Fast Travel 2

Post » Sun Feb 20, 2011 11:52 am

I vote Morrowind style, but not just because it's Morrowind, because it's good

EDIT: http://www.gamesas.com/index.php?/topic/1157966-fast-travel/

This. Morrowind had it down to a T.
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JeSsy ArEllano
 
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Post » Sun Feb 20, 2011 12:52 am

It's got to fit the likely scale of the game - which I don't think Daggerfall's system really would.

Best all around system would, I think, be to take Oblivion's, make it so you can't travel to quite so many of the location types and add random encounters as you travel. Then support it with a Morrowind style caravan system, that can transport you between only the major towns/cities if you don't want to risk such an encounter/can afford to be lazy.
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Julie Ann
 
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Post » Sun Feb 20, 2011 9:21 am

Morrowind's system is ideal for me. Bethesda have over 300 employees and 11 months before Skyrim releases, don't tell me they can't just make it an option.
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kasia
 
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Post » Sun Feb 20, 2011 7:41 am

Yes, it is called fast travel in the poll

So you're agreeing that Morrowind and Daggerfall's fast travel systems weren't "immersive" enough.
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sw1ss
 
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Post » Sun Feb 20, 2011 7:47 am

The thing with Daggerfall fast travel people are missing is that the game was huge, it was twice as big as great britain, I think! If the skyrim map was the same scale as Daggerfall, it might be a good idea to fast travel with your boat across that lake instead of spending hours trying to swim across it. Even if Skyrim is 4 times as big as Cyrodiil in Oblivion, that isn't a problem. Instant fast travel in Oblivion is an even cheaper version of the one in Daggerfall, in a tiny world. As long as the game isn't even close to a tenth of Daggerfall's size, there's no reason to use that kind of fast travel.
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Kelvin Diaz
 
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Post » Sun Feb 20, 2011 1:18 pm

With a "click to set travel options" system, it's up to the player if he wants to seek out the mages guild for a guild travel or a strider for a strider travel, or set an option in the travel system to use these systems automatically, and by foot (but still automatic) for the rest of the travel that is not covered by services. For the casual player enjoying fast travel ala OB, it's the same thing and mechanic, except there is a cost in money, time, or risk (stop to fight) depending on your options.

Part of the mages guild questline could be to open these services, as something new to the world, maybe even to somebody not even in the guild. Part of safety could be that every time you take out an enemy bandit on a road, his respawn timer doubles, making him less and less a chance to encounter. Part of a dilligence (strider like) based system could be to run around hiring more people for the dilligence hubs (they don't have to be only in cities), so that they are available for service more and more often. There could be a new propylon like system as well.

When travel starts, you'll just see your character marker moving on the map at lighting speed, speeding up further for waiting periods (if your options say you do service based travel for added safety) where you'll see the sun/moon rise and set for days. If you have a foot travel setup, it will stop if you become over encumbered. Travel reckless, game will stop to fight if encounter happen, depending on level (why fight a rat at level 20?). Travel safe (still on foot), observe your character marker try to circumvent an encounter.

It makes everything that has to do with travel feels like an accomplishment, a game mechanic that becomes easier with time because you deserved it. This is role playing, everything shouldn't have to be about extreme enchantments and dungeon hopping and fighting and looting. You get response in the world from what you do, what could be more rewarding? It becomes part of the story, not unlocks for the sake of unlocks. For those that couldn't care less about this, just use the safest possible, and expect to pay for it in time and money, but in appearance the system is not anything different from what you're used to with OBs fast travel (except it stops for over encumbrance).

I REALLY wish more people were able to see rewards as more than perks, magical rings and artifacts, and dungeons cleared.

DF voters get their system; fast travel anywhere (visited) by setting travel options.
MW voters get their system; seek out travel services manually.
OB voters get their system; fast travel anywhere by setting travel options, but avoids the exploits.
Mark/recall and various Intervention (one or both) like spells.
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Nitol Ahmed
 
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Post » Sun Feb 20, 2011 2:55 am

When travel starts, you'll just see your character marker moving on the map at lighting speed, speeding up further for waiting periods (if your options say you do service based travel for added safety) where you'll see the sun/moon rise and set for days. If you have a foot travel setup, it will stop if you become over encumbered. Travel reckless, game will stop to fight if encounter happen, depending on level (why fight a rat at level 20?). Travel safe (still on foot), observe your character marker try to circumvent an encounter.

That seems like a decent system actually, particularly the part about a chance to encounter enemies depending on how fast you actually travel, gives you something to do instead of a guaranteed date with the loading screen the entire time.
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Red Bevinz
 
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Post » Sat Feb 19, 2011 8:55 pm

Morrowind, please.
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DAVId MArtInez
 
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Post » Sun Feb 20, 2011 7:17 am

So you're agreeing that Morrowind and Daggerfall's fast travel systems weren't "immersive" enough.

No, that they are FAST TRAVEL, fast travel doesn't have to be un-immersive
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Queen
 
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Post » Sun Feb 20, 2011 4:20 am

Nevermind. It was actually the wrong game I used as example, the correct one was Blade of Destiny - Realms of Arkania. I recognize locations and parts of the interface. Think I will make another post outside Skyrim.
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Carys
 
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Post » Sun Feb 20, 2011 12:03 am

If I had to chose having only one in the game, in order of preference.. Daggerfall's system, Oblivion's system, a system where you first have to jog the equivallent distance in a real treadmill while getting slapped by a hand that came out of the PC screen, and finally Morrowind's system. Morrowind's system could probably go up a place or two if it was a bit better implemented, but the way it was implemented, I found it incredibly annoying personally,

If I could have a number of them, I'd have Daggerfall's system (probably with the extra limitation of working only in places you've already been to) and Morrowind's system. I like the idea behind Morrowind's system.. I just don't want it as the only system. They could even make Morrowind's transport happen real time and skip if you press a button or something. Daggerfall's was the best for me so far though, and the one I'd primarilly use..
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Sabrina Schwarz
 
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Post » Sat Feb 19, 2011 10:04 pm

If I had to chose having only one in the game, in order of preference.. Daggerfall's system, Oblivion's system, a system where you first have to jog the equivallent distance in a real treadmill while getting slapped by a hand that came out of the PC screen, and finally Morrowind's system. Morrowind's system could probably go up a place or two if it was a bit better implemented, but the way it was implemented, I found it incredibly annoying personally,

If I could have a number of them, I'd have Daggerfall's system (probably with the extra limitation of working only in places you've already been to) and Morrowind's system. I like the idea behind Morrowind's system.. I just don't want it as the only system. They could even make Morrowind's transport happen real time and skip if you press a button or something. Daggerfall's was the best for me so far though, and the one I'd primarilly use..

Like in LOTRO, when you buy a horse ride from the stable, on short journeys t is in real time, but on longer journeys it goes to Fast Travel when you hit the main road
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elliot mudd
 
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Post » Sun Feb 20, 2011 10:25 am

I think a style similar to oblivion is kind of a requirement. A lot of people like fast travel, maybe not the first time round but still a lot do and I think more than people admit. But personally I would really like a mixture of Morrowind and Oblivion. Ie you have the normal run or ride your horse as well as rooted transport, ie boat / coach / giant insect :D. Once you get to a notable place be it a dungeon, or city etc you can then fast travel to it. But you would still be able to move around the map at a fair speed.

In morrowd I chose to walk to Balmora the first time, which was great fun, but after a couple of times of doing that the ride was worth every penny. The riding method gives you the ability to choose to not experience all the wonders of the world and just move forward. But it does not make the game so easy that you don’t have to explore at all.
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michael danso
 
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Post » Sun Feb 20, 2011 7:20 am

I think the fast travel system in Oblivion was f***'d up. It was like cheating.
In Morrowind it was cheating. you go in console and write: coc "name of the place".
In Oblivion the cheat was made part of the game.

I would be happy with the Oblivion's system, if they limited it so you can use it only in citys, towns and maybe on roads.
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Andy durkan
 
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Post » Sun Feb 20, 2011 12:51 am

I would be happy with the Oblivion's system, if they limited it so you can use it only in citys, towns and maybe on roads.


Yes. I think the best way to do this though is to simply go with Morrowind's system. Cities, towns only by travel services. A few towns should be unreachable by travel services though, I think. But just a few. It would things more interesting.

To be able to instant-click-travel to every single location you discover though is just... no.
There should be some boundaries. Some possibilies. Morrowind sets it right.
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Epul Kedah
 
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Post » Sun Feb 20, 2011 11:16 am

I love it when people bring up mark and recall because:

1. There is only one mark, hence it only works for one location, which I decided to make my house.

2. That means I must be a spellcaster. What if I don't want to be a spellcaster?


Then you drop on into a shop and buy yourself an Amulet of Recall, or Potions of Mark and Recall, or a couple of scrolls. Either that our you resort to the 4 other forms of transportation that the game offered.

The problem, as I see it, is NOT that FT was in the game, but that "normal" transportation that you would expect to see and use, wasn't. IF there were alternatives other than "walking", then FT would have been "optional", and there would have been about 90% less complaints. As it was in OB, with the game written to depend on it, very little of interest in between, and with no viable alternative, it WASN'T "optional", unless you were willing to spend hours of playing time hiking between places that you should have been able to take a boat or carriage between. When there are NO boats or carriages, other than a couple of galleons in the harbor, one of which is permanently moored and converted into an Inn and the other owned by a bunch of pirates, the game world isn't believable. MW had the Silt Strider caravans between towns, boats between ports, Guild Guides available between the various MG locations, Propylon Chambers between the old fortresses, and Mark/Recall sequences or Divine/ALMSIVI Intervention spells to teleport you to specific destinations, all of which fit in with the game world. OB's total absence of transportation facilities, other than the Stables, just felt unnatural.

I don't care if OB's FT system is "in", and I can even recall occasions where it was handy, as long as there's a viable alternative as well.
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Rachel Briere
 
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Post » Sun Feb 20, 2011 12:32 am

I vote Morrowind style, but not just because it's Morrowind, because it's good

EDIT: http://www.gamesas.com/index.php?/topic/1157966-fast-travel/



yes sir :)
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Penny Courture
 
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Post » Sun Feb 20, 2011 5:40 am

I'm surprised so many people are for the Morrowind system, as it means more work for the player, but it always seemed the most balanced and encouraged travel and exploration a lot more than the system in Oblivion. That, and the fact that the forms of transportation were so out of the ordinary made for an interesting gameplay experience. I will never forget the first time I saw a Silt Strider, or even the Gondoliers in Vivec, I instantly wanted to kill one and steal his hat!
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djimi
 
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Post » Sun Feb 20, 2011 5:18 am

I'm surprised so many people are for the Morrowind system, as it means more work for the player, but it always seemed the most balanced and encouraged travel and exploration a lot more than the system in Oblivion. That, and the fact that the forms of transportation were so out of the ordinary made for an interesting gameplay experience. I will never forget the first time I saw a Silt Strider, or even the Gondoliers in Vivec, I instantly wanted to kill one and steal his hat!


I wantedt okill the silth strider! But I was to afraid bcs it was so big XD
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Kat Lehmann
 
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Post » Sun Feb 20, 2011 3:04 am

Not really sure what the point of this thread is since we already know it will be like Oblivion style?
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Kirsty Wood
 
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Post » Sun Feb 20, 2011 10:58 am

I dont mind fast travel, but I would like to see some consequence to it. Perhaps random encounters depending on where you are going. Say, main roads would have a very low % chance to encounter enemies while off the beaten path type places would have a higher %.
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Nitol Ahmed
 
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Post » Sat Feb 19, 2011 11:18 pm

Not really sure what the point of this thread is since we already know it will be like Oblivion style?


Things can change within 11 months.
We're hoping to show how many of us actually want a change, and we're hoping to prove our points of it.
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D LOpez
 
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Post » Sun Feb 20, 2011 1:23 pm

Morrowind traveling was much more realistic. But I think it would be cool if you could choose to watch as your boat/tall flea-looking things travel. So if you want, you could choose to get off at any point.
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Jason White
 
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Post » Sun Feb 20, 2011 6:53 am

I'm surprised so many people are for the Morrowind system, as it means more work for the player, but it always seemed the most balanced and encouraged travel and exploration a lot more than the system in Oblivion. That, and the fact that the forms of transportation were so out of the ordinary made for an interesting gameplay experience. I will never forget the first time I saw a Silt Strider, or even the Gondoliers in Vivec, I instantly wanted to kill one and steal his hat!


I did steal his hat! :D

I voted for Morrowind, and it did require a bit more "work" I suppose. I wouldn't call it work myself though. The fast travel just made more sense. It kept me in the world, you know? I loved it.
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Bird
 
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Post » Sun Feb 20, 2011 8:23 am

fast travel has been confirmed in the GI mag the question is though will it be oblivion style or Fallout style? where you have major cities automatically or you have to find them before you can fast travel. also will service transportations be in? that has not been confirmed.
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Danger Mouse
 
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