I always get a chuckle out of how MW fast travel was more immersive.You can simulate traveling by boat,giant lever controlled fleas,but if you try to simulate,get this, walking U have broken my imurshun.
I am not against a MW travel system,if done right.The silt striders while adding to the ambiance were fairly useless.Mark/Recall was excellent,esp. considering the shortcomings of the other forms of travel,
Boats you really cant do those wrong,Teleport was useful for getting to mages guilds and little more,saved a few minutes over silt striders.One I liked was the Propylon chambers finding the control rods was an excellent quest of sorts,even still IMO you should have been able to go to any chamber you had a control rod for.
Keep the current method and add to it with travel services.
First part of the comment makes me stomp kittens, but other part saves them.
I am more a fan of Oblivion's style of fast travel but there is an improvement that could be made to it. Oblivion (and fallout 3) as far as I could tell when fast traveling, it figured out the relative distance between where you are and where you are going, and moved you A to B, time was changed based only on the distance it toke no other factors into consideration. What I'd rather see is that instead of the character going in this straight line approach, if in Skyrim it figures out the fastest route based on a road map and then there is a chance (based on the road(s) and the distance) that you get interrupted during traveling. By wild animals, bandits (even possibly bandit ambushes), highwaymen, guards(if you have a bounty) or other things. One other thing is to limit the fast traveling to a region. So you can only fast travel in the region you are. You either manually have to cross the border (perhaps have tolls on the roads) or you have to go to the local magic hall to get a teleport... maybe.
Edit: fixed some broken english.
This is true.
If they plan to keep something more Oblivion-like, they should put some colors on it so it doesn't look like teleportation, but actual traveling.
I wouldn't mind if they make a system with both Morrowind and Oblivon style FT.
Hmmm.. actually, I have an idea (hopefully good one).
I'll work on it some more and post it in my own thread when I'm done with it.
Can someone explain that how that system actually worked since I didn't play Daggerfall.
Am really interested actually.
I'm surprised that more people voted for Morrowind's style--I hated it, personally. It was not fun having to find a stilt and pay to hitch a ride, when money could be scarce, and it was often necessary for me just to walk....
Now comments like these make me stomp kittens starting from tip of the tail and working (very) slowly towards their cute little heads.