Fast travel

Post » Sat May 28, 2011 4:12 am

Breathing is optional too....but you don't REALLY have a choice, do you? When the game world offers NO ALTERNATIVES to FT, then you more-or-less HAVE to use it, and it's NOT optional. In Oblivion the widely scattered nature of many quests all but forced you to use it, or else take an hour or so of boredom in real-time to hoof it all the way across Cyrodiil (and horses were even slower unless you galloped the whole way, which was harder to control), with nothing "interesting" along the way. No thanks.


I wouldn't say that's the best metaphor for it, If you choose not to breath, you die...You don't die from not fast traveling, I don't fast travel that much in Oblivion, so it's certainly not true that you more or less have to use it. Some of the more interesting things actually happen when you choose not to, but it's convenient to have the option. I understand the argument that you need more options of fast travel, and I agree, but I hardly believe it deserves the vile it gets.

Morrowind made FT fit in seamlessly with the game world, although your choice of destinations was more limited. Many of those hated low-level "fetch" quests were fairly near-by, or were close to transportation systems, so you didn't have to hoof it all the way across the map. There were a few exceptions to that in MW, but Oblivion seems to have gone out of its way to send you to the four corners of the map, and relied heavily on FT. Optional? Hardly.


I don't like the convenience of morrowinds fast travel very much, If you didn't have money, you were forced to hoof all the way across the landscape, even when it was near by, you still walked so slow that it felt like forever. Even if you had the money, where you were going was almost never close to a transportation systems, and since descriptions were vague at best, even if they were close by, there's a high chance you wouldn't know until you had walked 2 miles in the wrong direction. I get that it was creative, but combined with the slow speed and no sense of direction, it just svcks the energy out of you. Mark and recall be blessed.

People (myself included) that value Oblivions fast travel system, aren't doing so because it's creative or immersive, but because it convenient. I personally like the different ways you can fast travel in morrowind (even though they really aren't that different), but it's too inconvenient, the price (in energy) is too heavy. GTAIV kind of has a morrowind like traveling system, but because there's taxis all over the place, and that you can actually call (summon) one to you're location, it makes sure that doesn't become inconvenient.

If you could summon a traveling device in morrowind, that would probably help everybody as well, and I'm not talking summon out of thin air (even though that could probably be an option), it could be a call, or horn blow, just something to make you mount come looking for you.

Limiting the player in TES V to FT on the roads will cause a lot of complaints from "hack & slash" players who want to re-visit sites in the remote wilderness areas, and couldn't care less about "immersion", "lore accuracy" or anything else, aside from "I want to kill Ogres (or whatever) today". I don't think it's a bad idea, as long as it's supported with other choices. The inherent split between RP and FPS playing styles continues to haunt the discussions.


Not if you make it so that you can Oblivion FT on a mount, and then use the road system, nobody gets hurt. You can supplement both systems with a cost for safety (for inns like in Daggerfall). That way, those who just wanna fight, can fast travel without paying for safety, and find battle in 10 seconds, and those who just wanna get moving, can do so in safety. Or If the roads are always Fast travel safe or have a low chance of random encounters, that way the poor and weak can still get to where they want to go fast. Traveling caravans would make for quick hitchhiking, I think there a loads of ways to get around the problem without leaving either group behind.
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JUDY FIGHTS
 
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Post » Sat May 28, 2011 10:28 am

i prefer the fast travel of oblivion and fallout 3 because the freedom it creates
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Sakura Haruno
 
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Post » Fri May 27, 2011 8:39 pm

imagine a magical world where magic is everywhere,but you need some training/talent to use it beoynd everyday use, it makes sense a skilled magic user should be able to do things with that magic like teleport to a temple of his believs, that is how I view morrowind transports with teleportation as.

in oblivion it simple enough doesn?t makes sense that anyone regardless of skill should be able to jump to every known location just like that, I don?t get it.
luckily enough there is mods, always use one that adds mages guild transports,you need access to arcane university IIRC,anyway that make sense to be able to travel by magic between the different guild halls.
that is in addition to frostcrag spire?s thingy for transport of course :)

oblivion lacks morrowinds possibilities for transport inside caves/dungeons,haven?t been able to drag a horse into one yet, in oblivion that is :P
instead I have to drag my char just outside with all the loot it can carry,using feather and fortify strenght at insane amounts,just to get out of a dungeon/cave/fort whatever.
and sometimes a respawning enemy are waiting so you have to fight an ogre or such loaded with all that loot :shrug:

morrowind you collect all your stuff and back to a tribunal temple/imperial cult and done with it :twirl:
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Amanda savory
 
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Post » Fri May 27, 2011 11:43 pm

It does make sense in Oblivion. FT in Oblivion is a as much since as serving months/years of a prison sentence just by clicking on the bed. Sure, your character could have done things in prison, but they aren't fun enough to warrant making the player do it all. With the FT in Oblivion, time goes by and it is as if you traveled there on foot, and bypassed any bandit/creature.

Is the bypassing of lame no-name bandits and creatures really that big a deal? You don't have to sit and watch your character sleep when you rest in a bed, and you shouldn't have to watch your character walk for half an hour (real time) to the next city.

And the disadvantage to the FT in Oblivion, is you miss on experience to increase skills that you would normally increase in combat (fighting no-name bandits/creatures). So there already exists a penalty or drawback to the FT system.

For the love of fun gameplay, and keeping realism for the sake of realism at bay, keep the Oblivion FT system, but include horses, mark/recall/teleport and payed transportation services. I pray you all see this compromise as the best option.

PS- why is my spell-checker underlining 'teleport?' Am I spelling it wrong?
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Love iz not
 
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Post » Fri May 27, 2011 10:20 pm

I would like to see fast travel option,but not like those from Oblivion or Fallout3. Maybe they should make many ways for traveling like a lot of horses,boats(driverble) etc...it would be a lot funnier. The fast travel that I imagined would be something like this,infront of each city should be a lot of merchants,and you can pay them(caravans) to drive you at some destination,and if they accept you take a seat and rides begin. And the best thing would be that you could see everything where you are going.(something like taxi in GTA4)They could make it a lot funnier by adding some stuff in it,like bandit attacks,accidens etc etc....
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Clea Jamerson
 
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Post » Fri May 27, 2011 8:08 pm

I would like to see fast travel option,but not like those from Oblivion or Fallout3. Maybe they should make many ways for traveling like a lot of horses,boats(driverble) etc...it would be a lot funnier. The fast travel that I imagined would be something like this,infront of each city should be a lot of merchants,and you can pay them(caravans) to drive you at some destination,and if they accept you take a seat and rides begin. And the best thing would be that you could see everything where you are going.(something like taxi in GTA4)They could make it a lot funnier by adding some stuff in it,like bandit attacks,accidens etc etc....

agree, it should and would be funnier :)

think there is mods for it in morrowind that gives something similar, mournhold expanded and ghostgate have something like that,and before oblivion I dreamed about stuff like that in the new fancy game with cool engine and all,but no such thing.
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Scotties Hottie
 
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Post » Sat May 28, 2011 5:06 am

I would be happy with the next game keeping "oblivion style' fast travel (poof you're there, easy-peasy), as well as boats, or other hirable transport.

It is a single player game, everybody has their own approach and one person's play style doesn't bump up against another's. Thats why we like single player sandboxes right?

My favourite playthrough of the game was with a character that -never- FT'd and -never- owned a horse. I walked everywhere, in OOO, and did nearly all the Daedric shrine quests. Loved it. With other characters I've used FT to greater or lesser extents, but my 'cannon run' was limited to pedestrian transportation.

If people are lazy, cheap, not into immersion, used to Oblivion, or are trying to move underleveled/concept characters around, let them poof FT whever they've been as in Oblivion/Fallout 3.

For people who don't want FT, as in Oblivion, they don't need to click on it. They can turn it off with a basic mod if they don't trust themselves, whatever.

I think including additional support for RP nerds like myself, and clearly many other posters here, such as siltwalker equivlenants, or 'hard mode' travel would be fantastic.

I mean, the games let you choose your combat difficulty at any time, and its a simple matter to naturally aquire gear/level up a god-strong character in vanilla, or to CS your own god items. But most players don't enjoy the game like that. So they don't do it. Why should travel options be any different. Leave easy FT in for people who want it, and support more dangerous/expensive/time consuming/immersion-maintaining methods as well.

I fail to see the need to choose between the options.
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Justin Bywater
 
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Post » Fri May 27, 2011 7:33 pm

I fell into the hole with Oblivion and fast travel but for Fallout 3 I found myself walking long journeys and getting to know the lands much better. Without fast travel the game feels like youre actually in the game and not beaming around the world with no sense of what to expect at such and such road and what lies around there as you would normally without fast traveling.
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SiLa
 
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Post » Fri May 27, 2011 8:07 pm

I would prefer the Morrowind methods of travel with maybe some interesting ridable mounts (besides plain horses) to travel with.I know people defend fast travel by saying "You don't have to use it" which is true, but the fact that it is there did ruin the game a little for me. The least that could be done would be some fast travel spells like mark and recall, but just clicking the map and appearing somewhere is lame.


edit: I have a feeling fast travel as well as alternative forms will be in it with all of the discussions on the topic, and I think I could live with that.
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Prue
 
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Post » Sat May 28, 2011 10:27 am

There is no Morrowind way with horses. Horses are part of Oblivion's way. Give credit to Oblivion for once. Daggerfall has horses and Oblivion has horses, but Morrowind does not. I don't understand why people hate Oblivion's style of fast-travel. You really don't have to use fast-travel. Fast-travel is optional. Just because you can't resist using it but you don't want to doesn't mean those who like the fast-travel system should suffer. If you don't want to use fast-travel use the horses that Oblivion has and Morrowind's lacks. If you want to limit yourself, fast-travel from cities only. I really don't see what the problem is with fast-travel in Oblivion. Why do you hate it?
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james kite
 
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Post » Sat May 28, 2011 12:32 am

Here we go again...

Fast travel is not optional when the game was designed under the assumption that it's the primary way players were going to get around.
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Alister Scott
 
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Post » Sat May 28, 2011 3:21 am

There is no Morrowind way with horses. Horses are part of Oblivion's way. Give credit to Oblivion for once. Daggerfall has horses and Oblivion has horses, but Morrowind does not. I don't understand why people hate Oblivion's style of fast-travel. You really don't have to use fast-travel. Fast-travel is optional. Just because you can't resist using it but you don't want to doesn't mean those who like the fast-travel system should suffer. If you don't want to use fast-travel use the horses that Oblivion has and Morrowind's lacks. If you want to limit yourself, fast-travel from cities only. I really don't see what the problem is with fast-travel in Oblivion. Why do you hate it?



Here we go again...

Fast travel is not optional when the game was designed under the assumption that it's the primary way players were going to get around.


Also, how about just having the fast travel drain mana equal to the distance you traveled? Hell, make it so that not having enough mana will just drop you in the area where your mana payment caps off and forces you to walk the rest of the way? Would certainly be a bit more interesting.
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Laura Samson
 
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Post » Fri May 27, 2011 9:32 pm

I think the fact that none of the quests have a timer attached to them indicates that the designers at least thought that the game could be played without using FT. I don't recall ever feeling forced to use FT, but I was tempted all the time and was glad that it was in, walking from town to town would not have been fun and would have been a big turn off. Granted there were some interesting things to find out on the road, but I enjoyed discovering them on my own time, and appreciate that I didn't have to run from Anvil to Leyawiin.

1) Keep FT
2) Include some payed travel services (similar to silt striders, gondola boat guys, caravans, mages guild teleports, etc.)
3) Bring back mark/recall/divine intervention
4) Keep mounted travel
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Jessica Raven
 
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Post » Sat May 28, 2011 3:25 am

i personally think that the "if it ain't broke..." idiom comes into play here.

most of the ideas on adding depth and complexity to fast travel that i have read in this thread bring memories of Oregon Trail to mind.

this kind of tedium is definitely not the area that i hope bethesda spends too much time on. (at least i hope their roundtable on the topic is shorter than this thread...)
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Charleigh Anderson
 
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Post » Fri May 27, 2011 11:37 pm

There is no Morrowind way with horses. Horses are part of Oblivion's way. Give credit to Oblivion for once. Daggerfall has horses and Oblivion has horses, but Morrowind does not. I don't understand why people hate Oblivion's style of fast-travel. You really don't have to use fast-travel. Fast-travel is optional. Just because you can't resist using it but you don't want to doesn't mean those who like the fast-travel system should suffer. If you don't want to use fast-travel use the horses that Oblivion has and Morrowind's lacks. If you want to limit yourself, fast-travel from cities only. I really don't see what the problem is with fast-travel in Oblivion. Why do you hate it?



I don't hate fast travel; I simply feel it makes the game less immersive.
Yes, it's optional, obviously. . . Though I think it's silly that in Oblivion they added a "sorta-fast" mode of travel (horses) and in the same breath made them obsolete (instant fast trvel from anywhere).

You're right, I can walk everywhere, or take my horse everywhere. . . and I do, as often as possible.
If you like it, great. I don't.
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claire ley
 
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Post » Sat May 28, 2011 6:28 am

i personally think that the "if it ain't broke..." idiom comes into play here.

most of the ideas on adding depth and complexity to fast travel that i have read in this thread bring memories of Oregon Trail to mind.

this kind of tedium is definitely not the area that i hope bethesda spends too much time on. (at least i hope their roundtable on the topic is shorter than this thread...)

Naw, they "broke" it in Oblivion. They are gluing the pieces in Fallout 3. And it did not sound ya did not try the traveling option in Fallout 1, Fallout 2, Daggerfall and Morrowind.
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Brιonα Renae
 
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Post » Sat May 28, 2011 2:37 am

Got a mod in OB that made it only horses had the option of fast travel, or pay-for rides. To make up for money sinks, I also inflated the price of horses quite a lot.
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Andres Lechuga
 
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Post » Sat May 28, 2011 8:21 am

For all those who havent playd morrowind and its ways of travelling - you dont know what your missing.Look at all the content that oblivion remove because of fast travel.

Morrowind : Mark & Recall spells, Divine & Almsivi Intervention spells, Silt Strider, Ships that was actuallly usefill, Propylon Chamber teleprot and Mages Guild teleportation.

Oblivion : Fast Travel and Horses, and nothig else.

Now dont tell me they didnt dumb it down.
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claire ley
 
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Post » Sat May 28, 2011 2:21 am

I say make it a different take on fast travel again like it was in Daggerfall and make it a actual "travel simulation" instead. That way longer trips on foot can actually differ from being driven around on a carriage.
However you SHOULDN'T DIE on a trip.
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Lori Joe
 
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Post » Sat May 28, 2011 4:54 am

For all those who havent playd morrowind and its ways of travelling - you dont know what your missing.Look at all the content that oblivion remove because of fast travel.

Morrowind : Mark & Recall spells, Divine & Almsivi Intervention spells, Silt Strider, Ships that was actuallly usefill, Propylon Chamber teleprot and Mages Guild teleportation.

Oblivion : Fast Travel and Horses, and nothig else.

Now dont tell me they didnt dumb it down.


I did play Morrowind, and I don't like its fast-travel system. Oblivion was not designed around fast-travel and with horses, moving without fast-travel is easier in Oblivion than it is in Morrowind.
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Jeffrey Lawson
 
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Post » Fri May 27, 2011 6:40 pm

I know theres been a main road idea floating around, so I added that. My vote is for all the Morrowind transport options with horses, and a faster moving character from the start like in Oblivion. For the Fallout 3 option, the difference between that and Oblivion is finding the location first. I know there was a bit of that in OB but anyway.

"By the Nines.. If you've got to travel stay off the roads" My two cents... I don't use fast travel that often unless I'm crunched for time in real life, so it should be optional. My problem is when I travel I'm constantly assaulted by minor creatures, I get off my horse, it gets hit and runs away and I end up stuck on foot in the wilderness. Now I travel with several followers that usually can kill the random creatures and I leave them to guard the horse outside dungeons. What I wish for is safe main roads, so fighting is a choice not mandatory to get around (I always play mages). The boat idea I've thought about. All the small boats and piers in OB, why can't I own one that I can row, steer and have a safe chest on. Traveling waterways would be a way to avoid combat and have a portable home base, assuming there was a good network of lakes and rivers.
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Fam Mughal
 
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Post » Sat May 28, 2011 8:36 am

Oblivion + Morrowind

Unrestrained fast travel for those who want it, immersive travel options for those who want them
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Luis Longoria
 
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Post » Sat May 28, 2011 8:43 am

Morrowind sans horses. I'm not a horse fan, take them or leave them. A flying insect mount, interesting.

Mountable insects ?! In the name of the Christ !
I pry to the heavens above and dear Lord that they don't put that in next game !!!
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Emily Martell
 
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Post » Fri May 27, 2011 10:38 pm

I'd like fast travel like it was in Morrowind, having to get boats and silt striders from here to there, but with some sort of transport like horses too (my vote is in for those flying insect mounts though).
Oblivion style fast travel would be nicer if it was a spell imo, and there was a requirement like being a master of mysticism or something.

Drop the time it takes to travel from one place to another, with a pretty hefty magicka cost too depending on where you're heading.
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Logan Greenwood
 
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Post » Sat May 28, 2011 7:01 am

I'd like fast travel like it was in Morrowind, having to get boats and silt striders from here to there, but with some sort of transport like horses too (my vote is in for those flying insect mounts though).
Oblivion style fast travel would be nicer if it was a spell imo, and there was a requirement like being a master of mysticism or something.

Drop the time it takes to travel from one place to another, with a pretty hefty magicka cost too depending on where you're heading.

Nah, mark and recall were pretty low level spells, Divine Intervention/ALMVISIL spells were even easier, and the scrolls were handed out pretty much like toilet paper or newspaper. Plus, those intervention spells were pretty much a "get to a city" spell.
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Jennifer May
 
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