» Thu Mar 03, 2011 2:53 pm
My ideas:
1) Rockstar incorporates 1st person view and the 1st person immersion from Farcry2 (like when healing and repairing).
2) Rockstar incorporates role playing elements (character development, back to the roots of what roleplaying once was), even dice rolling your character.
3) Rockstar supports the PC platform and heavy modding support.
4) Rockstar to never listen to "fans on a time schedule that prevents them from playing the game".
5) Rockstar writes a solid fantasy based lore that is big enough to stand the test of time, and support several games (like Tamriel / Nirn).
I don't play RDR myself for reasons mentioned above, but by what I see in videos it seems a whole lot more suitable for the utter joy of pure exploration.
If Bethesda again incorporates free, no risk, exploitable Oblivion fast travel that so many wants, then there is nothing more left of this game than being a fully action based lore driven system with no more elements of exploration (dungeon hopping != exploration), role playing, and journeys (ok, both Rockstar and Bethesdag maps, incl Daggerfall, are still too small to really support the concept of journeys), suited more for the busy gamer who wants to run through ten games a month than the role player who enjoys that games can last pretty much forever. There are interesting game concepts and mechanics that simply cannot be incorporated in a game based on OBs fast travel. Lack of such an important aspect from this kind of game is like removing dice from yahtzee or or blocks from tetris.
If Bethesda listens to the fans of current fast travel (which seems to be the case), and Rockstar changed into even better (I'm saying they have already started) role playing, then Bethesda would get some SERIOUS competition.
Just saying...