Fast travel

Post » Sat May 28, 2011 8:19 am

I went with oblivion because if you dont like it you dont need to use it. But, I also agree with That One Guy in that the game is designed around fast travel. Futhermore, it would be very dificult not to use fast travel if the game is designed around fast traveling. Which consequently, completely contradicts what I just said. :embarrass:
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Pat RiMsey
 
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Post » Fri May 27, 2011 6:26 pm

Morrowind ways with horses. Or preferably other non-horse mounts, because horses are boring.

The only "insta" travel would be limited, like the silt-striders, boats, and guild-guides.
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c.o.s.m.o
 
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Post » Fri May 27, 2011 8:24 pm

I went with oblivion because if you dont like it you dont need to use it. But, I also agree with That One Guy in that the game is designed around fast travel. Futhermore, it would be very dificult not to use fast travel if the game is designed around fast traveling. Which consequently, completely contradicts what I just said. :embarrass:

:lol:

Morrowind ways with horses. Or preferably other non-horse mounts, because horses are boring.

Ooh, flying insect-mounts a la the Redguard http://www.elderscrolls.com/codex/fiction_comic.htm, perhaps?
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Crystal Clarke
 
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Post » Sat May 28, 2011 9:32 am

I went with other. I think If they would add ideas from all games into one, it would work perfectly......Except Oblivion's Fast-Travel.
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Cayal
 
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Post » Sat May 28, 2011 4:08 am

Like Daggerfall's or like Morrowind's. One or the other. Oblivion REALLY pissed me off with the removal or teleportation spells. Absolutely ridiculous.
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Erich Lendermon
 
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Post » Sat May 28, 2011 8:52 am

Ooh, flying insect-mounts a la the Redguard http://www.elderscrolls.com/codex/fiction_comic.htm, perhaps?

I was thinking veloceraptor, but flying insects is cool, too. :P Anything imposing and fantastical would be great. :D
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neil slattery
 
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Post » Sat May 28, 2011 10:43 am

I for one feel that you can't improve a sequel game by removing good things from the previous one. It just doesn't make sense. Teleportation and levitation was really cool - we can improve by getting rid of it! I don't understand.

Fast travel has to make sense.
Magical teleportation was 100% fine. Mages Guild, or your own spells. I really enjoyed that.
Boats are obviously believable.
Silt striders, or any large beast of burden carrying you is believable.
A nice caravan system would be believable.

It just puzzled me that simply because I had discovered a place, I could avoid everything in between. With no system of transportation at all. Unless I was supposed to make pretend, but no one ever told me.
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Shirley BEltran
 
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Post » Sat May 28, 2011 4:58 am

Seriously?
Im the only one who voted daggerfall?
EDIT-YAY! I got a buddy!
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NIloufar Emporio
 
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Post » Fri May 27, 2011 7:17 pm

I went with other. I think If they would add ideas from all games into one, it would work perfectly......Except Oblivion's Fast-Travel.

Please explain why. I would like to know your motive on why you think Oblivions Fast-Travel wouldnt work perfectly but eveything else will.
Thank you.
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Manny(BAKE)
 
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Post » Sat May 28, 2011 10:18 am

btw i think someone had something against horses. if tht the case then all i can say is theyd be better. obviously.
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Marie Maillos
 
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Post » Sat May 28, 2011 3:40 am

Seriously.
Im the only one who voted daggerfall?

I'd vote that too, the system I suggested is closest to it I think.
But I'd still say "other" since it does derail from it a bit.
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Jonathan Windmon
 
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Post » Sat May 28, 2011 4:03 am

Morrowind way with horses. But this time I want no towns I can't fast travel to. Cuz I'm still lazy.
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Jonathan Braz
 
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Post » Fri May 27, 2011 10:24 pm

I'd like to see Oblivion-style fast transport but only for cities, settlements, and inns. So while other sites may appear on your map you can't fast travel to them.

In Morrowind I found the fast travel system really tedious, and it was particularly bad if you need to switch transports to get somewhere. However Oblivion's system was too easy. I also think the compass needs to be tweaked a bit as I found I was constantly running across the land in straight lines rather than using roads and paths.
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Captian Caveman
 
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Post » Fri May 27, 2011 10:42 pm

You mean, exactly like Morrowind?

No. In Morrowind, you would walk up to a silt strider driver, pay him 15 gold or whatever, watch a loading screen, and then appear at your destination. What I'm suggesting is that when you pay the driver, you would get on the silt strider, and and actually see the silt strider walk to your destination.
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Markie Mark
 
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Post » Sat May 28, 2011 8:37 am

I picked other

I want Realtime horse/donkey/cart/carriage/caravan... ALL the other option are horrible... I want realism. However if I had to pick from the list I would choose Morrowind with horses. I also want realtime boat transport.
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Maeva
 
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Post » Sat May 28, 2011 6:46 am



Sorry to post twice but after I finished I just realised you pretty much said the same thing as me which is very good to hear others share my opinion...
:)
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Steven Hardman
 
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Post » Fri May 27, 2011 8:49 pm

My choice: Other.

A combination of Traveling Service and Teleporation spells from Morrowind, Ridable Horses like that of Daggerfall, and somewhat curious on the idea of Main Road for Fast Travel combine with the system Daggerfall have when on fast travel (Hasty or Careful, Foot or Horse, Sleep out or Inn).

In Daggerfall, you were forced to fast travel.
In Morrowind, you were forced to not fast travel.
In Oblivion and Fallout 3, you could choose whether you wanted to fast travel or not.

So, yeah, I definitly think the OB/F3-version is overall best.

Daggerfall is require for use of fast travel because how the game handle the wilderness and its giant landscape, not to mention as how it is possible to get to point A to Point B with some option given, cost or not, at which I assume ya know.

Morrowind, ThatOneGuy already explain that part. No need to repeat.

And as the saying goes for Oblivion, "If you don't like fast travel, simply don't use it." No way in hell I would agree with this at all. Its was never optional to begin with. The Game was build on it and the only other option is getting there by foot (horses svck in term in speed and lack of Skill Upgrade). This is not optional, its annoyance.

Please explain why. I would like to know your motive on why you think Oblivions Fast-Travel wouldnt work perfectly but eveything else will.
Thank you.
My definition of Oblivion "Fast Travel": Click and point to any where ya like to go, no worries, remove all traveling service and teleporting spell because just clicking on the map is easier. Oh and add Horse for those on Foot, not like that it is fast to begin with.
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Jake Easom
 
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Post » Sat May 28, 2011 7:25 am

Saying Oblivion's fast travel is optional is like (I really love this anology ever since I thought it up a long time ago) sticking a person in a room with nothing but an apple. "But I don't like apples!" he will say. "You don't have to eat the apple if you don't want to." "But I'll starve!" That's what Oblivion does to you. It's either Fast Travel or bust. You either get there fast their way, or you don't get there fast at all.

In Morrowind (and, in a way, due to it's complex system, Daggerfall) allowed many choices. Boats, silt striders, mage transports, stronghold propylon chambers, almsivi intervention, divine intervention, and mark and recall. Sure, several were very similar in how they worked, but each had their own flavor and place in the world. Backwater villages would have no mage teleports, so they had silt striders or boats. Boats and silt striders weren't instant like mage teleports, and striders were usually limited to short trips (so you had to take 3 or 4 to get to your destination), while boats were limited to the coast. Propylon chambers aided in movement deeper inland and across the island, while intervention and recall aided in more precise movement which was also variable, since intervention based it upon the closest location of a temple/fort and recall could be placed anywhere.

Heck, if you wanted to you could even used Jump to leap across 1/5th of the island at a time! Or perhaps levitation is your preferred method (like those rare wind scrolls that gave 100 levitation and invisibility for 300 seconds. Those things could really take you places!). Don't like either? There's always the boots of blinding speed!
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Dale Johnson
 
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Post » Sat May 28, 2011 8:52 am

Oblivions Fast-travel: Basically as Ozorn said, what if I want a character who is afraid of the dark and doesn't want to walk in the middle of the night, wait til morning, no, what if I have to be there by morning?

Morrowind's way: Ahh, teleportation is scary, I will stick with good ol' fashioned normal silt striders and boats. Or vise-versa or whatever. You're not forced one way, its any way you want.

Edit:

Oblivion: Casual Gamer

Morrowind: hardcoe Gamer/Fan
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Emma
 
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Post » Fri May 27, 2011 8:29 pm

Morrowind style....but with horses and caravans.
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.X chantelle .x Smith
 
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Post » Sat May 28, 2011 7:14 am

I prefer oblivion fast travel
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Patrick Gordon
 
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Post » Sat May 28, 2011 3:07 am

See my thread http://www.gamesas.com/bgsforums/index.php?showtopic=1028553&hl=Travel




Edit: In case you wonder my poll isn't that old and it had a lot more choices...and no game vs. game issue
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Ellie English
 
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Post » Sat May 28, 2011 4:26 am

See my thread http://www.gamesas.com/bgsforums/index.php?showtopic=1028553&hl=Travel




Edit: In case you wonder my poll isn't that old and it had a lot more choices...and no game vs. game issue


WTF. shut up. it had more choices but the options were pay to go to known place. pay to go to linked place. caravan. mount. Wht i want is caravans, mounts and payed travel to linked areas, not just one or the other. Also, Mw option allows spells, and all tht good stuff, so its a bit more varied. So rather than saying OB in a sentence its just OB not fast travel between known places. Another thing, is tht if you consider walking to be giving ppl more voting options then cool. Maybe this post fails at giving ppl who vote more options like Mw with caravans, horses, or OB but you have to pay to teleport. i cant even think of any others. i never saw your poll before making mine so sorry i guess, but not really. On top of tht i dont think theres any game vs. game issue. anyway... sorry for tht pointless garb, plz dont respond btw. :deal: In saying all tht, wht i dont want is for us to go back to grade 2 and have a my poll is better than your poll argument, but maybe its to late for tht.
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Justin
 
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Post » Sat May 28, 2011 6:30 am

WTF. shut up.

There's no need for the quoted section.
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Mike Plumley
 
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Post » Fri May 27, 2011 8:17 pm

There's no need for the quoted section.


lol ok im sorry. :biglaugh: so... how do you get rid of tht smiley face at the top of my post. i accidentally clicked on it and then i clicked again and it wouldnt go away.
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joannARRGH
 
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