Fast Travel System

Post » Sat Mar 13, 2010 1:04 pm

Fast Travel is good, it is needed for casual players and especially an Elder Scrolls gaem that generally has a big map to explore. But for people who dont want to use it, why not have a New Vegas-ish"hardcoe" mode where you can only fast travel until you starve, dehydration etc. That way it cuts out all the useless walking if you really dont want to do it (that I must add am a fan of :) ), but also keeps to certain rules. Or add in certain Morrowind type fast travel options you have to pay for, and will only take you to settlements.


You don't need to implement the option of fast travel into another option. Keep the option to disable/enable fast travel seperate. It's not very hard, seriously... it's one simple setting. Keeping it seperately optional should be a piece of cake for the developers.
It's funny though how there are some other people so unwilling to allow for any option, since they proudly and ignorantly think themselves to the completely right and therefore no option should exist.
After thinking about it, it's actually more sad than funny, or but still a little funny.
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Katey Meyer
 
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Post » Sat Mar 13, 2010 1:51 pm

You don't need to implement the option of fast travel into another option. Keep the option to disable/enable fast travel seperate. It's not very hard, seriously... it's one simple setting. Keeping it seperately optional should be a piece of cake for the developers.
It's funny though how there are some other people so unwilling to allow for any option, since they proudly and ignorantly think themselves to the completely right and therefore no option should exist.
After thinking about it, it's actually more sad than funny, or but still a little funny.


But the option to disable/enable fast travel is pointless without any alternatives to the current system i.e boats, carriages.
The majority of people advocating the removal of fast travel only want a removal of the overly simplistic oblivion system, not a complete lack of fast travel.
Why do some people find this so hard to understand?
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gary lee
 
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Post » Sat Mar 13, 2010 4:49 pm

It all boils down to - Will they use Oblivion style or Morrowind style of travel? I guarentee you they won't use both. Who would pay to go somewhere when you can just click to go somewhere.

Sure, they need to "accomodate for the casual players' because they have short attention spans, but what about people who genuinely love roleplay and people who genuinely love the company, the franchise and the work they do?
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Kelvin
 
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Post » Sat Mar 13, 2010 3:11 pm

Which is why as I suggested they should make it an option you choose at the beginning of the game and also make fast travel something that either costs to use(moreso than in-game fast travel) and/or carry some risks like a random encounter or you arrive at your destination with low or 0 fatigue or sick.
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Justin
 
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Post » Sat Mar 13, 2010 10:31 am

so you would feel better about having to pay to "magically teleport" anywhere you want? Still immersion breaking to me :P
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Austin Suggs
 
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Post » Sat Mar 13, 2010 12:45 pm

so you would feel better about having to pay to "magically teleport" anywhere you want? Still immersion breaking to me :P

point and click fast travel is already immersion breaking
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Daddy Cool!
 
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Post » Sat Mar 13, 2010 6:43 am

Just make sure theres no icons or map markers on the compass. Makes exploring more fun and always findind new things on later playthroughs.

I have a 360 physic vision that allows me to find points of interest. yay......I can discover things myself tyvm...
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Kanaoka
 
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Post » Sat Mar 13, 2010 7:01 pm

Oblivions Fast Travel System is fine without all the cities being unlocked at the beginning. Fast Travel is always optional you don't need to use it in Oblivion outside of the Thieves Guild Quests. I don't see why we need to get rid of Fast Travel as that would be an incredibly stupid move on Bethesda's part. Going back to Morrowinds system is bad and thats an understatement.
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Kathryn Medows
 
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Post » Sat Mar 13, 2010 5:53 pm

Could you state your thoughts thoroughly instead of understating them?
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Emma Parkinson
 
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Post » Sat Mar 13, 2010 1:12 pm

Why would going back to a more realistic system be ... bad? :baffled:
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Tiffany Holmes
 
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Post » Sat Mar 13, 2010 6:32 am

only to places you have discovered first. not every city off the bat like oblivion.


It depends on what the player's character starts out as. Aside from being a Vault Dweller in the Fallout games, it's unrealistic for a character be totally ignorant of the world around him. So that's how I accept the known locations in Oblivion.

I could see having to go to some kind of transportation service first if one had to fast travel. I did it in Assassin's Creed 2.
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yessenia hermosillo
 
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Post » Sat Mar 13, 2010 7:46 am

But the option to disable/enable fast travel is pointless without any alternatives to the current system i.e boats, carriages.
The majority of people advocating the removal of fast travel only want a removal of the overly simplistic oblivion system, not a complete lack of fast travel.
Why do some people find this so hard to understand?


Yes I know. I didn't mention it in that specific reply because it was a bit unrelevant to the specific question of where to disable/enable fast travel.
I've mentioned this (an included transportation system with boats, carriages, mark/recall, divine intervention, etc) at least 3-4 times so I'm pretty tired to mention it again and again, and the only ignorant response you get by fast-travel-lovers is "don't like it, don't use it".

Hopefully Bethesda will see that a majority of us fans want a change with an option to easily disable/enable fast travel and a Morrowind-like transportation system.
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Robyn Howlett
 
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Post » Sat Mar 13, 2010 6:29 pm

Yes I know. I didn't mention it in that specific reply because it was a bit unrelevant to the specific question of where to disable/enable fast travel.
I've mentioned this (an included transportation system with boats, carriages, mark/recall, divine intervention, etc) at least 3-4 times so I'm pretty tired to mention it again and again, and the only ignorant response you get by fast-travel-lovers is "don't like it, don't use it".

Hopefully Bethesda will see that a majority of us fans want a change with an option to easily disable/enable fast travel and a Morrowind-like transportation system.


How about a little self-control instead?
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chirsty aggas
 
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Post » Sat Mar 13, 2010 3:13 pm

Yes I know. I didn't mention it in that specific reply because it was a bit unrelevant to the specific question of where to disable/enable fast travel.
I've mentioned this (an included transportation system with boats, carriages, mark/recall, divine intervention, etc) at least 3-4 times so I'm pretty tired to mention it again and again, and the only ignorant response you get by fast-travel-lovers is "don't like it, don't use it".
Hopefully Bethesda will see that a majority of us fans want a change with an option to easily disable/enable fast travel and a Morrowind-like transportation system.

So you go to a boat then pay money and it instantly transports you? I would never want to waste my time watching the same boat ride over and over again just for some sort of "realistic" sentiment... I have an imagination for that.
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Gracie Dugdale
 
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Post » Sat Mar 13, 2010 4:14 pm

Hopefully Bethesda will see that a majority of us fans want a change with an option to easily disable/enable fast travel and a Morrowind-like transportation system.


I agree :tops:
Though i wont be surprised if they simply keep the oblivion system out of fear of confusing/annoying people :sadvaultboy:
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TIhIsmc L Griot
 
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Post » Sat Mar 13, 2010 2:44 pm

How about a little self-control instead?

Yeah because self control adds Morrowind style fast travel into the game. :rolleyes:
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SHAWNNA-KAY
 
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Post » Sat Mar 13, 2010 12:18 pm

So you go to a boat then pay money and it instantly transports you? I would never want to waste my time watching the same boat ride over and over again just for some sort of "realistic" sentiment... I have an imagination for that.


I'm not saying it can't be improved. Personally I have a longer suggestion with where you actually see you travel; and then can decide by pressing a specific button to "sleep" and wake up at the end of the destination.
It's still a whole lot better than instant teleport that's just called fast travel...
My opinion, and I think many others as well. I've seen numerous posts and good ideas here.
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Veronica Flores
 
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Post » Sat Mar 13, 2010 6:49 pm

I think I'll give some reasons as to why I like Oblivions Fast Travel System and I'm not a big fan of Morrowinds system.

1. Oblivions Fast Travel System cuts down on time traveled.

Walking from Leyawin to Rockmilk cave takes about 3 to 5 minutes of realtime depending on speed. Now if we have already discovered this cave then why should we waste time walking back to it. Under Morrowinds system you would have to walk and also the icon won't appear so you'll have to make sure that you remember where the cave is so unless you know excatly where it is or you use the UESP then your gonna be lost for a half an hour.

2. Oblivions Map is large-

Now Oblivions map is pretty big it takes at least an hour Real Time to possibly cross from Anvil to Cheyindal or the Ancestor Moths Chapel. Morrowinds map is much smaller and can afford to not have a fast travel system. You could say well you can use teleporters or other stuff, nope because those either cost money or you have to join a guild.

3. Fast Travel Is Optional-

Now then this is probably the most hated argument that people make when they want to keep Oblivions Fast Travel system. It is truly optional but one thing that's important is if you don't use fast travel the game will then rewards you with increased skills. You can't raise your Destruction skill if you can't kill wolfs because you Fast Traveled from the Imperial City to Bruma.

4. The Thieves Guild Example-

Everybody knows about the Thieves guild in Oblivion but what they don't realize is if you kill a Bandit you'll get thrown out of the guild. Basically your gonna have to run all the way to a city so that the guard can kill the Bandit or you'll have to fight and get thrown out of the guild. Fast Travel avoids all of that. Who knows if thats in Skyrim but traveling from one side of the map to do a guild quest that takes 10 minutes isn't much fun at all.

5. Time itself-

Time one of the most important things it is limited to some people and by not having fast travel some people out there will only be able to play the game for an half an hour and then turn it off. Basically what I'm saying is that some of the gamers out there would loathe getting rid of Fast Travel. The best way to solve that problem is to come up with a game mode (Not New Vegas's hardcoe Mode). The Game Mode is different, items would be harder to find, enemies would be tougher, You would get Achievement Points/Trophies if you complete the game in this mode. Lastly this Game Mode would turn off Fast Travel and possibly stunt your magic too.
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Alexx Peace
 
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Post » Sat Mar 13, 2010 7:09 pm

I'm not saying it can't be improved. Personally I have a longer suggestion with where you actually see you travel; and then can decide by pressing a specific button to "sleep" and wake up at the end of the destination.
It's still a whole lot better than instant teleport that's just called fast travel...
My opinion, and I think many others as well. I've seen numerous posts and good ideas here.

Ok the hit the button thing to skip I would be fine with. I would still check out the scenery the first few times though then skip when Ive had enough.
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Eileen Collinson
 
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Post » Sat Mar 13, 2010 6:36 am

Yeah because self control adds Morrowind style fast travel into the game. :rolleyes:


The complaints about fast travel seem to be of a more personal nature. If you don't like Oblivion's style of fast travel, then get a horse or walk. Don't demand that fast travel be changed just because you think it's too convenient.

It's like the Fallout players who complain about the weightless Stimpaks. If someone thinks it's unrealistic to carry a lot Stimpaks, then maybe they should set a limit number for themselves.
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Andrew Tarango
 
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Post » Sat Mar 13, 2010 4:01 pm

snip

I am going to get to this in a few minute (possibly quite a few). Thanks for explaining.

For starters I am going to say 2) is probably the strongest of the bunch. Good thoughts.
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Amy Masters
 
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Post » Sat Mar 13, 2010 7:17 am

I am going to get to this in a few minute (possibly quite a few). Thanks for explaining.

For starters I am going to say 2) is probably the strongest of the bunch. Good thoughts.

I didnt think they were personally strong and have heard them all before. I'm about to walk my dog, but ill add on to anything you say when I get back if you want.
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Yama Pi
 
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Post » Sat Mar 13, 2010 3:20 pm

I didnt think they were personally strong and have heard them all before. I'm about to walk my dog, but ill add on to anything you say when I get back if you want.


Well the reasons for keeping fast travel aren't incredibly strong because of Morrowind. Most people want to go to something similar to what was used in that game my biggest argument is well if you get rid of fast travel you'll have less time to experience Skyrim when your too busy wasting time traveling from one town to the other or to some distant cave that you've already visited in the past. I'll play under either system but I would be annoyed if we lost Fast Travel.
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Rudy Paint fingers
 
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Post » Sat Mar 13, 2010 4:42 pm

I'll play under either system but I would be annoyed if we lost Fast Travel.

Agreed


And here is my bit.
I think I'll give some reasons as to why I like Oblivions Fast Travel System and I'm not a big fan of Morrowinds system.

To start, I am just going to cover the first three. Reason being 1 and 5 are extremely similar and 4 is situational. In fact another situational deterrent from walking, and therefore keeping OB fast travel as is, is level scaling. So 5 (and 6) are indirectly related to fast travel.
1. Oblivions Fast Travel System cuts down on time traveled.

Walking from Leyawin to Rockmilk cave takes about 3 to 5 minutes of realtime depending on speed. Now if we have already discovered this cave then why should we waste time walking back to it. Under Morrowinds system you would have to walk and also the icon won't appear so you'll have to make sure that you remember where the cave is so unless you know excatly where it is or you use the UESP then your gonna be lost for a half an hour.

The problem I have with this is what kind of structure it gives the game, and other have said similiar things. I am more impressed with how the world space is set up than how to clear a dungeon or complete a quest. There needs to be a balance if Beth is to continually claim the RPG's they make as the best.

With this next point, I am being honest, with no attempt to berate anything other than to share my feelings.
I liked Fable 1 (have not played 2 or 3) travel becuase it was something that existed in the world more than I liked OB. In Fable, Fast Travel was built around an existing world. OB is continually jarring to me, and I do keep using it. OB is a good game. It has made improvements, however due to FT among other things the realism and immersion into the world is incredibly hard for me.
2. Oblivions Map is large-

Now Oblivions map is pretty big it takes at least an hour Real Time to possibly cross from Anvil to Cheyindal or the Ancestor Moths Chapel. Morrowinds map is much smaller and can afford to not have a fast travel system. You could say well you can use teleporters or other stuff, nope because those either cost money or you have to join a guild.

Here you are correct that OB had a larger world. However, it was also a much more accessable world, and with greater running speed.
In MW there were twists and turns most everywhere, mountains inbetween, and a poor movement speed that went from painfully slow to reasonable. OB had the opposite in that most if not all landmarks could be reached line of sight, with a bit of circling for mountain climbing. However MW Fast Travel was very convienent, in that it was prevelant. 4 systems off the top of my head covered almost all the cities and a few places in between. Foot travel was also a good indicator and seporater of knowing about how tough a region might be. With, the travel system helped to define the world. Travel was again helped by mark, recal, and (possibly at the cost of importance with) intervention spells.

Also, the bit where joining a guild is nescicary for any particular form of Fast Travel is false. If you join the MG, yes it is discounted. If you are not in the MG it is still not restricted.


What is missing is a non-mage alternative. Scout travel (as came up earlier in the thread), and DF style travel where the travel path is accounted for. Accounted for in cost of inns, if needed. Accounted for in fatigue, in random encounters.

In sumation, and following from 1), cost and requirement has more of an impact on the gameworld than reward and restriction.

3. Fast Travel Is Optional-

Now then this is probably the most hated argument that people make when they want to keep Oblivions Fast Travel system. It is truly optional but one thing that's important is if you don't use fast travel the game will then rewards you with increased skills. You can't raise your Destruction skill if you can't kill wolfs because you Fast Traveled from the Imperial City to Bruma.

I am going to reference this one with the argument you provided in 1).
Now I am going to turn it around a bit.

Say it was only MW fast travel, and you did not appreciate it for whichever reason. I come up to you and say, "don't like it, don't use it"
The trouble is not disliking it, the trouble is options. There are no other options. And I realize we have different values on gameplay so I will be brief. In OB there is no other option for imerrsive-ish travel. I feel that MW at least gets you half-way if not further on the effectiveness of FT though. Which is why I want the things we have seen before to be expanded on. Not cut.

--------

*I didnt think they were personally strong and have heard them all before.* I'm about to walk my dog, but ill add on to anything you say when I get back if you want.

Go ahead if it fits, but I want to try and keep the arguments from degrading. Just a heads up.
*Had the most lasting truth behind it.
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Music Show
 
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Post » Sat Mar 13, 2010 12:58 pm

It would be great to ride on a gryphon or something and see the landscape from the air as well.
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Donald Richards
 
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