I have tried and tried, but I still can NOT begin to comprehend what people like you are saying. If your choices are use a fast travel system that you don't like or walk, why don't you walk? What do you have against walking? What is wrong with walking? Why do you complain about something that's an OPTION? And don't give me that "the game's built around it" bull, okay? Because the first time I played Oblivion I didn't even know fast travel existed, and that was the most fun I've ever had with the game. The map is mad small as it is, why can't you just hoof it?
Well even though i don't oppose fast travel i can still see where the sentiment comes from.
Oblivions fast travel system did seem a bit "cheaper" and "got off free" compared to Morrowinds but honestly, compare the two.
In Oblivion fast traveling simply made you "walk the way" (time did pass so there was something happening), it didn't cost you money and you didnt lose health or items... which is fine really, i men WHY should the system PUNISH you?
In Morrowind you had the travel services which did cost you money and only had limited points from where to where they could bring you... which was fine too.
But compared honestly the only difference is A: Money and B: from where to where they could bring you. But otherwise they where the same, you just skipped your way instantly. Only in Oblivion you'd only go thorugh ONE loading screen and it could bring you to more precise locations like a mod that allowed you to travel to the houses you bought for example.
Also while i did say it in a way myself, the game was not built around fast travel but they just did a poor job at laying out quests. If every little quest sent you all the way over the whole map it didn't FORCE you to use it but it just made it tedious to walk the same paths over and over and over again. In the end you just fast traveled to cut the boring walks.
Imagine if the quests where actually clustered more around the locations where you got them AND the quests that did demand a longer trip where actually WORTH it. Those two aspects put together would encourage walking over fast traveling a lot since you wouldn't have to go insanely long ways for each quest AND if you are on the way to a bigger one you can do some smaller quests you encounter on your way.
It also encourages to stay in one location for a longer time rather than just jump from place to place, you'd walk less over the same ways over and over and you get to explore certain areas better. It would be a WIN-WIN situation.
Now also on fast traleing itself, in a longer post in this thread (which seemed to got burried too) http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1045305&view=findpost&p=15163359, have different "sacrifices" they require and different benefits. It was basically a remake of Daggerfalls travel system which actually simulated your trip, the path you take, how long you traveled and how much you had to spend (minus the risk of dieing on your way).
With that system you can too start FROM any point and go TO any point at least on foot or on a horse. There would also be different travel services, each with their own advantage and disadvantage.
I'd also be for a "fast foreward travel" system that just makes you go along your chosen path speed up and allows you to jump out at any point.
PS: Oh yea just on one thing. How come people say "Oblivions system was crud, it felt like teleporting" BUT the same time ARE fine with TELEPORTING. Ohhh it cost 2 magic points, yea that makes a HUGE difference
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My call, have VARIOUS travel system instead of saying "THIS AND NOTHING ELSE!!111!".