Fast Travel 2

Post » Sun Feb 20, 2011 7:23 am

Morrowind style without a doubt.
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Chris Johnston
 
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Post » Sun Feb 20, 2011 7:59 am

Well, personally, I'm hoping they ditch the Oblivion-style Fast Travel (never played Daggerfall, so no comment). I like Morrowind's well enough, though if the world is interesting enough (as Shimmering Isle was), I think it could suffice without it.

Personally, though, I hope they do a House-based Travel system. What I mean is, you can Fast Travel, but only to homes you actually *OWN*.

The reason? Simple; Housing in Oblivion felt totally irrelevant. While getting a house in Morrowind was kind of exciting, it also felt a little... underwhelming. But by tying it with your fast-travel service, not only does it make it all the more valuable to you by providing instant-transportation, but it ensures that you're using the houses your earned, rather than those you.... err, shall we say "borrowed".

That said, you should also be able to "acquire" the title for a house, by "retrieving" it from the owner. Ya know, in case that's how you roll.
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Hella Beast
 
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Post » Sun Feb 20, 2011 4:38 am

Well, personally, I'm hoping they ditch the Oblivion-style Fast Travel (never played Daggerfall, so no comment). I like Morrowind's well enough, though if the world is interesting enough (as Shimmering Isle was), I think it could suffice without it.

Personally, though, I hope they do a House-based Travel system. What I mean is, you can Fast Travel, but only to homes you actually *OWN*.

The reason? Simple; Housing in Oblivion felt totally irrelevant. While getting a house in Morrowind was kind of exciting, it also felt a little... underwhelming. But by tying it with your fast-travel service, not only does it make it all the more valuable to you by providing instant-transportation, but it ensures that you're using the houses your earned, rather than those you.... err, shall we say "borrowed".

That said, you should also be able to "acquire" the title for a house, by "retrieving" it from the owner. Ya know, in case that's how you roll.

In Morrowind I killed some to obtain there house just because I liked it and there was limited storage space in the containers for your items. I always collect and keep expensive and rare things so in Morrowind space was an issue for me so I had to branch out if you will, sometimes it resolved to murder... :flamethrower:
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Tracey Duncan
 
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Post » Sun Feb 20, 2011 9:20 am

I believe fast travel is back for skyrim....good for some not so for others.
I prefered morrowinds way ( like most of us ). Whats good about not having fast travel is that ( in my opinion ),it makes the game world feel much bigger....and it can also make things tougher.
Tougher as in ,you may bump into trouble more because you cant just click a button and disappear.
There are always going to be people who'll argue both ways....but the way morrowind did was exellent.
Also there are those that say "dont use it then"..which i can understand....BUT...its always tempting to use it....sometimes no matter how much willpower you have..the temptation was always there to use it....your mood could also effect your use of it too...if that makes sense.
Its the same with the compass markers too...that should be like morrowind.
Although it could be annoying sometimes in morrowind looking for things..caves etc....i prefered it.
Why?....because when i did eventually find what i was looking for ,there was a sense of achievement,it made the wandering worth while....you found the place etc yourself...without someone or something holding your hand. In the end i did'nt mind getting lost looking for caves etc in morrowind...it made things more interesting....you may stumble onto another cave,mine etc with better treasure etc,or you could get into more trouble....either way it added more.
Most of us who play TES like to roleplay alot...and i think fast travel takes alittle away from that.
Some dont want to walk down the same road over and over again...but i dont mind it.Just like real life something different may happen the next time you go down that same road.
You dont have to stick to the road either,go off the beaten path..find a different route ( take in the senery or whatever,use your imagination ),rather than tapping a button and your there....also if its true about dragons randomly attacking you, this should encourage less fast travel..because you could miss out on that more often if fast traveling everywhere.
Each to thier own,not everyone thinks like me,and thats good....but i'd just prefer no fast travel ,and no markers pointing exactly where you have to go...it takes more away from an open world game in my view.....anyway,i hope this post makes sense..i'm sleepy....and i typed enough mish mash on this.
Thankyou :)
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Charlie Sarson
 
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Post » Sun Feb 20, 2011 8:59 am

I believe fast travel is back for skyrim....good for some not so for others.
I prefered morrowinds way ( like most of us ). Whats good about not having fast travel is that ( in my opinion ),it makes the game world feel much bigger....and it can also make things tougher. ...


Just made a new account (forgot my old login) to second this.

I'm replaying Oblivion now in a 10 month warm-up for Skyrim and whilst I enjoy many aspects of the game, the compass and fast travel do significant damage to my enjoyment. Questing is not adventuring or exploration, it is getting from here to target ASAP and back again. I have no fond memories of finding something in Oblivion, yet finding that Kwarma (sp?) egg mine in Morrowind, or the Ashlander's camp, unforgettable (and about 10 years ago now) because I had to trek for ages without support, and boy was I relieved when I got there/back. Great times.

The "self control" argument doesn't really work for me either - I can not use fast travel if I choose, but it feels like I'm deliberately spiting myself because there is no economic reason not to - ie. because it's there it just makes sense to use it even if, really, I'd rather not. You have to perverse-role-play not being able to do something you can in-game.

I think I posted something similar years ago, and I know many others said the same thing. At the same time, I know why they put in FT/compass marker, I just wish they'd implement some kind of hardcoe option that turns these off. Please!
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STEVI INQUE
 
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Post » Sat Feb 19, 2011 10:59 pm

Morrowind Style please!
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Darrell Fawcett
 
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Post » Sat Feb 19, 2011 11:38 pm

I believe fast travel is back for skyrim....good for some not so for others.
I prefered morrowinds way ( like most of us ). Whats good about not having fast travel is that ( in my opinion ),it makes the game world feel much bigger....and it can also make things tougher.
Tougher as in ,you may bump into trouble more because you cant just click a button and disappear.
There are always going to be people who'll argue both ways....but the way morrowind did was exellent.
Also there are those that say "dont use it then"..which i can understand....BUT...its always tempting to use it....sometimes no matter how much willpower you have..the temptation was always there to use it....your mood could also effect your use of it too...if that makes sense.
Its the same with the compass markers too...that should be like morrowind.
Although it could be annoying sometimes in morrowind looking for things..caves etc....i prefered it.
Why?....because when i did eventually find what i was looking for ,there was a sense of achievement,it made the wandering worth while....you found the place etc yourself...without someone or something holding your hand. In the end i did'nt mind getting lost looking for caves etc in morrowind...it made things more interesting....you may stumble onto another cave,mine etc with better treasure etc,or you could get into more trouble....either way it added more.
Most of us who play TES like to roleplay alot...and i think fast travel takes alittle away from that.
Some dont want to walk down the same road over and over again...but i dont mind it.Just like real life something different may happen the next time you go down that same road.
You dont have to stick to the road either,go off the beaten path..find a different route ( take in the senery or whatever,use your imagination ),rather than tapping a button and your there....also if its true about dragons randomly attacking you, this should encourage less fast travel..because you could miss out on that more often if fast traveling everywhere.
Each to thier own,not everyone thinks like me,and thats good....but i'd just prefer no fast travel ,and no markers pointing exactly where you have to go...it takes more away from an open world game in my view.....anyway,i hope this post makes sense..i'm sleepy....and i typed enough mish mash on this.
Thankyou :)

It was insightful, but the option should be there to turn off the fast travel mode if you want it off and for those that want it let them keep it on to cater to both sides of the crowd the "casual" and "hardcoe" if you will.
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Elina
 
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Post » Sun Feb 20, 2011 6:13 am

I'd prefer Oblivion style fast-travel. Daggerfall's works, in my opinion, but I thought Morrowind's was completely broken and detrimental to my gaming experience. I'd rather have Bethesda choose either Arena's, Daggerfall's, or Oblivion's system with even more preference being placed on Oblivion's system.
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Crystal Birch
 
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Post » Sun Feb 20, 2011 5:45 am

Just made a new account (forgot my old login) to second this.

I'm replaying Oblivion now in a 10 month warm-up for Skyrim and whilst I enjoy many aspects of the game, the compass and fast travel do significant damage to my enjoyment. Questing is not adventuring or exploration, it is getting from here to target ASAP and back again. I have no fond memories of finding something in Oblivion, yet finding that Kwarma (sp?) egg mine in Morrowind, or the Ashlander's camp, unforgettable (and about 10 years ago now) because I had to trek for ages without support, and boy was I relieved when I got there/back. Great times.

The "self control" argument doesn't really work for me either - I can not use fast travel if I choose, but it feels like I'm deliberately spiting myself because there is no economic reason not to - ie. because it's there it just makes sense to use it even if, really, I'd rather not. You have to perverse-role-play not being able to do something you can in-game.

I think I posted something similar years ago, and I know many others said the same thing. At the same time, I know why they put in FT/compass marker, I just wish they'd implement some kind of hardcoe option that turns these off. Please!

This was my whole point listed above, "there should be an option to turn off the fast travel" listed in another post of mine above...
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Bek Rideout
 
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Post » Sat Feb 19, 2011 5:31 pm

WTF!? has he tried playing the game without fast traveL?

Well actually... when I first played Oblivion I didn't know there WAS a fast travel until I was almost level 20, almost done with the Dark Brotherhood questline, and had done some of the starting sections for the Mage's and Fighter's guilds. Never before or afterwards had I facepalmed so hard. So many boars.... and mountain lions! And the will-o-the-wisps, oh god those lights of death!
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Ownie Zuliana
 
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Post » Sun Feb 20, 2011 6:32 am

Just made a new account (forgot my old login) to second this.

I'm replaying Oblivion now in a 10 month warm-up for Skyrim and whilst I enjoy many aspects of the game, the compass and fast travel do significant damage to my enjoyment. Questing is not adventuring or exploration, it is getting from here to target ASAP and back again. I have no fond memories of finding something in Oblivion, yet finding that Kwarma (sp?) egg mine in Morrowind, or the Ashlander's camp, unforgettable (and about 10 years ago now) because I had to trek for ages without support, and boy was I relieved when I got there/back. Great times.


I have multiple fond memories of finding stuff in Oblivion, you have to embrace the fact that if you want to explorer you are gonna have to actively do it because you like it, not because you were forced to, like in morrowind.


The "self control" argument doesn't really work for me either - I can not use fast travel if I choose, but it feels like I'm deliberately spiting myself because there is no economic reason not to - ie. because it's there it just makes sense to use it even if, really, I'd rather not. You have to perverse-role-play not being able to do something you can in-game.


Again, if you don't like exploring, or the only reason you walked outside in Morrowind was because you had to do it, then you are spiting yourself if you do it, but why do you want the game to force you to do something you don't wanna do?
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Tikarma Vodicka-McPherson
 
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Post » Sun Feb 20, 2011 6:45 am

I'd prefer Oblivion style fast-travel. Daggerfall's works, in my opinion, but I thought Morrowind's was completely broken and detrimental to my gaming experience.

I don't think Daggerfall's would really work. The thing with Daggerfall was that the game world was huge. It really did take several game days to get to your destination, and there was plenty of room to imagine staying at wayward inns, or encounters that would buff your stats. But the game world for Morrowind and Oblivion are much smaller. It wouldn't make sense to fast travel with all those options, because more often than not, they wouldn't apply.. I couldn't see myself fast traveling to Vivec from Balmora, for instance, while resting at inns and having it cost any amount of gold for the trip (as there are only two inns, Pelagiad and Seyda Neen, and it would take less than a day to get there), nor could I see any possible encounters increasing my skills any appreciable amount. It just wouldn't be believable to apply Daggerfall's fast travel to a world the size of Morrowind and Oblivion.

Daggerfall's was good for the game it was, because it was necessary and the different methods gave you different benefits and consequences (timed quests, coupled with the choice of fast+unhealthy and slow+healthy travel). But I don't think Morrowind's or Oblivion's really hit it for the types of games they are. Morrowind's was essentially just like Oblivion's with restrictions.. but what it needs is a cost-to-benefit adjustment. Consequences for fast traveling (or not fast traveling) in a given circumstance. In both MW and Ob, there wasn't really ever a consequence for fast traveling, and that's what bugs me about it.
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Jeffrey Lawson
 
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Post » Sat Feb 19, 2011 9:49 pm

I'd prefer Oblivion style fast-travel. Daggerfall's works, in my opinion, but I thought Morrowind's was completely broken and detrimental to my gaming experience. I'd rather have Bethesda choose either Arena's, Daggerfall's, or Oblivion's system with even more preference being placed on Oblivion's system.

How was Morrowinds broken? What about it didn't it do that it was supposed to?
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sam westover
 
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Post » Sun Feb 20, 2011 8:23 am

It was insightful, but the option should be there to turn off the fast travel mode if you want it off and for those that want it let them keep it on to cater to both sides of the crowd the "casual" and "hardcoe" if you will.

I can not see why Bethesda does not take a hint and just make a more old school style mode (hardcoe, most new games are not very 'hardcoe') along with a new style game, or simply just release a hardcoe mode as a DLC package, as this would be far more successful than any horse armor, or smuglers cove [censored]
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Quick Draw
 
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Post » Sun Feb 20, 2011 8:46 am




Again, if you don't like exploring, or the only reason you walked outside in Morrowind was because you had to do it, then you are spiting yourself if you do it, but why do you want the game to force you to do something you don't wanna do?


yeah but then the game looses immersion and it simply become GO from point A to B and grind away at quests ASAP,. ILL SOLVE THE PROBLEM

CAUSAUL justs want to beat the game and go on to the next game mode: OBlivion style fast travel
IMMERSION MODE: morrowind style fast travel with a few more locations so nothing is to isolated AND YOU HAVE TO PAY A TOLL.

O yeah guess what guys; horses=nothings really to far away.
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Trent Theriot
 
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Post » Sat Feb 19, 2011 6:17 pm

:violin:
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Jonathan Egan
 
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Post » Sun Feb 20, 2011 1:53 am

You can use the oblivion style one just like morrowind. I personally liked morrowind better, but i tried on a recent obliv play through to do it like morrowind (only map travel from town to town) and i quickly found myself bored of back tracking over places i had already been.
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Daddy Cool!
 
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Post » Sat Feb 19, 2011 5:34 pm

O yeah guess what guys; horses=nothings really to far away.

:shakehead: Yeah but nah, horses weren't all that much faster than people, and they tended to die all the time (except for Shadowmere) so horses are not a replacement for silt striders and boats and other transport
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Anna Krzyzanowska
 
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Post » Sun Feb 20, 2011 6:19 am

No fast travel is fine with me, but it wouldnt be so bad if they added some sort of graphics to make it believable(like morrowind but all the way to town). The worlds(oblivion) are just too small for fast travel. How long would it take to beat obilvion if you just fast traveled everywhere?
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Claudz
 
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Post » Sun Feb 20, 2011 2:07 am

No fast travel is fine with me, but it wouldnt be so bad if they added some sort of graphics to make it believable(like morrowind but all the way to town). The worlds(oblivion) are just too small for fast travel. How long would it take to beat obilvion if you just fast traveled everywhere?

A cutscene every time you travelled might be good (like in KOTOR where they had a cutscene for arriving and leaving every village)
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ONLY ME!!!!
 
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Post » Sun Feb 20, 2011 1:15 am

It makes me sad that nobody liked my idea of Fast-travel being exclusive to Houses you own :*(
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Bones47
 
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Post » Sat Feb 19, 2011 11:03 pm

It makes me sad that nobody liked my idea of Fast-travel being exclusive to Houses you own :*(

Thats actually a pretty good idea, gives you a reason to buy multiple houses

EDIT: But in terms of realism and immersion it isn't much better than Oblivion fast travel
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Yung Prince
 
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Post » Sat Feb 19, 2011 11:11 pm

How was Morrowinds broken? What about it didn't it do that it was supposed to?

What didn't it do? It didn't help me avoid tedious backtracking.

Q: How do I get back to that dungeon I found earlier?

A: Run at Morrowind's speed from nearest fast-travel point.

Q: How do I get to Indarys Manor.

A: Run at Morrowind's speed from nearest fast-travel point.

Q: How do I get to that Ashlander tribe?

A: Run at Morrowind's speed from nearest fast-travel point.

Q: Can I at least not have to have such a limited range with each fast-travel option? Going through several loading screens just to get to another siltstrider is a pain.

A: No. It's more immersive.

Q: Why am I wasting all this time going along the same, tedious routes over and over again?

A: BECAUSE MORROWIND'S WAS MORE IMMERSIVE!!!!!!

Q: What if I disagree and just find it to be annoying contradiction to the purpose of fast-travel?

A: THEN YOU'RE A CASUAL GAMER WHO IS RUINING OUR SERIES!!!!! GO PLAY CALL OF DUTY!!!!!!!

Q: Why should I play Call of Duty? I don't like shooters and never have. Why do you assume I'm a casual player because I prefer Oblivion's system?

A: BECAUSE OBLIVION WAS DUMBED-DOWN AND ONLY CASUAL GAMERS COULD LIKE IT!!!!!!!!



Note: I don't agree and also think it's a pretty stupid reason; fast-travel is for, surprise, travelling fast. I couldn't care less about "immersion" in the mechanic that's supposed to save me from tedium. At that task, Morrowind's system partially failed me.






That last bit has little to do with my reasoning on why I hate Morrowind's fast-travel, but I just thought I'd get it out there that I find such statements to be an annoyance and a false generalization. To anyone reading this who thinks such things of anyone who prefers Oblivion's system, you're wrong. Some of us just want to play the game instead of running through places we've already been through (I'm not directing this towards you, shadowbeast). :wink:
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Da Missz
 
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Post » Sat Feb 19, 2011 8:54 pm

not worth to make another thread about it its confirmed that you just click and travel
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Harry Hearing
 
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Post » Sat Feb 19, 2011 7:54 pm

not worth to make another thread about it its confirmed that you just click and travel

This is a discussion on whether people support this, @Seti18, that is why they should have both MW and OB fast travel, to keep us all happy, or release a MW fast travel network as a DLC package
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IM NOT EASY
 
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