Fast-Travel Idea

Post » Fri Mar 04, 2011 12:40 am

What I would like:
Fast Travel, except you watch your character move around, basically its the same thing as doing it yourself, but if you are too lazy/tired/bored, and want to see the environment. Also, you would be able to re-take control instantly at any time. It'd be cool if it were like a time-lapse - you watch your character from a cinematic view and you can slow down or speed up the action to see something and also take control at any given time. Random encounter automatically pause the game.

I would personally like the ability of pointing and clicking, then you wait in the cinematic view like I described above, OR (as in you choose which way you would like to in the options or just choose to not do 1 or the other) you pay a service and still watch a cinematic view again, except from what you are on/riding.
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Thu Mar 03, 2011 12:49 pm

No thanks. It would be so much easier to just give us fast travel from Oblivion and the travel systems like Morrowind.
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Thu Mar 03, 2011 7:43 pm

No thanks. It would be so much easier to just give us fast travel from Oblivion and the travel systems like Morrowind.

Agreed. I want both so that early in the game i can travel around immersively(not a word) and later when that gets monotonous i can use fast travel.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Thu Mar 03, 2011 7:47 pm

If you have both, no-one will ever pay for fast travel. You could literally stand next to the boat captain, or coach driver, or guide guide or whatever, then just teleport by the map. Service fast travel would have to have some perk to it (or map travel have cons, but I prefer having a perk to using something, to a con to using something else) or it would just be redundant.

Personally, I'd love to just go back to solely paid-services, so long as there was a comprehensive network infrastructure of transport going all over Skyrim. So you could still instantly get from one side of the map to the other, but you might have to take five connecting services, and pay a little gold. It just seems to give a little more immersion to me, at little to no cost to functionality or practicality (so long as it is done right). It would require for people to actually plan their journeys, and maybe even get to know the land.
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Thu Mar 03, 2011 12:32 pm

The main point of this topic is because I wanted to fast travel, but have it in a way where you can see where you went. Maybe the paying services actually move you, not load you to the other area instantly.
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Thu Mar 03, 2011 10:27 pm

This isn't exactly new.

Other people have stated to want to use an RDR/GTA lV fast travel system.


But I do agree with this idea.
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Thu Mar 03, 2011 3:39 pm

As long its optional AND can be disabled at game start i don t care.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Thu Mar 03, 2011 4:38 pm

I'm fine with a Morrowind style fast travel system.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Fri Mar 04, 2011 12:53 am

My idea:
1) There are MW style paid transportation services
2) Oblivion style mounts (but hopefully with more variety)
3) Fast travel through your mount. The way this works is you can only travel to inns, towns, and cities, and based on how far you go there is a cooldown (mount needs to rest). You can still ride the mount while it is "resting" but you can't fast travel.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Thu Mar 03, 2011 2:53 pm

My ideas:
1) Rockstar incorporates 1st person view and the 1st person immersion from Farcry2 (like when healing and repairing).
2) Rockstar incorporates role playing elements (character development, back to the roots of what roleplaying once was), even dice rolling your character.
3) Rockstar supports the PC platform and heavy modding support.
4) Rockstar to never listen to "fans on a time schedule that prevents them from playing the game".
5) Rockstar writes a solid fantasy based lore that is big enough to stand the test of time, and support several games (like Tamriel / Nirn).

I don't play RDR myself for reasons mentioned above, but by what I see in videos it seems a whole lot more suitable for the utter joy of pure exploration.

If Bethesda again incorporates free, no risk, exploitable Oblivion fast travel that so many wants, then there is nothing more left of this game than being a fully action based lore driven system with no more elements of exploration (dungeon hopping != exploration), role playing, and journeys (ok, both Rockstar and Bethesdag maps, incl Daggerfall, are still too small to really support the concept of journeys), suited more for the busy gamer who wants to run through ten games a month than the role player who enjoys that games can last pretty much forever. There are interesting game concepts and mechanics that simply cannot be incorporated in a game based on OBs fast travel. Lack of such an important aspect from this kind of game is like removing dice from yahtzee or or blocks from tetris.

If Bethesda listens to the fans of current fast travel (which seems to be the case), and Rockstar changed into even better (I'm saying they have already started) role playing, then Bethesda would get some SERIOUS competition.

Just saying...
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am


Return to V - Skyrim