Fast travel: Morrowind, Oblivion, or something else?

Post » Fri May 13, 2011 6:54 am

Morrowind style, I have to admit I don't own MW (though I played bits of it)and it's by far the ebst travelling system.
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gary lee
 
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Post » Fri May 13, 2011 7:17 am

This argument pops up way too often. Every time it does I die a little inside.

I was only having a giraffe. :P

Anyway, since our collective idiocity has closed my other thread, I'll post my suggestion here :P

Fast travel should go back to Morrowind's method. We should use boats, carriages, payed for teleportation, or whatever is native to the province. This should be accompanied with a teleportation spell. The player can use this spell to immediatly teleport to any previously found location on the map. This would be like the system in Oblivion and Fallout. The spell would be roughly a Mark/Recall level Mysticism spell. It would be made available in scroll/potion form, in bulk, in almost every town, for those who aren't magically adept. This allows a player to get around the province quicker, and get straight to the action. The scrolls would cost a few gold (50-100 gold each), just to have that "I don't want to waste my money" feel to it. Makes it less addictive.

I've been suggesting this for a long time, and it's always fine with everyone. Occasionally someone makes up silly excuses, because they assume that the game they play has no faults whatsoever, but generally, it's always been fine.
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Dustin Brown
 
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Post » Fri May 13, 2011 12:28 pm

Personally, I think if TES V is to be set in Skyrim, then there should be hardly any transportation that you can simply pay for like a cab. Nords are the kind of guys who'd say "Transportation? That's for wussies. Gimme enough mead and I'll walk the distance through the darkest night and the coldest blizzard."

If anything, you should be able to buy your personal carriage, but you'd lose disposition among the Nords and be called something like a "cosmopolitan cry-baby".
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Joey Avelar
 
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Post » Fri May 13, 2011 7:20 am

Personally, I think if TES V is to be set in Skyrim, then there should be hardly any transportation that you can simply pay for like a cab. Nords are the kind of guys who'd say "Transportation? That's for wussies. Gimme enough mead and I'll walk the distance through the darkest night and the coldest blizzard."

If anything, you should be able to buy your personal carriage, but you'd lose disposition among the Nords and be called something like a "cosmopolitan cry-baby".


That would be kind o' tight :P but I don't care I'd still pay for transportation and then prove those Nords who was the cry baby :bolt:
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Brian Newman
 
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Post » Fri May 13, 2011 6:26 pm

Red Dead Redemption's system.

Having systems like stage coaches and trains that can be used as either quicker travel in real time, or choose to "take a nap until you reach your destination" to fast travel instantaneously.

Obviously, pick transportation options that fit the setting, but it's nice to have the option to travel instantly, or have the more scenic real time option.
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JLG
 
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Post » Fri May 13, 2011 2:01 pm

RDR actually did it quite well, yeah.

I personally feel that if there's going to be Oblivion-style fast travel (which I imagine there will be), I think it would be better if they did not only Daggerfall's system, but Daggerfall's planned system. In addition to what was listed above, Daggerfall was also initially going to have the option of stopping whenever you find something interesting.
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-__^
 
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Post » Fri May 13, 2011 8:38 pm

I personally feel that if there's going to be Oblivion-style fast travel (which I imagine there will be), I think it would be better if they did not only Daggerfall's system, but Daggerfall's planned system. In addition to what was listed above, Daggerfall was also initially going to have the option of stopping whenever you find something interesting.

What does that mean, "stopping if you find something interesting"? And how would that work?

Wouldn't want Red Dead Redemption's system, by the way. It's just not something I want to see in an RPG, even though I do like it in RDR and GTA 4. :shrug: Not quite sure why that is.
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Jeff Tingler
 
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Post » Fri May 13, 2011 6:31 am

What does that mean, "stopping if you find something interesting"? And how would that work?

Wouldn't want Red Dead Redemption's system, by the way. It's just not something I want to see in an RPG, even though I do like it in RDR and GTA 4. :shrug: Not quite sure why that is.

You see your marker travel along the red line path toward your destination, and every time there's something of interest, it gives you a short blurb of what you see. You choose to: engage, ignore, avoid. If you try to ignore, it might pull you in anyway, like an attack. If you avoid, it adds travel time and depends on your stealth and outdoorsman skill.
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jennie xhx
 
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Post » Fri May 13, 2011 2:53 pm

http://www.gamesas.com/index.php?/topic/1097020-fast-travel/
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quinnnn
 
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Post » Fri May 13, 2011 1:59 pm

First thing's first - Oblivion's system doesn't subtract from immersion. It is optional. If you don't want to fast travel, then walk or take a horse. Or pretend you're teleporting, if that makes you happy. That's what roleplaying is about, after all - adding layers of immersion through the use of imagination. If you're not the roleplaying type, then you probably don't mind fast travel, anyways.

That being said, I could never argue against a game being even more fully-featured. Keep fast travel. Keep mark/recall for the purists, as it oftentimes fills needs that simple fast travel can't (say, you intentionally want to travel back to a location without a map marker). Ultimately, I think this can all be solved by implementing different modes of difficulty. A previously-discussed "hardcoe mode" which forbids fast travel, and the like.

Ultimately, there is a place in TES for fast travel.
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john palmer
 
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Post » Fri May 13, 2011 1:42 pm

Morrowind's fast travel system is comparable to a save-game system where the player is not allowed to save his game unless his character goes to service provider and pays a fee or unless his character casts a save game spell. Although such a system has to do with game design, possibly making a game more interesting or challenging, it has nothing to do with world design or role playing.

Travelling happens within the game world. Sensible pros and cons should apply to any form of travel. Ideally, any rewards or penalties for using a particular mode of transport should be confined within the game world, for there is where the travel takes place. The form of travel chosen, and anything influencing it, should directly affect only the character and his world, not the player. Fast travel, however, is not travel. It is a go-to-the-end-of-the-trip button designed for the player. Whether or not the player can use fast travel should have nothing to do with his character's mode of transportation. The character should not have to pay a fee for the player to use fast travel. The character should not have to pay a fee for the player to save his game. Such rules stem from mistaking interface design for world design.

Fallout and Daggerfall both exhibit an understanding that travel is part of the game world and that fast travel is not. In those games, the player can fast travel even though his character walks. It would be nice if the next Elder Scrolls demonstrates an equal understanding of fast travel.
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victoria gillis
 
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Post » Fri May 13, 2011 3:35 pm

I have to say, I used fast travel in Obilivion, but non-the-less, I would prefer to make travelling money-bound (boats, caravans, mage-guild-teleport, and so on). Makes it a bit more... well... challenging.
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Amy Melissa
 
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Post » Fri May 13, 2011 12:53 pm

I have to say, I used fast travel in Obilivion, but non-the-less, I would prefer to make travelling money-bound (boats, caravans, mage-guild-teleport, and so on). Makes it a bit more... well... challenging.


Same here...which is terrible because I ended up being addicted to fast travelling which is why I don't think making it an optional would work at all. MW's system all the way !
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Kortniie Dumont
 
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Post » Fri May 13, 2011 7:10 am

think it should have a system like daggerfall but if it had the oblivion system (which i like) keep that or even better edit it to encourage people to not fast travel
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Tyrel
 
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Post » Fri May 13, 2011 8:19 am

think it should have a system like daggerfall but if it had the oblivion system (which i like) keep that or even better edit it to encourage people to not fast travel

This. Take a note from Rockstar's latest opus Red Dead Redemption - fill the world with enough varied, random occurances that the player wants to see what'll happen to them between the towns. Not just random bandit or animal attacks.
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chirsty aggas
 
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Post » Fri May 13, 2011 5:53 pm

This. Take a note from Rockstar's latest opus Red Dead Redemption - fill the world with enough varied, random occurances that the player wants to see what'll happen to them between the towns. Not just random bandit or animal attacks.


I agree with that. Although I did not dislike, or hate the fast travel systems in Oblivion or Fallout 3, I preferred Morrowinds either way. You SHOULD be able to get transportation from one major hub to another. But if you feel like wandering around, exploring, go for it. And the random encounters would be a nice thing to have, seeing what quests and trouble you can get yourself into out in the middle of nowhere. The fast traveling, I did not hate, but I just lost a sense of immersion. They are RPGs anyways. Your supposed to feel like your living another, whole different life. And it just didnt sit well with me considering the time frame. Its very medieval. That to me, is too futuristic. Even though I cant sit here and say I want to go get food from an out of town favorite restaurant, and fast travel there, its still way to " 80s cliche future movie " for me
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Josh Lozier
 
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Post » Fri May 13, 2011 12:28 pm

i want horses
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adam holden
 
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Post » Fri May 13, 2011 10:15 am

I used to hate Oblivions fast travel simply out of principle, but I must admit I've grown to like it. Sometimes I just want to get to a specific place and I'm not at all interested in random encounters. For example if I'm full up with loot and I want to go back and sell it I don't want to happen upon some other encounter that would bring in even more loot.

But I really liked Morrowind for it's immersiveness and it's random encounters. But sometimes when you're stuck in the ashlands it can take a hell of a long time to reach the nearest travel post, and even then you can't travel directly to where you want to go, you have to visit numerous travelposts. It might be immersive, but then it's not by much and it really just wastes your time, and that's annoying.

The problem Oblivion has is that you can fast travel to anywhere, partly because there's no fun to be found in the wild.

So...

I think you should be able to fast travel to civilized places like villages, outposts and camps. You know, stuff you can find easily on any map.But being able to travel directly to lost ruins is a bad idea. It makes them feel like tourist attractions rather than ancient lost ruins of mystery.

If there where fast travel locations located evenly across the land, with a pleasant distance between them it would work well for both sides. You can travel quickly, but if you want to go exploring you can't rely on fast travel alone.
These fast travel locations could be boats, horses, guild guides etc. Just like in Morrowind, No immersion broken right. But it functions the same way as Oblivion's system; getting you straight to the action without having to walk ALL the way. But you have to do a little exploration of your own.

Of course, you can just buy a horse so your own travel would be faster.
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Thomas LEON
 
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Post » Fri May 13, 2011 4:30 am

I liked Morrowind's method a lot. It makes sense that these things would exist too.
I will still walk during my first play through though.
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Jinx Sykes
 
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Post » Fri May 13, 2011 1:25 pm

I used to hate Oblivions fast travel simply out of principle, but I must admit I've grown to like it. Sometimes I just want to get to a specific place and I'm not at all interested in random encounters. For example if I'm full up with loot and I want to go back and sell it I don't want to happen upon some other encounter that would bring in even more loot.

But I really liked Morrowind for it's immersiveness and it's random encounters. (snip)


My opinion is like yours in many ways.

See, I like Oblivion's fast travel system simply because of how it works with the game of Oblivion itself. With even the random encounters mostly level scaling with you, I'd rather not skip through the forest and get into an epic struggle for my life every 2 minutes. I don't know how to explain the feeling it gives me. As I travel around in Oblivion's game world, it feels like I'm wanting a RPG, but only getting the next level of space invaders. Does that make sense?

Oblivion's fast travel system lets me skip a lot of that. Yet, as you can imagine, it prevents me even more from immersing myself in the game world.

Morrowind? When I'd get tough enough that I'm handling daedra, I can usually whack the random nix hound as I'm simply strolling by. Usually without even stopping. No hassle. Ok, sure, it was usually a cliff racer. Same effect. A 2-second smackdown. Onward we go. Yet, the fact that the beast was there gives the game world the complete feeling it needs.. and it doesn't feel like someone is trying to spoon the next level of space invaders down my throat. It's a world with animals and trees and stuff. Even someone like me can get some immersion with that since it's not a chore. Makes me want to look around the game world, too, believe it or not.

Sorry if that was a ramble. Here's the point- Morrowind's fast travel system worked well for the way that game was made. Oblivion's worked well for the way it was made.

The one thing I can say for sure is that any "fast travel" had better fit the way the game is made. It's not always about a preferred style, but how it keeps the game going for you. If Oblivion had wound up with Morrowind's fast travel system, yet had the same "everything levels" system, it would probably be collecting dust on the shelf already.

The one thing I'd personally request is that we actually make the common roads free of enemies this time. Give me a chance to actually ride my horse around for a little while without having to get off to whack something every few minutes. Sure, let it happen every now and then. After all, it's a world with wild animals. Every few minutes? Turns horse riding into a chore. Currently, I just run around with my weapon at the ready. 'Least I don't have to always climb on and off something. Maybe I'm just too impatient. Fast travel, foot travel or horse travel.. it all needs to work in it's own way.
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Jack Bryan
 
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Post » Fri May 13, 2011 1:35 pm

It sounds like my suggestion works well for you guys.

I think we should have Morrowind's system back, only with new special teleportation spells. They would teleport you to any known location (ala Oblivion/Fallout), and would be in scroll form for non mages. The basic jist of the thing. I don't see a problem either way. We get Morrowind's sense of exploration, and Oblivion's sense of "Do everything right here, right now". The scrolls cost money, not to much, but enough to deter away from it. It makes those of us who like the old fashioned way use it.
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Heather Dawson
 
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Post » Fri May 13, 2011 6:34 am

Interesting to see that the Oblivion method isn't anywhere near the highest on the poll there. Along with other things, being able to fast travel killed Oblivion for me as an atmospheric RPG. I know this will sound harsh, but if you're not willing to travel and learn the environment of a game like Morrowind/Oblivion, then the game clearly isn't for you in the first place, surely? So why Bethesda rely on it so much is a puzzle to me.

The whole point of travel in games like these is to learn paths naturally, and to allow your progressive skills/abilities to enable you to navigate quicker as gametime goes on. And of course fast-travel is still doable but at a penalty, be it by Mages Guild or boat, or whatever. That's what I want; that's how I'm pulled into the game and experience it as it's supposed to be played! Not being able to afford to get a Silt strider to a town at low level, and having to walk instead... that's what it's all about! Or am I just too much of an RPer!? =[

BTW: I honestly understand that some things in games can't be too realistic as they will impact enjoyment. For example, it would be annoying as hell to have to clean your character's teeth and wash their hair everytime you play the game, so that's fair enough. But stuff like travel, combat, buying/selling, and all that can be both realistic and fun if done right! Morrowind got the travel part spot on.
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Carlos Rojas
 
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Post » Fri May 13, 2011 6:55 pm

Interesting to see that the Oblivion method isn't anywhere near the highest on the poll there. Along with other things, being able to fast travel killed Oblivion for me as an atmospheric RPG. I know this will sound harsh, but if you're not willing to travel and learn the environment of a game like Morrowind/Oblivion, then the game clearly isn't for you in the first place, surely? So why Bethesda rely on it so much is a puzzle to me.

The annoying thing is, if Oblivion loses a poll, the fans will complain that "it's not fair, because only the hardcoe fans are in the forums." What the hell?
  • If Oblivion wins a poll, it's compeltely valid, why not if Oblivion loses?
  • Harcore fans are the best fans that a company should cater to. EVERY argument I've heard is just invalid. And I've probably heard your argument

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yessenia hermosillo
 
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Post » Fri May 13, 2011 6:51 pm

I agree with that. Although I did not dislike, or hate the fast travel systems in Oblivion or Fallout 3, I preferred Morrowinds either way. You SHOULD be able to get transportation from one major hub to another. But if you feel like wandering around, exploring, go for it. And the random encounters would be a nice thing to have, seeing what quests and trouble you can get yourself into out in the middle of nowhere. The fast traveling, I did not hate, but I just lost a sense of immersion. They are RPGs anyways. Your supposed to feel like your living another, whole different life. And it just didnt sit well with me considering the time frame. Its very medieval. That to me, is too futuristic. Even though I cant sit here and say I want to go get food from an out of town favorite restaurant, and fast travel there, its still way to " 80s cliche future movie " for me


Don't use fast travel if you don't want to. You can do every single quest and play this game forever and ever without ever once using it. If you want to explore this rich, creative, immersive, magical, mythical, imaginative world its there for the taking. If you want to miss out on all of that than by all means use fast travel but I highly discourage that.
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Ross
 
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Post » Fri May 13, 2011 4:17 pm

Lots and lots of methods. The thing with Morrowind was that it wasn't just city to city boats and silt striders. You had mark and recall spells/scrolls, divine and almsivi intervention, and stronghold propylons chambers, too.

Runescape (yes, I dare) had teleport tablets that you could buy for a large sum of money for a one way trip to a certain city, which I think is a good idea.

Don't use fast travel if you don't want to. You can do every single quest and play this game forever and ever without ever once using it. If you want to explore this rich, creative, immersive, magical, mythical, imaginative world its there for the taking. If you want to miss out on all of that than by all means use fast travel but I highly discourage that.


The problem is that the game is clearly designed for use of fast travel. There's nothing interesting in Oblivion landscapes, and very very few quests, so it's really boring and inconvienant to skip instant fast travel.
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helen buchan
 
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