From the previous thread...
It's because of the mechanics and you know it, it's still not teleporting.
Don't be dense, when you travel from leyawiin to cloud ruler temple time passes, the potion still runs out after 1 second, but because you found a loop hole in the game mechanic that are supposed to simulate travelling, you still arrive.
Fast travel is meant to simulate travelling from point A to point B, so you don't have to waste real time doing it. If it doesn't properly simulate travelling, it's broken. Given that time doesn't move forward until after you've gotten to the destination (as evidenced by the 1 second feather potion getting you across the whole province), and how nothing in between the two points effects the travel in any way (as evidenced by no interruptions or side effects), then it's not properly simulating the travel, thus is broken. As implemented in Oblivion, it is a cheat by letting you get to places as you do that you otherwise might not.
A lot of those encounters, might I remind you, were wolves... and more wolves... and being chased by crabs.
Ohh, so exciting.
Or maybe Minotaurs, Ogres, Xivalai, Dremora, etc. I'd have no problem with a Fast Travel method that was not interrupted by comparatively weak creatures. But as Oblivion had it, you were never interrupted for anything,
at all.