It really isn't though a separate issue though, and your anologies are bad.
Just think about it from the development stand point. They need a way to get the player from point A to point B in a convenient fashion. Don't you think there is a reason that Morrowind did it one way and Oblivion did it the other, never a combination of the two? Since everybody complained about using Morrowinds system they changed it for Oblivion. They decided to just scrap their whole system rather than trying to fix it.
Now that they have map fast travel, what point is it for them to add in travel services in a development standpoint? For them the problem is already "solved".
For me though, I think this is a bad solution. It not only disregards the realism in the world they are trying to create, but it also makes players miss out on a lot (maybe not necessarily makes players miss out, but it does encourage this sort of fast paced video gaming, and does not mix well with the way they have their games set up IMO). I think they should really just try to come up with something new, don't just copy the Morrowind system, make it better. Keep the system they stood by throughout that game, and try to fix all of the problems people had with it.
Just look at Todd Howards words during the development of Morrowind.
Yes, they could be bad, I thought my point was clear so that anologies was not even needed. Then decided to add some quickly.
The difference between the two is development time. Adding fast travel is as easy as going to a programmer last day and ask
- Map click instant poof?
- Okie dokie
(j/k)
Where Morrowind travel services is a huge development task involving dialog writers, environment designers, creature modelers, animators and so on. It has to be integrated to the game world. If I was a developer and I think I can get away with
http://www.youtube.com/watch?v=Su_3bZnJhDw#t=9m02s no travel services, I would. It cuts down incredible resources. For quest designers, it also gives more freedom since fast travel is expected to be used, they can send you everywhere.
And why both can't be in the same game? They can. There is nothing logical preventing this, except Bethesda experimenting on players. They are experimenting on which things they can get away with. Level scaling, lack of travel services, lack of unique content... All because it helps cutting development time... Which is pretty understandable...
And thanks for the quote. That's exactly my thoughts on the matter.

Vvardenfell was not that big anyway to miss Fast Travel. I will keep my hopes.

Your journey is an adventure. You don't just decide "I wanna be across the world". It should be an adventure, we should take advantage of it, y'know, getting somewhere. Finding a dungeon travelling up in the mountains, battling away through stuff. Roadside adventures are cool. Finding a guy on the side on the road, like "Have you seen my wagon?" That's cool, we're missing this opportunity by just having fast travel.