Fast Travel 2

Post » Sun Feb 20, 2011 8:12 am

This is a discussion on whether people support this, @Seti18, that is what mark and recall are for

I love it when people bring up mark and recall because:

1. There is only one mark, hence it only works for one location, which I decided to make my house.

2. That means I must be a spellcaster. What if I don't want to be a spellcaster?
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Genevieve
 
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Post » Sun Feb 20, 2011 4:03 am

I prefer Fallout style, where you can fast travel from anywhere but you have to walk to all the cities once before you can fast travel to them.

If you want to limit yourself to fast travel between cities you can.
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T. tacks Rims
 
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Post » Sat Feb 19, 2011 7:28 pm

I love it when people bring up mark and recall because:

1. There is only one mark, hence it only works for one location, which I decided to make my house.

2. That means I must be a spellcaster. What if I don't want to be a spellcaster?

1. A mistake that should be corrected in future games

2. Rings, amulets etc

or just have a toggle between immersive fast travel vs. convenience fast travel
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Julie Ann
 
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Post » Sun Feb 20, 2011 2:42 am

I love it when people bring up mark and recall because:

1. There is only one mark, hence it only works for one location, which I decided to make my house.

2. That means I must be a spellcaster. What if I don't want to be a spellcaster?


You dont have to be a spellcaster there were scrolls and potions of mark/recall.

Edit: And as jagar said, amulets and rings too.
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katsomaya Sanchez
 
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Post » Sun Feb 20, 2011 4:25 am

1. A mistake that should be corrected in future games

2. Rings, amulets etc

or just have a toggle between immersive fast travel vs. convenience fast travel

1. So, make spellcasters more overpowered and leave other characters to rot?

2. I can kill dragons, cast down false gods, and single-handedly mop the floor with the prince of destruction's army, but I can't get anywhere without this magic trinket.

Other things that factored into my decision do include Morrowind's running speed and Morrowind's limited containers. Those didn't help my predicamite.



I just don't like that system. It nearly ruined the game for me. :shrug:
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Riky Carrasco
 
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Post » Sun Feb 20, 2011 4:17 am

Morrowind. Mark and Recall style. I don't like the ability to travel to any city even if I've never even been there. Also I like to pay to travel.
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Jessica Thomson
 
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Post » Sat Feb 19, 2011 9:39 pm

Morrowind. Mark and Recall style. I don't like the ability to travel to any city even if I've never even been there. Also I like to pay to travel.

In Morrowind, you just had to find a siltstrider/boat/teleporter that was connected to another city and then you could fast-travel to a city you have never been to before. The problem is there, too.
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Prohibited
 
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Post » Sun Feb 20, 2011 4:46 am

1. So, make spellcasters more overpowered and leave other characters to rot?

2. I can kill dragons, cast down false gods, and single-handedly mop the floor with the prince of destruction's army, but I can't get anywhere without this magic trinket.

Other things that factored into my decision do include Morrowind's running speed and Morrowind's limited containers. Those didn't help my predicamite.



I just don't like that system. It nearly ruined the game for me. :shrug:

Well then a compromise is needed, like a toggle between immersion FT and gaming FT
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Auguste Bartholdi
 
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Post » Sun Feb 20, 2011 4:15 am

Just fast travel between cities and drop 15 gold on the ground.
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Marie
 
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Post » Sat Feb 19, 2011 11:50 pm

Just fast travel between cities and drop 15 gold on the ground.

The problem with that is that you can't drop gold in Oblivion and that doesn't help those who want Morrowind's system.
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Sammie LM
 
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Post » Sun Feb 20, 2011 3:27 am

In Morrowind, you just had to find a siltstrider/boat/teleporter that was connected to another city and then you could fast-travel to a city you have never been to before. The problem is there, too.


But oblivion fast travel works off the idea that your character has already been there and thus knows the way, morrowind didnt have this problem because the character is being taken to a new city. :shrug:
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Vincent Joe
 
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Post » Sun Feb 20, 2011 2:06 am

Oblivions Fast Travel without all the cities being unlocked at the beginning is fine. Morrowinds fast travel would be a step backward if implemented. My true opinion, the best situation is if you don't like Oblivions Fast Travel system then Roleplay a different version to your liking. Examples include, Only use Fast Travel once per day, Have the Blue Marker act as Recall or mark, or just be able to fast travel to the cities but not the dungeons, etc.
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Alyce Argabright
 
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Post » Sun Feb 20, 2011 7:45 am

I should probably pull a Seti18 and say "why go with any of these when Skyrim could have its own, even BETTER system!" :P

But for our lovely skewed forum demographics, I'll say that Morrowind style is my first choice and Daggerfall second.
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Conor Byrne
 
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Post » Sun Feb 20, 2011 7:19 am

But oblivion fast travel works off the idea that your character has already been there and thus knows the way, morrowind didnt have this problem because the character is being taken to a new city. :shrug:

Now we're getting into the immersion stuff again. It functions the same way in both games, so I see no difference. :shrug: Although, maybe one could just assume that a standard Cyrodiilic map comes with the locations of the major cities, thus making it easy for the player character to navigate towards a major city on their own. This is why I'm not a fan of immersion claims, though. Anything can be argued and, at least to me, none of it makes a difference, in the end. I honestly think that having both systems and have it be toggleable, as Jagar suggested, would be the best solution. I really doubt it would be too difficult to implement both.
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biiibi
 
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Post » Sat Feb 19, 2011 8:10 pm

Honestly I wouldn't mind to see a system with both, hell in Red Dead Redemption when you hired a wagon you could either fast travel with it or actually watch it take you all the way to your destination. If you went from the southwestern most city in mexico to blackwater this could take like 20 minutes.

Red dead also had a more oblivion style system where you could set up camp anywhere and fast travel from your camp.

But if I had to choose one or the other, oblivion's by far.
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gemma king
 
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Post » Sat Feb 19, 2011 6:37 pm

In Morrowind, you just had to find a siltstrider/boat/teleporter that was connected to another city and then you could fast-travel to a city you have never been to before. The problem is there, too.

It's been a while since I played Morrowind. I think that they should allow you to travel via siltstrider to ANY location you have previously been to. However if it is a city the siltstrider would most likely know how to get to that location so its understandable that you could do that.
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Joe Alvarado
 
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Post » Sat Feb 19, 2011 9:59 pm

I should probably pull a Seti18 and say "why go with any of these when Skyrim could have its own, even BETTER system!" :P

But for our lovely skewed forum demographics, I'll say that Morrowind style is my first choice and Daggerfall second.

I'd agree to a new system. Give me a flying mount (not a dragon, so you don't all have to kill me :P) and implement a Morrowind style system with fast-travel points spread more consistently across the map in addition to multiple marks.
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Dustin Brown
 
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Post » Sun Feb 20, 2011 9:56 am

I honestly think that having both systems and have it be toggleable, as Jagar suggested, would be the best solution. I really doubt it would be too difficult to implement both.


I agree completely, bethesda would really lose nothing in adding both systems.
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Robert Devlin
 
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Post » Sun Feb 20, 2011 9:06 am

I agree completely, bethesda would really lose nothing in adding both systems.

If they did that, I might actually try both out, just to add some variety to my various playthroughs. At this point, I'm doubting they would do it, but I would fully support such a thing, as well as a few other toggleable options that have nothing to do with fast-travel. More ways to customize a game lead to a higher replay value, in my opinion.
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Leilene Nessel
 
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Post » Sat Feb 19, 2011 11:08 pm

Morrowind style in-game facilities, with optional Oblivion style in-map teleportation method.
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Manuel rivera
 
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Post » Sun Feb 20, 2011 8:39 am

If they did that, I might actually try both out, just to add some variety to my various playthroughs. At this point, I'm doubting they would do it, but I would fully support such a thing, as well as a few other toggleable options that have nothing to do with fast-travel. More ways to customize a game lead to a higher replay value, in my opinion.


Cant have too many options, could even have more travel destinations in the form of inns along the road so people can get closer to where they want. But honestly i doubt they'll do it either, i fully expect a fallout 3 style fast travel. Which i obviously wont be thrilled for. :sadvaultboy:
But hey, maybe, just maybe im wrong and they have a new system (or an old one :biggrin: ) I hope so at least.

Edit to specify that i mean you can never have too many options, i dont mean that having options is a bad thing. Its a great thing.
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Ron
 
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Post » Sun Feb 20, 2011 7:59 am

Cant have too many options, could even have more travel destinations in the form of inns along the road so people can get closer to where they want. But honestly i doubt they'll do it either, i fully expect a fallout 3 style fast travel. Which i obviously wont be thrilled for. :sadvaultboy:
But hey, maybe, just maybe im wrong and they have a new system (or an old one :biggrin: ) I hope so at least.

What was said in GameInformer?
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Riky Carrasco
 
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Post » Sun Feb 20, 2011 9:08 am

What was said in GameInformer?


I cant remember the exact wording but it was something along the lines of: "as we have become accustomed to you can travel to previous locations by clicking on the icons on the map screen".
It was something along those lines according to others on the forum, though dont quote me on it, i havnt seen it myself.
Im still holding out hope.
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GLOW...
 
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Post » Sat Feb 19, 2011 11:01 pm

I'd agree to a new system. Give me a flying mount (not a dragon, so you don't all have to kill me :P) and implement a Morrowind style system with fast-travel points spread more consistently across the map in addition to multiple marks.

That is the only point where MW Fast travel falls down, you should really be able to get off the wagon, frost strider mammoth whatever at an inn on the way to your destination, there is bound to be enough inns around to mke it less tedious having too few fast travel destinations
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Danny Blight
 
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Post » Sun Feb 20, 2011 6:21 am

I agree completely, bethesda would really lose nothing in adding both systems.

That's just lazy design.

I'm going to say it: both systems svcked. Balls. Hard. Morrowind's does little to cut down on the tedium inherent in the game, doesn't have enough places to fast-travel to, and sometimes involves you having to sit through at least two loading screens to get where you wanted to go (don't throw "immersion" at me, there's nothing remotely immersive about that). But Oblivion's swings the other way, you can go to any place you've discovered, at just about any point or time (while in an exterior location, anyway), at absolutely no risk to yourself. It's a cheat, plain and simple.

Me, I say if there's going to be a fast travel system, it should be akin to the first two Fallouts. You can go anywhere on the map you like, any coordinate or specific location, and you'll reach it in a matter of seconds. But you do so at your own risk, for random encounters with hostiles are possible, and unlike "regular" traveling, you won't be able to avoid these fights nearly as easily, and you're more likely to find yourself in a disadvantageous position. And like any well-built world, some areas of the map will undoubtedly be more dangerous than others, and going into them unprepared/underleveled is going to get you killed fast. And that solves the issues with both Morrowind and Oblivion's respective systems nicely, ridding the former's tedium and the latter's cheapness. And best of all, Mark and Recall can safely be brought back without feeling redundant, and we can even try incorporating MW style travel services that guarantee safe passage that you have to pay for.
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Emily Rose
 
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