Fast Travel 2

Post » Sat Feb 19, 2011 10:02 pm

I vote Morrowind style, but not just because it's Morrowind, because it's good

EDIT: http://www.gamesas.com/index.php?/topic/1157966-fast-travel/
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Anthony Diaz
 
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Post » Sat Feb 19, 2011 10:47 pm

I think Morrowind was much more immersive, but sadly they will probably do it Oblivion style.
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Lisa
 
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Post » Sun Feb 20, 2011 4:24 am

I voted Daggerfall style, though we already know were getting it Oblivion style.
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Crystal Clear
 
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Post » Sun Feb 20, 2011 1:56 am

I voted Daggerfall style, though we already know were getting it Oblivion style.

We can but hope
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Lady Shocka
 
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Post » Sun Feb 20, 2011 3:16 am

We need something like the silt striders, like carriages to substitute or some other creature native to the frozen lands of Skyrim. I would like to see the return of mark and recall with the ability to cast more than one mark location then threw a menu or something simple you could use recall and teleport back to one of your marked lacations: also they should make something that is similar to the almsivi and divine intervention scrolls that transport you back to a the nearest fort and temple. Also keep the mages guikl teleportation.
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Sarah Unwin
 
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Post » Sat Feb 19, 2011 7:32 pm

Morrowind style, but maybe with expanded amount of "stops" around the map for those who don't like walking too much - a middle road between mapteleport and travelservices.
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rebecca moody
 
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Post » Sun Feb 20, 2011 7:12 am

We can but hope

No we are getting it, Pete Hines(sp?) said so. When asked if fast travel would be optional he responded: "When has fast-travel not been optional?"(or something similar, it was like that, cant remember his exact words.) General consensus was it was Ob style fast travel, which I dont mind.
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sally R
 
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Post » Sat Feb 19, 2011 3:49 pm

Here we go. With an option for Morrowind style, thinks might actually progress. In or out just put people on edge, and they didn't even think of an in the middle option.

In all honesty, it should probably talor towards Dagerfall, giving people options. But I feel Morrowind needs to be recognized, the fact that many people wish this version back.

Toggling Morrowind style and Oblivion style is a much better idea than toggle fast travel itself on or off.
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Carlitos Avila
 
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Post » Sat Feb 19, 2011 7:23 pm

No we are getting it, Pete Hines(sp?) said so. When asked if fast travel would be optional he responded: "When has fast-travel not been optional?" General consensus was it was Ob style fast travel, which I dont mind.

WTF!? has he tried playing the game without fast traveL?
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Claudz
 
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Post » Sun Feb 20, 2011 4:04 am

I vote oblivion style with random encounters on the road.

However, I plan to try walking everywhere, at least during my first playthrough.
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Rudy Paint fingers
 
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Post » Sat Feb 19, 2011 8:50 pm

WTF!? has he tried playing the game without fast traveL?

I'd imagine so, IIRC he was there when they made Morrowind :P
He's of the opinion don't like it, don't use it. Gimme a minute im looking for the quote.
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JD bernal
 
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Post » Sat Feb 19, 2011 5:58 pm

I'd imagine so, IIRC he was there when they made Morrowind :P
He's of the opinion don't like it, don't use it. Gimme a minute im looking for the quote.

I was talking about FT in Oblivion, Morrowind had Fast Travel (Divine/Almsivi Intervention, Silt striders)
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jessica Villacis
 
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Post » Sun Feb 20, 2011 7:28 am

I really like the way they did it in Daggerfall, which is relatively similar to Oblivion. This may be a little off topic but in Daggerfall you can buy a ship, sailing should have been implemented in Oblivion but I cannot see a purpose in Skyrim due to the lack of water ;)
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Angus Poole
 
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Post » Sun Feb 20, 2011 7:43 am

No we are getting it, Pete Hines(sp?) said so. When asked if fast travel would be optional he responded: "When has fast-travel not been optional?"(or something similar, it was like that, cant remember his exact words.) General consensus was it was Ob style fast travel, which I dont mind.

He did not say that it was going to be Oblivion style. The Game Informer article does however indicate that Skyrim will have a system similar to Oblivion's.
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Multi Multi
 
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Post » Sun Feb 20, 2011 6:35 am

I would like to maybe see fast traveling along the main roads, but other than that, you'd have to walk. And then of course I think there should be in-game spells for fast travel too.
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Vincent Joe
 
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Post » Sun Feb 20, 2011 7:46 am

I'm not seeing the immersion in Morrowind's fast travel system. Now if maybe it set you into the siltstrider and then it walked across the landscape then it would be immersive. Morrowind's system in the same as Oblivions except that you had to go look for a siltstrider to travel instead. They are both teleports, you just couldn't teleport wherever you were to wherever you wanted. I'd rather see Oblivion's fast travel system back in but only able to fast travel to major cities. Siltstriders were just annoying imo. In Morrowind it was a better alternative to walking, if it's Morrowind's fast travel system I'd rather ride a horse and see the landscape than cut down on travel time.
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Lori Joe
 
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Post » Sun Feb 20, 2011 6:36 am

He did not say that it was going to be Oblivion style. The Game Informer article does however indicate that Skyrim will have a system similar to Oblivion's.

Ahh my mistake, im too tired to remember straight :P
Still to bad though, I want a Daggerfall system more than anything.
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DAVId MArtInez
 
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Post » Sun Feb 20, 2011 6:44 am

Here we go. With an option for Morrowind style, thinks might actually progress. In or out just put people on edge, and they didn't even think of an in the middle option.

In all honesty, it should probably talor towards Dagerfall, giving people options. But I feel Morrowind needs to be recognized, the fact that many people wish this version back.

Toggling Morrowind style and Oblivion style is a much better idea than toggle fast travel itself on or off.

I think thats good for a "hardcoe" setting we have a Morrowind like system and if we turn off hardcoe in favor of casual then have the Oblivion style with the Morrowind like travling routes also.
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Irmacuba
 
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Post » Sun Feb 20, 2011 3:23 am

I think thats good for a "hardcoe" setting we have a Morrowind like system and if we turn off hardcoe in favor of casual then have the Oblivion style with the Morrowind like travling routes also.


If you have both in the "casual" version, what would be the need for another setting?
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Alessandra Botham
 
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Post » Sun Feb 20, 2011 12:19 am

From the previous thread...
It's because of the mechanics and you know it, it's still not teleporting.

Don't be dense, when you travel from leyawiin to cloud ruler temple time passes, the potion still runs out after 1 second, but because you found a loop hole in the game mechanic that are supposed to simulate travelling, you still arrive.

Fast travel is meant to simulate travelling from point A to point B, so you don't have to waste real time doing it. If it doesn't properly simulate travelling, it's broken. Given that time doesn't move forward until after you've gotten to the destination (as evidenced by the 1 second feather potion getting you across the whole province), and how nothing in between the two points effects the travel in any way (as evidenced by no interruptions or side effects), then it's not properly simulating the travel, thus is broken. As implemented in Oblivion, it is a cheat by letting you get to places as you do that you otherwise might not.

A lot of those encounters, might I remind you, were wolves... and more wolves... and being chased by crabs.

Ohh, so exciting.

Or maybe Minotaurs, Ogres, Xivalai, Dremora, etc. I'd have no problem with a Fast Travel method that was not interrupted by comparatively weak creatures. But as Oblivion had it, you were never interrupted for anything, at all.
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Horror- Puppe
 
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Post » Sat Feb 19, 2011 4:46 pm

I voted like Oblivion because i want to keep my options open
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Honey Suckle
 
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Post » Sun Feb 20, 2011 1:04 am

I'm not seeing the immersion in Morrowind's fast travel system. Now if maybe it set you into the siltstrider and then it walked across the landscape then it would be immersive.


They did it in Red Dead. It is doable, so I'd like to see it. Not an exact copy, but something of the sort.
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Cedric Pearson
 
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Post » Sun Feb 20, 2011 3:51 am

If you have both in the "casual" version, what would be the need for another setting?

Just to keep down complaining if nothing else, if you had it in hardcoe why would you not have it in the casual setting anyway, I mean all they would have to do is add fast travel anyway not change anything else: I for one want the Morrowind system but we should have the Oblivion setting as an add on for the ones who wish to have it simple right?
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djimi
 
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Post » Sun Feb 20, 2011 4:49 am

Just to keep down complaining if nothing else, if you had it in hardcoe why would you not have it in the casual setting anyway, I mean all they would have to do is add fast travel anyway not change anything else: I for one want the Morrowind system but we should have the Oblivion setting as an add on for the ones who wish to have it simple right?


What I mean is, if you have both options in the "casual" setting, there would be no need for a "hardcoe" setting.

Unless some people can't control themselves not to click on the markers?
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ZzZz
 
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Post » Sat Feb 19, 2011 11:13 pm

[quote name='BootySweat' timestamp='1294968932' post='16982238']
What I mean is, if you have both options in the "casual" setting, there would be no need for a "hardcoe" setting.

Unless some people can't control themselves not to click on the markers?
[/qThe option should be there for those that want it. I want hardcoe but others I am sure want to fast travel because they wont want to walk everywhere: I however would be able to control myself I am sure others will be able to also iunless they have zero willpower to not use the fast travel option and leave it off I will be able to. Well I mean also along with the "hardcoe" setting there would be other things like where you have to eat,drink and sleep as well as no fast travel, but for "casual" there would be fast travel and none of the other things I just mentioned see what I mean now...
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Emma
 
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