Fast Travel Now Costs Money

Post » Mon Aug 08, 2011 12:32 pm

That's kind of dumb.


Not really. Fast travel in the first place was towards either the player who doesn't have dozens of hours to travel back and forth like the rest of us and/or isn't a roleplayer.

If this is true it instead presents a cost contrasting a gain. More people might use it/roleplayers might at any time or go to something they in character would count as travel but isn't implemented ingame then use fast travel.

It's more to appease the forums. I don't personally care.

Fast travel has always just been an Option to click or not unlike turning the HUD off.
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Mon Aug 08, 2011 3:45 pm

I hope it's not the map fast travel, that's pretty stupid.
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Mon Aug 08, 2011 5:55 pm

The fast travel they might be talking about is using the public transport (carriages) that you have to pay for, not fast travel on foot like in oblivion
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Mon Aug 08, 2011 4:45 am

It is a good decision, now it's at last simply a "shortcut" for gamers, not some magical teleportation system.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Mon Aug 08, 2011 4:09 pm

Wonder if German Gamepro isn't mistaking it with carriages. Magazines or such have done mistakes before, as we've seen.

Either way, I don't care, because I'll only use carriages and no fast travel via clicking on the map.
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Mon Aug 08, 2011 8:14 am

Pay to travel as in Daggerfall?

I would not oppose it, but here is what I think may occur:

1. Fast travel - Teleport to a town which one has already visited. Time is consumed, but no fee - as in Oblivion

2. Carriages, etc. - Will charge a fee to visit a specified location - as in Morrowind.

A couple things I wonder about:

- (I wonder if we will get to choose, or not, to actually take the trip on the carriage, getting off at will...However, this is no known.)
- (I wonder if the College of Winterhold will have outlets in various cities/towns for magic travel.)
User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Mon Aug 08, 2011 10:40 am

It's carriages bros.
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Mon Aug 08, 2011 2:57 pm

Hmm, I can't really make any valid judgement until I see how well it's implemented (cost per distance as well as how much money you collect over time etc). I do hope however that they are not blowing up the supposed "300 hours of playing time" estimation by assuming you walk everywhere on foot. Hell, even if they are it's not really that big of a deal since any RPG over 40 hours nowadays is cause for a holiday.
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Mon Aug 08, 2011 5:24 am

Yes, but I, like many people, have other things to do in life (work, class, family/spouse). I would prefer to always walk in Oblivion, but it svcks up too much time (example: I want to use some of the trainers in the Anvil Fighter's Guild and then pursue a quest in Bruma), but considering I would have less than an hour sometimes to play I would rather enjoy all of the other content in the game rather than the same roads I've walked hundreds of times.


I don't want to walk everywhere either, I want immersive in-game travel options like Morrowind had. Sounds like Skyrim has that as well as fast-travel, so everyone gets their choice. This is a good thing.

If fast-travel costs money it is to balance it with the carriage system so that people don't fast-travel just to save cash, they only do it because they want to.
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Mon Aug 08, 2011 2:48 pm

I really hope this is true. It makes perfect sense as if you were to travel on foot there is a very, very high chance you would have to fight along the way, the cost kind of covers being able to skip all the combat and not lose items. It also makes sense in the world as your character would likely stop in an inn to rest at some point or buy supplies along the way, so this cost emulates that.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Mon Aug 08, 2011 4:45 am

Still wish we had stilt striders. :sadvaultboy:
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Mon Aug 08, 2011 11:14 am

Now that we know it's gonna cost money to fast travel, what do you guys say about boats that sail in real time (don't just skip to destonation) but cost far less than fast travel. It'd be so cool! There could be little on board quests, you could talk to people, you could do all sorts of things to pass the time. Good idea?

(Oops Double post sorry)
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Mon Aug 08, 2011 6:52 am

Like morrowind? If so I like
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Mon Aug 08, 2011 8:09 am

Not really. Fast travel in the first place was towards either the player who doesn't have dozens of hours to travel back and forth like the rest of us and/or isn't a roleplayer.
I disagree with that entirely.
Fast travel has no bearing or relation to whether the player is a roleplayer or not; all that is important is that the player wants to pick up the game after some time has passed.

If my PC exits a cave and is headed to the nearest town for recuperation and quick sales... then that's what he would do ~that's the role, and the way to play it :shrug: ~Its enough that he's headed off to town; I do not need to trudge through the tedium of the return trip when he can do that on his own time... and that's even if I play the game for 15 hours straight with no restrictions on time, or the need to quit in an hour.

If this is true it instead presents a cost contrasting a gain. More people might use it/roleplayers might at any time or go to something they in character would count as travel but isn't implemented ingame then use fast travel.It's more to appease the forums. I don't personally care.Fast travel has always just been an Option to click or not unlike turning the HUD off.
All this does, is put a Gold price on walking. :banghead:
I am not against the use of paid carriages or other means of transportation, but if they have removed the ability to set out on a trip, and have him arrive and the game resume once there... if they require the PC to make the trek in realtime or pay a carriage... that's a deal breaker for me.

**I do not believe that they would do it this way. It would be a mind numbing revelation if that's how it plays out.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Mon Aug 08, 2011 11:02 am

They're probably talking about the carriage system. All fast travel really is, is you having your character walk somewhere for you without you having to walk there, so who would you be giving your money to?

This.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Mon Aug 08, 2011 2:43 pm

I guess this makes some sense since you might have to bribe mauraders and highwaymen while on foot... :facepalm:
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Mon Aug 08, 2011 2:19 pm

I guess this makes some sense since you might have to bribe mauraders and highwaymen while on foot... :facepalm:


It makes sense because in a dangerous land without a well organised legal system outside major settlements people pay caravaneers to travel with them.
It makes sense because you pay an innkeeper for food, drink and a place to rest/ sleep.
It makes sense because of wear and tear on equipment and supplies.

It makes a lot more sense than it being free.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Mon Aug 08, 2011 7:42 am

So does that mean we can only fast travel to a few locations like towns & villages? Otherwise I don't see how it'd work.
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Mon Aug 08, 2011 3:15 pm

i would have been better if you had to buy travel scrolls. it takes up inventory and costs money and must be replaced and its lore friendly as well since they had scrolls that teleported you in morrowind. it makes some sense since it costs money to use the carraige system at least i would assume then it should cost money to map travel as well.


Yeah, I actually really really like the idea of travel scrolls, you should maybe still have to explore the area your transporting to first though. I understand the point of fast travel, but I think there should be a cost, although gold does seem perhaps awkward (not as awkward as a guy who can lift an entire tree by himself though, or a dragon who doesn't breath). I think though that this is a misunderstanding and that fast travel is still free, the carriages are what cost gold, but I do find it stupid that the carriages are basically one time use only.
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Mon Aug 08, 2011 7:48 pm

It makes sense because in a dangerous land without a well organised legal system outside major settlements people pay caravaneers to travel with them.
It makes sense because you pay an innkeeper for food, drink and a place to rest/ sleep.
It makes sense because of wear and tear on equipment and supplies.

It makes sense if those things actually happen to you when you are not using fast travel. If you tend to be self-reliant, though, easily living off the land and evading enemies on your own (hence avoiding wear and tear on both you and your equipment), then it is rather annoying to have the game tell you that you do stop at an inn for food and lodging, that you do pay caravaneers to travel with them, that you do run into fights you should easily have avoided (and to just whom in the wilderness are you giving gold to upkeep your equipment and health?).

It makes a lot more sense than it being free.

Not really. When it is free, it is the game dictating what the world does. When it is not free, it is the world dictating what you do. The world is the game's purview, not yours. Your choices and actions are your purview, not the game's. When the game dictates that nothing happens to you, then that is exactly what happens, and there is nothing nonsensical about it. The game can dictate your choices and actions too, and make you pay your gold, and there is nothing nonsensical in that either. Nevertheless, by dictating your choices and actions, the game encroaches on your territory.

Fast travel issues can be resolved by changing how and when the game dictates travel events. There is no need for the game to direct your character. That's just careless design.
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Mon Aug 08, 2011 4:00 pm

It makes a lot more sense than it being free.
Why? HOW?

When I lived in Florida, I would walk (the beach) from 'Grayton Beach' to Destin on the weekends, to go see a movie. It cost me nothing; had it cost me anything, I could not have afforded the movie.

Why should time compressed travel cost you anything? ~at all.

(The only "cost", there should ever be is in the hours or days of in game time spent on the 'virtual' trek, and in the risk of an ambush while on the trip ~but if that happens, then the trip should stop and the combat should ensue).
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Mon Aug 08, 2011 8:29 pm

I love it, now you can really take in the surroundings imstead of fast travelling through them all the time.
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Mon Aug 08, 2011 7:43 am

YES!! DAGGERFALL STYLE!! :D well kinda, hopefully it incorparates camping, buggies and such into it like Daggerfall did
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Mon Aug 08, 2011 5:50 pm

This is really, really stupid if true but I guess Beth has to cater to the precious Morrowind/Daggerfell fan group that doesn't want something that makes life easier, easier to use.
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Mon Aug 08, 2011 6:33 am

I'd like to see a RDR style, where you can ride the carriage system, enjoy the ride, and perhaps take out some highwaymen
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

PreviousNext

Return to V - Skyrim