No Fast Travel

Post » Mon Sep 05, 2011 11:01 pm

Although the game can be much more tedious and time consuming, it feels more fulfilling for my character to not use fast travel. I feel like I fulfill a mission more thoroughly and I clear the roads of danger when I actually have to hoof it to and fro to complete an assignment. Was wondering if anyone did no fast travel at all play-throughs. It's actually makes my game much more challenging because I got mods where the highways are being guarded by raiders and jackal gangs with heavy fire power and numbers.
Also I got New Vegas Bounties and it feels forced to fast travel to location of bounty, kill it, fast travel back. Overall I feel like I really have scouted the land and taken more precautions as to where I go as opposed to just zapping everywhere I need to go.
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Leonie Connor
 
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Post » Mon Sep 05, 2011 11:36 pm

Ive been doing the same, minus the mods though :sad:
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Nathan Maughan
 
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Post » Mon Sep 05, 2011 12:20 pm

For me, it's like this: I walk everywhere. Once I get bored of walking for the time being, I start running. Once I get bored of that, I fast travel. I do have a lot of patience, so I don't fast travel often. Basically though, I don't just do playthroughs without fast travel for the sake of no using fast travel.
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Rachel Briere
 
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Post » Mon Sep 05, 2011 7:13 pm

For me its that my PC need to back track to somewhere so I let him do it on his own time; Fast travel is (after all), just a representation of an implied walk. :shrug:

*Though they could have implemented it better; Included the risk of ambush, and neutral encounters. They could have done it similar to this... http://www.youtube.com/watch?v=XbigblL3wbU
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Shelby McDonald
 
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Post » Tue Sep 06, 2011 4:12 am

Not that this is on topic but.the mod to add raiders and gang members on the roads sounds quite enticing. snip
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Vicki Gunn
 
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Post » Tue Sep 06, 2011 2:29 am

I'd probably do it if i had the bounty mods, mainly for the sake of role playing and immersion.
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Hazel Sian ogden
 
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Post » Mon Sep 05, 2011 11:50 pm

For me its that my PC need to back track to somewhere so I let him do it on his own time; Fast travel is (after all), just a representation of an implied walk. :shrug:

*Though they could have implemented it better; Included the risk of ambush, and neutral encounters. They could have done it similar to this... http://www.youtube.com/watch?v=XbigblL3wbU

Kinda like Dragon Age...

If I did a quest that annoyed the hell out of me I will fast travel. Example: That plant vault always makes me fast travel once I leave and get the damn quests done with in that place.
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jessica robson
 
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Post » Tue Sep 06, 2011 1:49 am

Somtimes I do, and sometimes I don't :shrug: depends on my mood and what I maybe doing at the time.

I am in total agreement with Gizmo though, fast travel should have encounter interuptions like the old FO's they were cool, one of my favorites is the "The Guardian of Forever" from the first ST series episode "City on the Edge of Forever" also ...... I can't recall completely, but it had to do with teaching you about saving often because you died right there :laugh: .....ah there are so many I could go on and on, it's a shame there wasn't anything like that in the new FO's :nope:

wolf
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Doniesha World
 
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Post » Mon Sep 05, 2011 5:03 pm

Somtimes I do, and sometimes I don't :shrug: depends on my mood and what I maybe doing at the time.

I am in total agreement with Gizmo though, fast travel should have encounter interuptions like the old FO's they were cool, one of my favorites is the "The Guardian of Forever" from the first ST series episode "City on the Edge of Forever" also ...... I can't recall completely, but it had to do with teaching you about saving often because you died right there :laugh: .....ah there are so many I could go on and on, it's a shame there wasn't anything like that in the new FO's :nope:

wolf

You're thinking about the bridge encounter from Monty Python and the Holy Grail, in which getting a question wrong meant you were instantly one-shotted by the Bridge Keeper.

I vastly prefer the old system myself, due to both the humor in many of the special encounters and the fact that you usually had the option to bypass an encounter you didn't want to bother with.
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Susan Elizabeth
 
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