How about you play the game the way you want and let other people play it the way they want?
Because of this....
What bothers me is that quests are often designed with fast travel and quest compass in mind, something that I loathe. Anyways, no big deal.
When the game is specifically designed around using fast travel and quest markers it makes it exponentially worse for those who dont use them......whether they have a huge lack of info to go on regarding quests.....or if every quests takes you way across the world, and because the devs assume fast travel will be used, there is little in between....this was the case for me in fallout 3....very little in between that could make the run 10x more enjoyable. Idk might be because of morrowinds smaller size but it seemed much more packed with caves/dungeons and i enjoyed running around to the nearest silt strider/mage port/wherever i had to go....the landscape was also a huge plus to make me want to walk everywhere. Then later games, like i said above with fallout 3, everything looked the same, and felt like there was much less in between.
edit: like red said below, when the game is specificaly designed around people using a certain function....the dont like it dont use it argument has no place here.