No Fast Travel Perks

Post » Thu May 12, 2011 7:23 am

I was thinking it might be nice for us that choose to opt out of fast ravel
if it was something like choosing hardcoe mode in Fallout New Vegas this time with a perk.

You choose it when you begin play but here is the bonus

if you choose to opt out of fast travel for the game your given say oh, a 10 - 20% faster walk/run speeds while not in combat.

That way everyone can sort of have their cake and eat it to.

Could apply to steeds as well just not while in combat so as not to make it game breaking.
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lacy lake
 
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Post » Thu May 12, 2011 1:49 am

That would work.
I personally am just not going to use fast travel.
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Emmanuel Morales
 
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Post » Thu May 12, 2011 4:29 pm

I would like this in the game, but i think the "no fast travel" option should be a hardcoe option, and there should be a travel alternative similar to Morrowind's. This is wishful thinking however, and your idea is probably more likely
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Raymond J. Ramirez
 
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Post » Thu May 12, 2011 5:31 am

Why would anyone want an opt out?
Why should there be some bonus given for ... well that's just it ~for what exactly? I don't get it.

So called 'Fast travel' is just 'foot travel' that you don't have to sit through... It does not benefit the PC.
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R.I.P
 
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Post » Thu May 12, 2011 6:16 am

Off-topic: I tried playing through Oblivion without using the "Wait" feature. It was fun to attempt but I soon realized I spent more time afk than playing at times.

On-topic: I like the No Fast Travel as a hardcoe feature.
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Rebecca Clare Smith
 
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Post » Thu May 12, 2011 7:18 am

So called 'Fast travel' is just 'foot travel' that you don't have to sit through... It does not benefit the PC.

That's entirely dependent on 1) what you find beneficial to your character, and 2) what exactly you do and what routes you take when you actually walk real-time from point A to point B.
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Samantha Pattison
 
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Post » Thu May 12, 2011 1:09 pm

Finding new and interesting locations and new situations are the rewards of not using fast-travel. Nothing more is needed.
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Brentleah Jeffs
 
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Post » Thu May 12, 2011 4:24 am

I do think it would be nice to be given an option to "The Ring of Teleportation to Previously Discovered Locations" AKA Fast Travel, faster run % out of combat seems ideal to me.
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naome duncan
 
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Post » Thu May 12, 2011 4:39 pm

I do think it would be nice to be given an option to "The Ring of Teleportation to Previously Discovered Locations" AKA Fast Travel, faster run % out of combat seems ideal to me.

I vote for a magic map.

"Alexander pulls out his magic map"
"Alexander feels a strange pulling sensation"
^reference .5% of the forum will get.

Now that was a game that didn't hold your hand AT ALL. I miss those days.

R.I.P. Point & Click adventure games
R.I.P. Kings Quest
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Trevi
 
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Post » Thu May 12, 2011 6:14 pm

I'm not a fan of fast travel either, but I don't think character speed increase should "compensate" this loss, as it is a voluntary loss and speed in Oblivion at max skill was too fast anyway; actually I hope the character speed to be somewhat reduced in order to make the world feel bigger than Oblivion's and give horses (if they are in as mounts) a chance to be useful this time. The best solution for me is a paid transport system a la Morrowind, on top of the fast travel system. Let everybody choose what fits best their play style.
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Lily
 
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Post » Thu May 12, 2011 10:33 am

I'm not a fan of fast travel either, but I don't think character speed increase should "compensate" this loss, as it is a voluntary loss and speed in Oblivion at max skill was too fast anyway; actually I hope the character speed to be somewhat reduced in order to make the world feel bigger than Oblivion's and give horses (if they are in as mounts) a chance to be useful this time. The best solution for me is a paid transport system a la Morrowind, on top of the fast travel system. Let everybody choose what fits best their play style.


Agreed, and from what I understand we will have the ability to 'sprint' for a short period of time at a stamina loss, so hopefully they'll slow down the regular walking/running pace to compensate.
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Lil Miss
 
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Post » Thu May 12, 2011 3:32 pm

I would like this in the game, but i think the "no fast travel" option should be a hardcoe option, and there should be a travel alternative similar to Morrowind's. This is wishful thinking however, and your idea is probably more likely


this
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Bird
 
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Post » Thu May 12, 2011 6:26 am

this is a nice idea for easy mode (not medium, hard or hardcoe)
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Flesh Tunnel
 
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Post » Thu May 12, 2011 12:30 pm

I would like this in the game, but i think the "no fast travel" option should be a hardcoe option, and there should be a travel alternative similar to Morrowind's. This is wishful thinking however, and your idea is probably more likely

This.
I really don't know why lot of people complain about every little thing that breaks their immersion (OMG, that spoon is totally unrealistic, my immersion is broken!!1), but Start Trek teleportation around the world in a fantasy setting doesn't.
I hope that they fix that problem since it was actually the biggest immersion breaker in the whole bloody game.
If I had a Morrowind-like alternative, I wouldn't complain one bit, but to put me in a huge boring world where everything is same and not give me an alternative was just mean.
Also, they should remove that pointer on the compass or make it optional, but make NPC give you more detailed info about the quest like they did in Morrowind so I can actually go in a real adventure and not this 'see on compass where I have to go and teleport on that location' stuff.
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Big mike
 
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Post » Thu May 12, 2011 5:07 am

It seems to me 'hardcoe mode' is something from New Vegas which I never played, but given the option to play "hardcoe" in Skyrim and thus erasing fast travel, that would be nice. Morrowind style payed travel networks is always a good idea too, but if neither of these things happen I will probably just walk.. Not sure I like the idea of giving extra speed for not having fast travel, not having fast travel is reward enough :)
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Alisia Lisha
 
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Post » Thu May 12, 2011 12:10 pm

I think we should have a return of Siltstrider-like travel. Just have random carriages wandering down various roads, you can hop on and be taxied to wherever a'la GTA IV. And you can skip the taxi rides, too.
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Soku Nyorah
 
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Post » Thu May 12, 2011 5:26 pm

Personally, I don't see how hard it is to just not use fast travel. Sure it's tempting or whatever, but if you don't want to use it it's as easy as setting your quest marker and not using it!
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Brandon Bernardi
 
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Post » Thu May 12, 2011 9:07 am

Personally, I don't see how hard it is to just not use fast travel. Sure it's tempting or whatever, but if you don't want to use it it's as easy as setting your quest marker and not using it!

Even though I agree that it shouldn't be that hard, I honestly am beginning to side with them. I just feel like the game would be more enjoyable with more in-game travel features, though, like carriages.
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Elisha KIng
 
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Post » Thu May 12, 2011 6:04 pm

Personally, I don't see how hard it is to just not use fast travel. Sure it's tempting or whatever, but if you don't want to use it it's as easy as setting your quest marker and not using it!

Very hard indeed. Keep in mind that in many quest you are bouncing between point A and B various times. Had they didn't count on fast travel when making quests, it would be easy to ignore this feature, but not having more localised quests or an alternative to fast travelling, it's quite hard to ignore fast travel.
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Cheryl Rice
 
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Post » Thu May 12, 2011 9:16 am

I think the biggest problem with fast travel isn't fast travel but how convenient it is. You can add in a lot of other features but to save time you will still be driven to fast travel, rather one alternative would be to have a cost to fast traveling, so you have to pay gold to use it. Maybe it could be where there is two modes, a normal mode with no fast travel and an adventurer mode where you have to pay and may have fast travel interrupted half way, say by bandits or bears or being attacked. Of course such a mode would need more then just alterations to fast travel but I hope you guys get my point to it. But just to stop it being a case of a straight line, fast travel should bias towards roads and so interruptions happen on roads.
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Jessica Thomson
 
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Post » Thu May 12, 2011 4:42 pm

fast travel interrupted half way, say by bandits or bears or being attacked.

THIS.
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Louise Dennis
 
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Post » Thu May 12, 2011 6:47 pm

Personally, I don't see how hard it is to just not use fast travel. Sure it's tempting or whatever, but if you don't want to use it it's as easy as setting your quest marker and not using it!

Read my post above and you will figure it out why.
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Greg Cavaliere
 
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Post » Thu May 12, 2011 12:16 pm

There should be no bonus at all other than your self satisfaction for not using it. It's not entirely optional anymore if they start trying to taint it with loss of bonuses all because some people don't like using it.

Also, people that insist on calling it teleporting (when it's not considering it takes time and such into account) should be complaining about "time traveling" with wait too.
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Nicole M
 
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Post » Thu May 12, 2011 1:44 pm

There should be no bonus at all other than your self satisfaction for not using it. It's not entirely optional anymore if they start trying to taint it with loss of bonuses all because some people don't like using it.

Also, people that insist on calling it teleporting (when it's not considering it takes time and such into account) should be complaining about "time traveling" with wait too.


It is teleportation though...

I open my map, I press my finger on a destination, and I immediately appear there. Granted, time passes, but in Oblivion time meant absolutely nothing and therefore time is not a cost that can be considered in any FT argument.


I think that they should implement a fully fleshed out travel network that makes sense (just like in Morrowind, only with more options). However, as a realist I understand that the wants of the general gaming population do not coincide with my wants, so I fully expect "skip to the action" travel to be present and there to be no "I like to experience the game aspects that are not combat-related" travel mode.
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Jah Allen
 
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Post » Thu May 12, 2011 1:21 pm

Im pretty sure that they aren't going to add some +speed effect if having enabled hardcoe mode (which im not sure they've announced btw, but it'll prob be in it).

If you, for whatever reason, don't want to fast travel, then just dont use it lol...

And if u think "teleportation" is unrealistic, how the hell is "seing as Im not using teleportation my legs move faster!" realistic? It'd mess with realism which is, imo, what hardcoe mode is all about.
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Isaiah Burdeau
 
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