Not really. Fast travel in the first place was towards either the player who doesn't have dozens of hours to travel back and forth like the rest of us and/or isn't a roleplayer.
I disagree with that entirely.
Fast travel has no bearing or relation to whether the player is a roleplayer or not; all that is important is that the player wants to pick up the game after some time has passed.
If my PC exits a cave and is headed to the nearest town for recuperation and quick sales... then that's what he would do ~that's the role, and the way to play it :shrug: ~Its enough that he's headed off to town; I do not need to trudge through the tedium of the return trip when he can do that on his own time... and that's even if I play the game for 15 hours straight with no restrictions on time, or the need to quit in an hour.
If this is true it instead presents a cost contrasting a gain. More people might use it/roleplayers might at any time or go to something they in character would count as travel but isn't implemented ingame then use fast travel.It's more to appease the forums. I don't personally care.Fast travel has always just been an Option to click or not unlike turning the HUD off.
All this does, is put a Gold price on walking. :banghead:
I am not against the use of paid carriages or other means of transportation, but if they have removed the ability to set out on a trip, and have him arrive and the game resume once there... if they
require the PC to make the trek in realtime or pay a carriage... that's a deal breaker for me.
**I do not believe that they would do it this way. It would be a mind numbing revelation if that's how it plays out.