How was Morrowinds broken? What about it didn't it do that it was supposed to?
What didn't it do? It didn't help me avoid tedious backtracking.
Q: How do I get back to that dungeon I found earlier?
A: Run at Morrowind's speed from nearest fast-travel point.
Q: How do I get to Indarys Manor.
A: Run at Morrowind's speed from nearest fast-travel point.
Q: How do I get to that Ashlander tribe?
A: Run at Morrowind's speed from nearest fast-travel point.
Q: Can I at least not have to have such a limited range with each fast-travel option? Going through several loading screens just to get to another siltstrider is a pain.
A: No. It's more immersive.
Q: Why am I wasting all this time going along the same, tedious routes over and over again?
A: BECAUSE MORROWIND'S WAS MORE IMMERSIVE!!!!!!
Q: What if I disagree and just find it to be annoying contradiction to the purpose of fast-travel?
A: THEN YOU'RE A CASUAL GAMER WHO IS RUINING OUR SERIES!!!!! GO PLAY CALL OF DUTY!!!!!!!
Q: Why should I play Call of Duty? I don't like shooters and never have. Why do you assume I'm a casual player because I prefer Oblivion's system?
A: BECAUSE OBLIVION WAS DUMBED-DOWN AND ONLY CASUAL GAMERS COULD LIKE IT!!!!!!!!
Note: I don't agree and also think it's a pretty stupid reason; fast-travel is for, surprise, travelling fast. I couldn't care less about "immersion" in the mechanic that's supposed to save me from tedium. At that task, Morrowind's system partially failed me.
That last bit has little to do with my reasoning on why I hate Morrowind's fast-travel, but I just thought I'd get it out there that I find such statements to be an annoyance and a false generalization. To anyone reading this who thinks such things of anyone who prefers Oblivion's system, you're wrong. Some of us just want to play the game instead of running through places we've already been through (I'm not directing this towards you, shadowbeast).