I'll play under either system but I would be annoyed if we lost Fast Travel.
Agreed
And here is my bit.
I think I'll give some reasons as to why I like Oblivions Fast Travel System and I'm not a big fan of Morrowinds system.
To start, I am just going to cover the first three. Reason being 1 and 5 are extremely similar and 4 is situational. In fact another situational deterrent from walking, and therefore keeping OB fast travel as is, is level scaling. So 5 (and 6) are indirectly related to fast travel.
1. Oblivions Fast Travel System cuts down on time traveled.
Walking from Leyawin to Rockmilk cave takes about 3 to 5 minutes of realtime depending on speed. Now if we have already discovered this cave then why should we waste time walking back to it. Under Morrowinds system you would have to walk and also the icon won't appear so you'll have to make sure that you remember where the cave is so unless you know excatly where it is or you use the UESP then your gonna be lost for a half an hour.
The problem I have with this is what kind of structure it gives the game, and other have said similiar things. I am more impressed with how the world space is set up than how to clear a dungeon or complete a quest. There needs to be a balance if Beth is to continually claim the RPG's they make as the best.
With this next point, I am being honest, with no attempt to berate anything other than to share my feelings.
I liked Fable 1 (have not played 2 or 3) travel becuase it was something that existed in the world more than I liked OB. In Fable, Fast Travel was built around an existing world. OB is continually jarring to me, and I do keep using it. OB is a good game. It has made improvements, however due to FT among other things the realism and immersion into the world is incredibly hard for me.
2. Oblivions Map is large-
Now Oblivions map is pretty big it takes at least an hour Real Time to possibly cross from Anvil to Cheyindal or the Ancestor Moths Chapel. Morrowinds map is much smaller and can afford to not have a fast travel system. You could say well you can use teleporters or other stuff, nope because those either cost money or you have to join a guild.
Here you are correct that OB had a larger world. However, it was also a much more accessable world, and with greater running speed.
In MW there were twists and turns most everywhere, mountains inbetween, and a poor movement speed that went from painfully slow to reasonable. OB had the opposite in that most if not all landmarks could be reached line of sight, with a bit of circling for mountain climbing. However MW Fast Travel was very convienent, in that it was prevelant. 4 systems off the top of my head covered almost all the cities and a few places in between. Foot travel was also a good indicator and seporater of knowing about how tough a region might be. With, the travel system helped to define the world. Travel was again helped by mark, recal, and (possibly at the cost of importance with) intervention spells.
Also, the bit where joining a guild is nescicary for any particular form of Fast Travel is false. If you join the MG, yes it is discounted. If you are not in the MG it is still not restricted.
What is missing is a non-mage alternative. Scout travel (as came up earlier in the thread), and DF style travel where the travel path is accounted for. Accounted for in cost of inns, if needed. Accounted for in fatigue, in random encounters.
In sumation, and following from 1), cost and requirement has more of an impact on the gameworld than reward and restriction.
3. Fast Travel Is Optional-
Now then this is probably the most hated argument that people make when they want to keep Oblivions Fast Travel system. It is truly optional but one thing that's important is if you don't use fast travel the game will then rewards you with increased skills. You can't raise your Destruction skill if you can't kill wolfs because you Fast Traveled from the Imperial City to Bruma.
I am going to reference this one with the argument you provided in 1).
Now I am going to turn it around a bit.
Say it was only MW fast travel, and you did not appreciate it for whichever reason. I come up to you and say, "don't like it, don't use it"
The trouble is not disliking it, the trouble is options. There are no other options. And I realize we have different values on gameplay so I will be brief. In OB there is no other option for imerrsive-ish travel. I feel that MW at least gets you half-way if not further on the effectiveness of FT though. Which is why I want the things we have seen before to be expanded on. Not cut.
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*I didnt think they were personally strong and have heard them all before.* I'm about to walk my dog, but ill add on to anything you say when I get back if you want.
Go ahead if it fits, but I want to try and keep the arguments from degrading. Just a heads up.
*Had the most lasting truth behind it.