» Sat May 28, 2011 2:36 am
Fast Travel:
OK here's my take on fast travel again specially the traveling methods. For this keep in mind that the game world in mind is FAR bigger than the one in Oblivion, walking from one end to the other wouldn't take half a day but a full in game WEEK (following the main roads and resting regularly).
How you travel:
Just like in Daggerfall it could simulate your travel AND what you did on the way, if you traveled rigorously or carefully, if you kept traveling or did regular rest stops, if you took safe paths or shortcuts etc.
All those then simulate how much money or resources you used, how far you walked and also your condition in the end, it could happen that you got sick on the way and have to cure that first.
-The route you take:
Main roads: Only taking the main roads is the longest path but also the safest, you won't encounter bandits here and very rarely small creatures. Also most inns are along the main roads, however camping on main roads isn't tolerated.
Side roads: Taking side roads can be a lot faster as you can take shortcuts but it's less safe, some danger of bandits and wild animals. There are less Inns but you can camp out without risk of the guards threatening to arrest you.
Cross country: This can be the fastest method but also the most taxing and dangerous since you really go though the wild. You can only rarely stop at a inn and pretty much have to camp out to rest.
-Resting:
Inns: Most relaxing and regenerating, uses money.
Camp out: Takes more time since you have to set up camp and can be less relaxing, uses food OR requires you to hunt.
Travel on: You can also chose to travel on without rest, this however can mean you collapse on your way making you a easy target for bandits. This shouldn't be done if you're injured and have to travel for more than 2 days.
Travel methods:
-Walking:
Walking is by far the slowest method of travel, as mentioned it could take a full in game week to travel from one end of the map to the other. Here you have free choice what way to take and how you want to travel.
Plus you can really go everywhere since you're not limited to a path.
-Horseback:
Similar to walking but faster and you can regenerate more, though not fully since you still have to ride. Again pretty much free choice of how to travel but horses can't go everywhere, very remote and hard to reach places can only be reached on foot or under special conditions.
-Travel service:
A bit slower than by horse and you're bound to their conditions, if they stop for the night it means you stop for the night too and. However you can fully regenerate since you can treat injures and get food on the way.
However you can jump off a travel service anytime too.
-Hitch a ride:
Similar to travel service, only here you don't have much control over where they go, they can pretty much just take you the same way they go.
-Mages guild teleporter:
By far the fastest method but limited to big mages guild halls so you can only get to certain locations and most likely the most expensive one. However if you can skip ? of a trip that way it's a good alternative.
-Teleportation devices:
Again like in Morrowind, scrolls, items and spells that can teleport you between set locations like a marked spot or temples/churches.
-Other teleporters:
It's also possible that other teleporters are scattered throughout the land like the Propylon chambers in Morrowind. Of course those would only have fixed locations, some of them could even reach to secret places like deep underground, on a mountain you normally cant reach or that have no other entrances.
What can happen:
First off you should NOT die or lose valuable items while fast traveling, it should not be a punishment. However you can use money, food and your equipment can be quite worn after a long trip.
Not to mention you can arrive quite exhausted and even injured. You can also catch diseases and infections on the way but again, you won't die on the way.
What CAN happen though is that the trip is too exhausting and you collapse leaving you as easy prey for anyone coming along.
During a bandit attack you could get a message, either chose to pay and go on, resist and fight or switch from travel to normal game and try yourself at it. Paying however wouldn't automatically mean you get out of it free.
Trying yourself at it also allows negotiating, maybe you could talk him out of it.
As mentioned if you travel on the protected main roads you will NOT run into bandits but it's the longest and also most expensive method since you have to take breaks in inns. Camping on the main roads is forbidden which could get you arrested and end up in the nearest prison.
When you lose a fight during fast travel you don't die but your fast travel is aborted, how you end up then depends on where it happened. Near a settlement there's a chance you awake in a hospital, a guard station, church/temple or if someone decided to take you in.
On the roads it's likely a guard finds you and wakes you up, most of the time they'd offer taking you to the nearest settlement except if you already managed to make yourself a quite bad name. However even in that case it's likely they won't just leave you out to die, after all they can still collect a bounty.
If you where further in the wild you'd wake up at some point near your path of travel beaten and injured but still able to patch yourself up.
Also one thing, if you want to go to certain locations OFF the main roads it pretty much demands to either go on foot OR choosing cross country.
When camping it can also depend on your gear, just camping with nothing is least relaxing as you pretty much sleep in the dirt, carrying a pillow makes it a bit better, then getting a bedroll, sleeping bag or even a tent.