» Sat May 28, 2011 2:15 am
In my opinion, both Morrowind's and Oblivion's travel options suited the games they were in.
Morrowind's system was well integrated into the game. It fit the game, as well as the world. You ventured out to explore new places, find new loot and unique or hand-placed items (which didn't respawn), and defeat new and different adversaries (most of which didn't respawn), so the transportation system was a convenient way to get back home with an armload of fresh spoils, or move to a fresh area to start exploring untouched locations. You still needed to explore. If you hadn't been somewhere before, you could either check a map and hoof it or else pay a travel operator to go there. For a few hundred "drakes", you could make the rounds of all the major settlements and fill in enough of your map so you always had somewhere relatively nearby that you could call "civilization", with enough Fast Travel options to at least get somewhere else (although generally several "hops" to get where you wanted to). The "getting there" parts of the game were often better than the quests, and the travel options served quite nicely to promote that aspect.
Oblivion's system also fit the style of play the game was suited to. There was very little functional difference between one bandit cave and the next: they all had random loot levelled to your character, and respawned every 3 days, so exploring fresh territory was "OPTIONAL". The quests were widely scattered, with nothing of any real interest in between, due to the randomized respawning levelled everything, so why would you want to waste time looking for more of the same old stuff along the way? Just click on the map and you're there, back into the action and right on track with your quest, which was the only valid point to most of the game.
FO3 used a modified FT system with one MW-style "integrated" travel addition, where you could use the Subways to go to other subway entrances where you hadn't been before, or you could use OB-style FT between known locations. FT, in this case, was a lot MORE optional than in OB, because there actually was another (although limited) option.