Fast Travel in Fallout 4?

Post » Fri Nov 27, 2015 6:28 pm

I hope this option doesnt exist. It really kills the immersion when you can just warp from one town to another (as in some Elder Scrolls games). The last open world game I played was Dying Light and it was truly a breath of fresh air being forced to trek through the environment in order to get from point A to point B. Personally, I would prefer if the only mode of "fast travel" is via vertibird.

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saxon
 
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Post » Fri Nov 27, 2015 4:01 pm

I think options are a great thing. I never use fast travel myself. But I'm happy it's in the games for those who want to use it.

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rebecca moody
 
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Post » Fri Nov 27, 2015 3:47 pm

if u dont want to fast travel then dont use it but why tray and remove it for the peopel who want it its a good thing to have it cuts travel time down

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Megan Stabler
 
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Post » Fri Nov 27, 2015 9:37 am

You can always mod it away. There are "no fast travel" mods for FO3, NV, and Skyrim, I'm sure there will be one for FO4.

FWIW, I generally use one myself, especially in Skyrim, as I like travelling.

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Tyler F
 
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Post » Fri Nov 27, 2015 5:52 pm

What in the world... if you don't like fast travel. Don't use it. You're not forced into using a shotgun if you have your bareknuckle.
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Bloomer
 
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Post » Sat Nov 28, 2015 12:44 am

I dont like VATS, should that then be removed too just because "I" dont like it? Leave FT in for those who dont want to chuck it across the wastes, those who dont want it, won't use it.

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michael flanigan
 
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Post » Fri Nov 27, 2015 9:56 am

As if you were forced to fast travel...

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Tammie Flint
 
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Post » Sat Nov 28, 2015 12:04 am

Fast travel i like it but if people don't like it atleast be able to turn off or a game mode that turn it off

like new vegas that you needed to eat,drink and sleep

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adame
 
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Post » Fri Nov 27, 2015 10:20 am

I use a lot.

I hope this feature returns.
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Mark Churchman
 
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Post » Fri Nov 27, 2015 9:26 pm

I very rarely use FT because, as you say, it takes away from immersion. But it's nice to have an option. Like in Lonesome Road for NV. I'd use FT for travelling back and forth to the commissary to make a pile of caps.

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Bird
 
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Post » Fri Nov 27, 2015 11:11 am

I prefer having some form of fast travel in my games - now that I have a wife, a kid, and a full time job I just don't have time to spend an entire gaming session just walking from point A to point B. The first time out is one thing, but you can only travel between two fully-explored areas so many times before I start to find it redundant.

I much prefer game designs where fast travel is free and provided for you no-muss, but where there are definite incentive for trekking on foot. I still think Red Dead Redemption hit the nail on the head with this one:

Firstly, that game provided you with the option to fast travel anywhere at all so long as you could find a flat space to "set up camp." On top of that, there were two other methods of fast traveling by either carriage or train. The nice thing I liked about those modes of transportation was that you could "warp" to your destination at will, or also just sit back and enjoy the sights as the journey was made in real time (often with various camera angles to choose from.)

And of course having a horse helped to bridge the distance between areas.

But I think just as important as all of that was how the game design encouraged physically walking (or riding) between places. You had random encounters that would pop up, and tons of collectible missions where it tended to be more efficient to find those flowers and hunt those animals while you were on the way to somewhere else. I found in that game I very rarely made use of fast travel - there was just always some incentive to travel in-game.

I really think the "answer" to the age-old fast travel debate is to make sure you're not punishing players for using that mechanic (I don't think there's any need to restrict free-form fast-travel or charge resources to make use of it,) and more to focus on giving players ample incentive not to use fast travel.

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KIng James
 
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Post » Fri Nov 27, 2015 7:58 pm

Well, there can be a slight effect of fast travel, if you have cases where the devs (knowing FT exists) make a quest that runs you back and forth across huge distances for little reward.

On the other hand, I'd imagine that the uber-immersion folks wouldn't mind all that walking. :tongue:

(additionally, Beth seems to be aware of the desire to avoid FT, given the presence of the travel wagons in Skyrim. Maybe the Brahmin caravans will let you tag along with them to other cities.....)

----

Beyond that though.... I don't understand the need to have it "disabled by an option". It constantly amazes me that people who dislike FT so much, would need to have an external crutch to keep them from using it. Don't like it, don't click it.

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Dezzeh
 
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Post » Sat Nov 28, 2015 12:10 am

As you say yourself, fast travel is an option.

If you don't like it, if it breaks your sense of disbelief, then opt out and don't use it?

Much rather then having people force their favorite play-style on other, I'd have many option to tailor my play-style as I like it. More is better, if you just have the willpower to stick to your own choices.

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Chloe Botham
 
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Post » Fri Nov 27, 2015 9:05 pm

Since its a appreciated feature Im sure its in, but for those who dont like it the vertibird will be a welcomed alternative.
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kirsty joanne hines
 
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Post » Fri Nov 27, 2015 3:20 pm

Of course no one is being forced to use it, you clearly misunderstand the post. When you build a game with the option to fast travel you shrink the environment, the exploration, and the way the player would normally traverse the landscape.

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Céline Rémy
 
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Post » Fri Nov 27, 2015 10:07 am

I used fast travel some in Skyrim, mostly going from the collage as it lacked carriage, some mod added more and an drop box function like in NV so I did not need anymore.

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Jennifer Rose
 
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Post » Fri Nov 27, 2015 1:15 pm

I've always loved how FT enables my exploration. See, I'm also a massive loot hoarder, who likes to look under every rock/in every box/in every cave for More Stuff. If I weren't able to FT back to my house to drop off things, and then back to the point where I was, I would be spending a vast % of my game time just doing "walk back through totally-cleared areas to drop off loot, walk back through totally-cleared areas to go back to exploring". After several (increasingly-long) repetitions of the same basic, empty path, I'd probably get incredibly burnt out on it. And start just rushing through stuff as fast as possible. Instead of taking my time and exploring. And that would be sad. :cryvaultboy:

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Lou
 
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Post » Fri Nov 27, 2015 10:13 am


But shouldnt that be up to the player if they wanted to do that or not? Plus more often then not people use FT to go back to areas already fully explored, so ya honestly dont miss much.
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Siidney
 
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Post » Fri Nov 27, 2015 11:13 pm

Im excited about the new crafting system as this will allow players to turn all that clutter into something useful. More time exploring and less time unloading gear :banana:

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SamanthaLove
 
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Post » Fri Nov 27, 2015 10:01 pm

True! Now I'll have to pick up Even More Stuff! :D

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Emma louise Wendelk
 
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Post » Fri Nov 27, 2015 7:32 pm

No :D

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Manny(BAKE)
 
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Post » Fri Nov 27, 2015 2:22 pm

a open woreld game needs fast travel who would want to walk every wher u would get burned out way to fast

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Elizabeth Davis
 
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Post » Fri Nov 27, 2015 6:05 pm

This is another way to look at it, it was places I never visited in Morrowind simply as I found an cave returning from an quest but was full of loot and low on potions and arrows so I teleported out, going back would take 10 minutes if i even found it again and I had other things to do.

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cassy
 
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Post » Fri Nov 27, 2015 9:21 pm

Yeah, in RDR I only uses the horse, because:

1) the game has so many random encounters
2) my black stalion is so good looking to not use it
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An Lor
 
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Post » Fri Nov 27, 2015 2:20 pm

No fast travel because it DOES ruin immersion. Vertibird is the path I think they are going thankfully so :D (I wouldn't mind an option to turn it off and make it so it stays off perm on this mode and there is nothing you can do but restart)

Yan L: You don't use fast travel in RDR because it takes like 5 minutes just to get through all the fast travel menus

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April D. F
 
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