option taken away from those who do please.
I hope Fast Travel will get replaced by working vehicles...
For longer answer :
http://www.gamesas.com/topic/1501764-fast-travel-in-continuous-gameworld/
Morrowind was just in-game travel; boats and silt-striders which was perfect for me. Skyrim had a limited carriage service which I used instead of the map based option because it's more fun. I used mods to expand the service a little and it worked out well, I never had to touch the map based warping.
As long as it's not like Oblivion or Fallout 3/New Vegas where the ONLY option is to map-warp then I'm happy. I don't mind what in world system is used: static points to travel between, vehicle transportation, etc, but anything is better than just clicking on the map and appearing.
I always use FT when I hit my encumbrance limit. I hate having to leave items behind me and would rather FT to my house or store before the battle.
Vertibird is a neat idea but it would not always suit the role play of each character I play, so I do not see that as the only solution.
I would vote to have both. FT and vertibird. Which is probably how it will end up.
Or vertibird and a collection of other means of transportations, owned vehicles, public transportations, caravans etc...
Beside the RP thing, vertibird should be a mid-game/end-game feature, with other stuff used in the meantime.
Complaining about optional features wrecking immersion/playability has always confused the [censored] right off of me.