Fast Travel 2

Post » Sun Feb 20, 2011 1:24 am

That's just lazy design.

I'm going to say it: both systems svcked. Balls. Hard. Morrowind's does little to cut down on the tedium inherent in the game, doesn't have enough places to fast-travel to, and sometimes involves you having to sit through at least two loading screens to get where you wanted to go (don't throw "immersion" at me, there's nothing remotely immersive about that). But Oblivion's swings the other way, you can go to any place you've discovered, at just about any point or time (while in an exterior location, anyway), at absolutely no risk to yourself. It's a cheat, plain and simple.

Me, I say if there's going to be a fast travel system, it should be akin to the first two Fallouts. You can go anywhere on the map you like, any coordinate or specific location, and you'll reach it in a matter of seconds. But you do so at your own risk, for random encounters with hostiles is possible, and unlike "regular" traveling, you won't be able to avoid these fights nearly as easily, and you're more likely to find yourself in a disadvantageous position. And like any well-built world, there, some areas of the map will undoubtedly be more dangerous than others, and going into them unprepared/underleveled is going to get you killed fast. And that solves the issues with both Morrowind and Oblivion's respective systems nicely, ridding the former's tedium and the latter's cheapness. And best of all, we can even try incorporating MW style travel services that guarantee safe passage that you have to pay for, and avoids making Mark/Recall redundant.

I'm sure that there a lot of games i've played that use this system, it woud have to have the option to pay for saf passage, as I would get really pissed off if I was doing a simple courier quest and I had to fight abunch of mudcrabs, which pushes up the amount of loading screens and makes fast travel not that fast at all
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Sat Feb 19, 2011 8:11 pm

By what I'm reading here, I'm guessing that many of the people that like the Morrowind system never played Daggerfall (Many people, not all) as Dagerfall's was in many regards like the Oblivion system, as in unless you had traveled to a given point on foot first you could not fast travel there--unless it was marked on your map by someone--I think, it's been a long while. But what I liked about the Daggerfall system was the options for camping out, staying in inns, traveling recklessly or cautiously. It gave options that had consequences. There were more encounters if traveling recklessly, and staying in inns costs precious septims. Using the Horse option if you had a horse would get you there quicker, but tim actually progressed. You could show up at a location a week later in the middle of the night, having fought orcs and spriggans on the way. To me it was just much more immersive. Granted the land mass for Daggerfall was absolutely immense compared to Oblivion, that doing everything on foot would be insane.

Morrowind's was decent, I like the idea of traveling services. Definitely adds to immersion. But it wasn't technically fast travel in the same sense of what existed in Daggerfall.

I'd like to see something like Daggerfall, perhaps with some more limitations, but I love the options. A service would be cool too, maybe hitch a ride with a merchant wane or caravan to key locations. This would allow one to travel with say minimal interruptions if any. Though might be interesting to have a merchant caravan ambushed by a large group of bandits.

Oblivion's was a bit stale, and lacked any immersion. But sometimes one really doesn't want to have to run all the way back to a place you just came from after just having spent a half hour reaching your initial destination. I like having the option. Which is also why I missed Mark and Recall from Daggerfall. Thank the Nine for modders.

Cheers
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Sun Feb 20, 2011 10:57 am

By what I'm reading here, I'm guessing that many of the people that like the Morrowind system never played Daggerfall (Many people, not all) as Dagerfall's was in many regards like the Oblivion system, as in unless you had traveled to a given point on foot first you could not fast travel there--unless it was marked on your map by someone--I think, it's been a long while. But what I liked about the Daggerfall system was the options for camping out, staying in inns, traveling recklessly or cautiously. It gave options that had consequences. There were more encounters if traveling recklessly, and staying in inns costs precious septims. Using the Horse option if you had a horse would get you there quicker, but tim actually progressed. You could show up at a location a week later in the middle of the night, having fought orcs and spriggans on the way. To me it was just much more immersive. Granted the land mass for Daggerfall was absolutely immense compared to Oblivion, that doing everything on foot would be insane.

Morrowind's was decent, I like the idea of traveling services. Definitely adds to immersion. But it wasn't technically fast travel in the same sense of what existed in Daggerfall.

I'd like to see something like Daggerfall, perhaps with some more limitations, but I love the options. A service would be cool too, maybe hitch a ride with a merchant wane or caravan to key locations. This would allow one to travel with say minimal interruptions if any. Though might be interesting to have a merchant caravan ambushed by a large group of bandits.

Oblivion's was a bit stale, and lacked any immersion. But sometimes one really doesn't want to have to run all the way back to a place you just came from after just having spent a half hour reaching your initial destination. I like having the option. Which is also why I missed Mark and Recall from Daggerfall. Thank the Nine for modders.

Cheers

Daggerfall was the largest map of any ES game (maybe even any game) so fast travel was justified, but Oblivion was too large for no form of Fast travel but too small too justify instant Fast Travel to anywhere on the map, I get what your saying though (I have completed Daggerfalls MQ :) )
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Sun Feb 20, 2011 7:44 am

fast travel has already been confirmed
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Sun Feb 20, 2011 6:50 am

fast travel has already been confirmed

Yes, but the form of fast travel is not yes specified
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Sun Feb 20, 2011 3:34 am

fast travel has already been confirmed


To be what? No, we don't know anything more than that we don't have to walk everywhere.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Sun Feb 20, 2011 1:33 am

Honestly..

In Morrowind it was more necessary. You have immersion and all that, but the fact somebody would be standing there 24/7/365 just to shoot me to a black/loading screen was immersion breaking enough. The fact is that Morrowind's movement speeds were so much slower that you had to use this to get anywhere in a timely fashion. That is, if you could figure out which routes went where and which service took you to another service that would let you get to the place you were meaning to go. Trying to remember what would get me to Dagon Fel or one of the Telvanni cities was always a pain.

Oblivion: If you hadn't noticed, you're a good bit speedier than poor Nerevar Reborn was. Even if you DO walk, you can still get across the map pretty quickly. If you've got a horse, this is even shorter. It isn't as necessary as in Morrowind because it only takes a few minutes to get from city to city. Sure, some have longer travel times..but nothing like the glacial molasses-in-winter pace in MW.

I'd like to have both. Oblivion's FT for the times I'm just hauling junk, and MW's method so I don't have to see the fifteen millionth thread complaining about Fast Travel.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Sat Feb 19, 2011 8:06 pm

Honestly..

In Morrowind it was more necessary. You have immersion and all that, but the fact somebody would be standing there 24/7/365 just to shoot me to a black/loading screen was immersion breaking enough. The fact is that Morrowind's movement speeds were so much slower that you had to use this to get anywhere in a timely fashion. That is, if you could figure out which routes went where and which service took you to another service that would let you get to the place you were meaning to go. Trying to remember what would get me to Dagon Fel or one of the Telvanni cities was always a pain.

Oblivion: If you hadn't noticed, you're a good bit speedier than poor Nerevar Reborn was. Even if you DO walk, you can still get across the map pretty quickly. If you've got a horse, this is even shorter. It isn't as necessary as in Morrowind because it only takes a few minutes to get from city to city. Sure, some have longer travel times..but nothing like the glacial molasses-in-winter pace in MW.

I'd like to have both. Oblivion's FT for the times I'm just hauling junk, and MW's method so I don't have to see the fifteen millionth thread complaining about Fast Travel.

In Morrowind pretty much everyone stayed where they were 24/7, the AI wasn't too great
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Sun Feb 20, 2011 7:35 am

Meh, in Morrowind I moved pretty damn fast with the Boots of Blinding Speed. That and I could jump high and far. I didn't mind walking everywhere. In Oblivion I moved slower and couldn't jump as high.
User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Sat Feb 19, 2011 9:54 pm

Me thinks the only reason Daggerfall style doesn't have more votes is because less people are familiar with it.
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Sun Feb 20, 2011 4:06 am

are their any modders that could comment on how easy it would be to add daggerfall options to a oblivion style fast travel system. could you add a script that calculated cost and maybe even have random ambushes occur. would that be easy or difficult to implement. if this could be done that way it would go along ways to making fast travel less of an issue with lots of people including me. although if i had my choice i would like morrowinds system.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Sun Feb 20, 2011 4:47 am

Meh, in Morrowind I moved pretty damn fast with the Boots of Blinding Speed. That and I could jump high and far. I didn't mind walking everywhere. In Oblivion I moved slower and couldn't jump as high.


Given that it set your speed at double the maximum (200 points!) I'd certainly hope that you would move fast.

I'm talking base movement speed, what you'd get without that kind of item.
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Sun Feb 20, 2011 3:38 am

Given that it set your speed at double the maximum (200 points!) I'd certainly hope that you would move fast.

I'm talking base movement speed, what you'd get without that kind of item.

But that item was ridiculously easy to obtain
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Sat Feb 19, 2011 7:55 pm

Oblivion/FO3 fast travel is already confirmed, and while I am happy to see it's return, I do think that Bethesda should at least allow the option to turn it off and put in a few network fast travel NPCs for the people that liked Morrowind's fast travel system. I can't imagine that it would be difficult to impliment in the least.
User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Sun Feb 20, 2011 1:59 am

Oblivion/FO3 fast travel is already confirmed


Abandon all hope ye who enters here....
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Sun Feb 20, 2011 12:27 am

Abandon all hope ye who enters here....

I can't understand for the life of me why people actually preferred Morrowind's tedious as [censored] system over a simple point and click, bam you're there and don't have to back track system. Being bored is fun no?
User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Sun Feb 20, 2011 11:40 am

I can't understand for the life of me why people actually preferred Morrowind's tedious as [censored] system over a simple point and click, bam you're there and don't have to back track system. Being borred is fun no?


For me oblivions fast travel just feels wrong, like playing Baldurs Gate and using the console to enable cheat keys and teleporting your party everywhere.
That is boring...
User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Sat Feb 19, 2011 9:35 pm

I can't understand for the life of me why people actually preferred Morrowind's tedious as [censored] system over a simple point and click, bam you're there and don't have to back track system. Being borred is fun no?

Because 'fade to black' just isn't immersive, no matter how you look at it
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Sun Feb 20, 2011 11:51 am

Because 'fade to black' just isn't immersive, no matter how you look at it


Oblivion-style fast travel is supposed to imitate walking instead of teleportation. So, for immersion, all that is needed is to remind the player that their character is moving across the map.

In my opinion, adding consequences (e.g., encounters) to the trips like in Daggerfall or Fallout would be enough.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Sat Feb 19, 2011 11:50 pm

Oblivion-style fast travel is supposed to imitate walking instead of teleportation. So, for immersion, all that is needed is to remind the player that their character is moving across the map.

In my opinion, adding consequences (e.g., encounters) to the trips like in Daggerfall or Fallout would be enough.

It's not immersive to assume that you wouldn't notice inns on the road or that animals are gone, so yeah encounters are a must
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Sat Feb 19, 2011 10:24 pm

I can't understand for the life of me why people actually preferred Morrowind's tedious as [censored] system over a simple point and click, bam you're there and don't have to back track system. Being bored is fun no?


And I can't really understand why people want these huge open worlds if they can't handle them, if walking past a tree and a rock twice is tedious backtracking. But maybe it isn't my place to understand it, who knows. Maybe Beth should make smaller maps.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Sun Feb 20, 2011 2:55 am

For me oblivions fast travel just feels wrong, like playing Baldurs Gate and using the console to enable cheat keys and teleporting your party everywhere.
That is boring...
Did Baldur's Gate force you to backtrack through the same area a few billion times before the cheaters said "Screw this" and actually decided to play the freaking game?

Because 'fade to black' just isn't immersive, no matter how you look at it

You do realize Silt Strider and boat rides were basically fast travel with a few limitations on them right?

Oh, and Daggerfall.
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Sun Feb 20, 2011 12:24 am

IMO, Daggerfall's was the best. If you don't have enough supplies for the journey, you will perish.

However, it might not work in these newer games because they are vastly smaller in scale than Daggerfall is, and if you DON'T use fast travel, you could possibly get somewhere "faster" without using any resources.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Sun Feb 20, 2011 2:46 am

Did Baldur's Gate force you to backtrack through the same area a few billion times before the cheaters said "Screw this" and actually decided to play the freaking game?




Baldurs Gate didnt force me to backtrack anymore then Morrowind did.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Sat Feb 19, 2011 9:03 pm

You do realize Silt Strider and boat rides were basically fast travel with a few limitations on them right?

Oh, and Daggerfall.

Yes, it is called fast travel in the poll
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

PreviousNext

Return to V - Skyrim