Fast Travel Now Costs Money

Post » Mon Aug 08, 2011 12:31 pm

Im not completely trusting this. Remember that translated article awhile back claiming rivers would dynamicly overflow and change patterns?
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Chloé
 
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Post » Mon Aug 08, 2011 7:05 am

I remember them doing this in daggerfall. Its supposedly to pay for whatever inns you stop by and buy food and drink from when you travel.
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Dark Mogul
 
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Post » Mon Aug 08, 2011 5:14 pm

Im not completely trusting this. Remember that translated article awhile back claiming rivers would dynamicly overflow and change patterns?

I would have to agree, I don't understand the point in changing it. The land's awesome enough to benefit exploring with or without fast travel and having it in but needing to pay for it makes no sense and is a huge mistake. My guess is that it sounds like they got the Carriages confused with Fast Travel, that could've happened.
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Nichola Haynes
 
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Post » Mon Aug 08, 2011 7:46 am

Don't see how that works but if they really must then fine,
I c you might get a carrage when ft but that might not be an option, I don't want to pay to travel down a montain then through a completely unpopulated section? It's not like I can wipe out my mobile and call a cab. Also i may have my horse, which i dont remember being coin operated. As said above if you walked/ran it should consume stamina and leave you with a 'fatigued' effect when you arive that stunts your stamina dependent on distance traveled taking into account if you were on horse back or not.
A hard core/role play mode fixes this as fast travel would make you hungry thirsty and tired and there fore cost gold in the way of supplies, a more sensible in game representation of having trekked home.
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trisha punch
 
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Post » Mon Aug 08, 2011 5:10 am

I would have to agree, I don't understand the point in changing it. The land's awesome enough to benefit exploring with or without fast travel and having it in but needing to pay for it makes no sense and is a huge mistake. My guess is that it sounds like they got the Carriages confused with Fast Travel, that could've happened.

My guess is that the http://www.youtube.com/watch?v=PhFKhuSXTdk has possibly influenced the system to be used.
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Samantha Mitchell
 
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Post » Mon Aug 08, 2011 5:26 am

I really like the concequences that come with paid fast travel.

Yeah. Attaching a consequence to it makes it a part of the game system, instead of a way to just skip part of the game.
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Prue
 
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Post » Mon Aug 08, 2011 9:47 am

Never use fast travel but I still like this. I might even use fast travel occasionally now when it has some drawbacks. Bethesda should remove fast travel entirely and just have many types of carriages in many places that all cost. Theyve done that (at least somewhat) in Skyrim so I suppose im satisfied. I'll just keep ignoring fast travel.
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NAkeshIa BENNETT
 
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Post » Mon Aug 08, 2011 9:52 am

Not really. When it is free, it is the game dictating what the world does. When it is not free, it is the world dictating what you do. The world is the game's purview, not yours. Your choices and actions are your purview, not the game's. When the game dictates that nothing happens to you, then that is exactly what happens, and there is nothing nonsensical about it. The game can dictate your choices and actions too, and make you pay your gold, and there is nothing nonsensical in that either. Nevertheless, by dictating your choices and actions, the game encroaches on your territory.

Fast travel issues can be resolved by changing how and when the game dictates travel events. There is no need for the game to direct your character. That's just careless design.

lol good arguement
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lillian luna
 
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Post » Mon Aug 08, 2011 4:42 am

I'll be modding this out right quick. QT is a time saving feature only.
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Miguel
 
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Post » Mon Aug 08, 2011 8:51 pm

I love it, now you can really take in the surroundings imstead of fast travelling through them all the time.

you mean your all but FORCED into doing so if you cant pay to bad your walking and might die or get lost along the way or just give up and play another game altogether. all i can say is if they're sure about doing this gold needs to be more available or make the price minimal. because with how things are those long distance fetch quests are almost going to be not worth it.
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Kelvin
 
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Post » Mon Aug 08, 2011 10:44 am

you mean your all but FORCED into doing so if you cant pay to bad your walking and might die or get lost along the way or just give up and play another game altogether. all i can say is if they're sure about doing this gold needs to be more available or make the price minimal. because with how things are those long distance fetch quests are almost going to be not worth it.

I think gold will be plenty available. Always has been in past games. This will just be a minor disincentive to fast traveling all the time.
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Kill Bill
 
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Post » Mon Aug 08, 2011 7:06 pm

I think gold will be plenty available. Always has been in past games. This will just be a minor disincentive to fast traveling all the time.
I think that charging gold for a walk using one's own legs is absurd, and that any such 'disincentive' is insulting and unnecessary; (As well as a major pain in the...).
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c.o.s.m.o
 
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Post » Mon Aug 08, 2011 10:32 am

I'd love this. U can't teleport wherever u want in just a sec unless u pay for that!
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phillip crookes
 
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Post » Mon Aug 08, 2011 5:22 am

I would have preferred something more visible and explained, like buying scrolls of relocation and using them to fast travel, and resupplying the scrolls in magic shops.
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Eve Booker
 
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Post » Mon Aug 08, 2011 3:13 pm

Hmm, I like it!
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emma sweeney
 
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Post » Mon Aug 08, 2011 9:32 am

Not exactly realistic. But fast travel itself isn't very realistic either. It's a step in the right direction but I wish they'd take a step further.
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Andres Lechuga
 
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Post » Mon Aug 08, 2011 5:36 pm

Not exactly realistic. But fast travel itself isn't very realistic either. It's a step in the right direction but I wish they'd take a step further.

Further how?
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Ross Thomas
 
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Post » Mon Aug 08, 2011 4:53 pm

NBD to me, I could care less if it takes money. It would only cripple those at the beginning. By 1/4-1/2 way in the game, you won't have a problem.
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Mrs. Patton
 
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Post » Mon Aug 08, 2011 5:06 am

Further how?

http://www.gamesas.com/index.php?/topic/1207074-how-to-have-a-cake-and-eat-it-too
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BEl J
 
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Post » Mon Aug 08, 2011 8:04 am

I'm almost certain it was a mistake and they meant that fast-traveling using carriages (confirmed) costs money. Costing money for traditional fast-traveling would be both illogical and absurd.
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Jack Walker
 
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Post » Mon Aug 08, 2011 2:19 pm

I think that charging gold for a walk using one's own legs is absurd, and that any such 'disincentive' is insulting and unnecessary; (As well as a major pain in the...).

Agree that it's absurd if it's just a replacement for normal walking, especially for shorter distances. I assume there will be some carriage type thing or etc.

For longer distances, I actually think it's fine to charge you. If you can't handle the inconvenience of walking, I'm OK with the game saying that your character refuses the inconvenience also, and catches a carriage. I loved the Daggerfall system.

And I do think the disincentive is a good idea. Just a sliiiiiight nudge encouraging you to stay in the game. If you don't want to, you don't have to, but it's good to give you a small material penalty for using a kludge.
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Carlos Vazquez
 
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Post » Mon Aug 08, 2011 6:18 am

Further how?


Assuming they're saying you're using a carriage, that needs to be more than just implied. Have carriage stations set up at all the cities and larger towns, have a little animation showing you leaving and arriving via carriage. Most of all they should be restricted to public locations and not take you to dungeons and the like. Simply opening your map, clicking on any location, having some coin magically disappear from your purse and having a message or whatever tell you you're taking a carriage there is just way too abstract.
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Kim Bradley
 
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Post » Mon Aug 08, 2011 4:37 pm

Assuming they're saying you're using a carriage, that needs to be more than just implied. Have carriage stations set up at all the cities and larger towns, have a little animation showing you leaving and arriving via carriage. Most of all they should be restricted to public locations and not take you to dungeons and the like. Simply opening your map, clicking on any location, having some coin magically disappear from your purse and having a message or whatever tell you you're taking a carriage there is just way too abstract.

Yes there can be carriage stations on each town and village and some other places in the roads, and maybe some other accessible non-roads places as well, scattered around the map, and you go to any place that has a carriage station and pay to be transported to any other station, for a fee.

You could also gradually fill the boxed and containers at the back or roof of the carriage with your luggage from your previous house and, then pay more to transport them to a new station, and wait until you gradually move them to your new home.
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Laura Samson
 
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Post » Mon Aug 08, 2011 9:59 am

If it does end up being normal fast travel that costs money and not just carriages then I wont be using normal fast travel.
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Ezekiel Macallister
 
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Post » Mon Aug 08, 2011 6:31 am

Agree that it's absurd if it's just a replacement for normal walking, especially for shorter distances. I assume there will be some carriage type thing or etc.

For longer distances, I actually think it's fine to charge you. If you can't handle the inconvenience of walking, I'm OK with the game saying that your character refuses the inconvenience also, and catches a carriage. I loved the Daggerfall system.

And I do think the disincentive is a good idea. Just a sliiiiiight nudge encouraging you to stay in the game. If you don't want to, you don't have to, but it's good to give you a small material penalty for using a kludge.
I think that's nuts. I have no problem with (and would use) carriages, but one should always be able to open the map, pick a location (reachable on foot), and resume play from there, provided the PC got there without incident.

You are advocating player sufferance because its in line with your personal views on 'role playing' / simulationism; When other players do not all or always ascribe to that. In FO New Vegas, my PC had a broken leg and needed to return to Goodspring... and was limping. There is no justifiable reason to inflict upon the player the tedious and uneventful trek back to the doctor.

Some might erroneously exclaim, "But he had a broken leg! He could not fast travel" ~and this make no amount of sense at all... The PC would be limping all the way back, and it would take 4 times as long... the PC has his own problems to deal with, and the player should not be forced to live them as well... If the PC were attacked along the way, then let the player resume mid-way where the ambush occurred and deal with combat while limping... but once it ends, if they are so inclined, they should be able to have the PC set off for the Doc's on their own once more, and pick up the game when the PC arrives.
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Louise
 
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