Fast Travel?

Post » Fri Dec 11, 2015 4:11 am

I tried Fallout 3 and NV shortly but was not very interested. I tried No. 4 with no great expectations and I'm surprised that the game caught me so much. Of course the game has flaws, f.e. restricted player char background story, but I can live with it. For me it's the game of the year.

But what really bothers me more and more is the construction of the game around fast travel and the impact fast travel has on my immersion. It's a bad impact. After an interesting rather short exploring phase you get fast travel points directly beneath anything. No need to wander the land, carry weight is nearly without meaning, radstorms are irrelevant, traveling through a dangerous surrounding does no longer take place. The map feels so small. For me it kills the immersion.

On the other hand I cannot think about disabling fast travel now. I played Skyrim without fast travel but there you have carriages between mayor centres and a horse to help. What should you do in Fallout 4 when settlers are regularly annoyed of mean supermutants or similar far far away on the other side of the map? Jog to the place for ten minutes, kill the four poor bad guys and jog back ten minutes? Hardly enjoyable.

I would like to have some fixed fast travel points spread over the map in logical locations, f.e. in Diamond City, where you have to pay for using and buildable fast travel points in settlements with a certain development, while disabling general fast travel. I hope that will be possible later with mods. What do you think about fast travel?

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Melly Angelic
 
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Post » Fri Dec 11, 2015 2:20 am

If you don't like fast-travel, don't use it! Yeah some settlements will be raided... woops? Maybe you should stay nearer if that's a problem.

There are "immersive" fast-travel in this game, at least one per factions, and one of them is FREAKING AWESOME. Just continue the main story/factions storylines and you'll unlock it.

As for not using fast-travel and be annoyed, or use it and break the immersion. Why not restrict yourself to fast-travel between "supply-lined" settlements? Imagine you take the caravan with the provisioner.

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Louise Andrew
 
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Post » Fri Dec 11, 2015 12:50 pm

I assume my minutemen have repaired a couple of those fishing boats or that the BoS are using a couple rigid raiders to get around the various waterways. I only fast travel from the water's edge to a coastal location. It makes movement across the east coast much simpler without affecting the rest of the game, and gives you a use for all those docks you see.

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Rude_Bitch_420
 
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Post » Fri Dec 11, 2015 3:25 am

Of course you can play with house rules. I do this a lot, f.e. I'm allowed to use only one long weapon. But sometimes a little bit pressure by the game can substitute your zeal. ;)

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Cat Haines
 
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Post » Fri Dec 11, 2015 2:22 am

As far as I'm concerned the only acceptable form of fast travel is silt striders, anything else is a compromise :)

And yes, I usually play with 2 guns, maybe 3 early on, and at least one has to be a pistol.

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Lou
 
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Post » Fri Dec 11, 2015 1:09 am

yeah ^^ it's a bit annoying that we're actually allowed to fast travel everywhere

limiting it to the 'big' location would be way more immersive and still good enough not to annoy the people who want to use it

I haven't used it in the first ~50 hours but then decided for myself to be able to fast travel on my supply lines ^^

that way you only need to find the nearest developed settlement to get to those, that you want to defend

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Jake Easom
 
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Post » Fri Dec 11, 2015 7:12 am

The biggest gripe with not using fast travel is the enemy respawn, so you either have to take big roundabouts to go around locations where you know that group of super mutants with nukes will be waiting again, or fight them for the fifth time, only with more hit points this time because you have levelled up since you fought them the last time.

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James Hate
 
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Post » Fri Dec 11, 2015 2:38 am

Fast travel still consumes game time. It's not as if you were teleported to your desired destination instantly. The only purpose of fast travel is you not having to physically run through each and every already explored stretch of land to get back home.

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Da Missz
 
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Post » Fri Dec 11, 2015 1:36 am

Dont mind it, it serves the same purpose as fade to black in a movie, cuts out uninteresting travelling that just kill the pacing.
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remi lasisi
 
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Post » Fri Dec 11, 2015 3:15 pm

While I'm using fast-travel generously through my first/current play through, for my second I'm planning on restricting fast travel to supply lines - bring up the map, tap L1 to bring up my settlements, and use that display to select my destination. I like the idea of not fast traveling at all but I think I would quickly get frustrated at that.

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Joe Bonney
 
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Post » Fri Dec 11, 2015 8:57 am

This, it looks like Fallout 4 is more like Oblivion than FO3 or Skyrim then it comes to respawning.

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Emmi Coolahan
 
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Post » Fri Dec 11, 2015 3:06 pm

There's a way to fast travel in Fallout4 that's more immersive than any other TES/FO games I've ever played. I will not tell you in case of spoilers, but when you get there (not too far out in the story), I bet you will love it. I certainly do.

So don't worry, you don't need to fast travel the old way anymore.

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W E I R D
 
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Post » Fri Dec 11, 2015 2:28 pm

The post main quest reward, for every faction except the Institute, is the first time Bethesda got fast travelling right since they switched to 3d. It's actually fast, but stays entirely in the game world and does not need loading screens. It just takes up way too much inventory space.

Spoiler
It's signal grenades to call a Vertibird.

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Sunny Under
 
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Post » Fri Dec 11, 2015 3:05 am

I have not used map-based fast travel in a Bethesda game since Oblivion, back in 2006. It doesn't feel right to me.

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gary lee
 
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Post » Fri Dec 11, 2015 6:33 am

I cannot fast travel from within the range of a recruitment beacon since it causes the false reporting bug (thirty odd settlers, no food and water etc) so a good portion of the map is now off limits to fast travel for me (since I have so many settlements), this means I generally have to fly to the attacked settlement or fly to a location outside the beacons's range to begin my next quest.

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xxLindsAffec
 
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Post » Fri Dec 11, 2015 2:41 am

Second play through and haven't FT'd once in 32 levels....Don't use it if you don't want to. It's a choice not a requirement....

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Amie Mccubbing
 
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Post » Fri Dec 11, 2015 2:26 pm

I fast travel every time it's possible...I will fast travel to the nearest location to get to any quest destination...I fast travel from red rocket to sanctuary...I do the exploring when I feel like it, usually outside of doing quests..

I wish this game offered a new game+ option, and allowed fast travel from the beginning of the game to destinations already discovered for those that want to start over with a new character...
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Lauren Denman
 
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Post » Fri Dec 11, 2015 7:12 am

First run through I fasttravelled a lot, but I found it removed a lot of the enjoyment of discovery, which is what Bethesda titles are all about. Second run through and I'm not fast travelling at all; the thigns I am coming across out there makes it completely worthwhile.

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Adam
 
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Post » Fri Dec 11, 2015 8:46 am

Once you have been to a place, it does not change at all the second or third time you come around, only the same respawning enemies and traders passing through. What exactly am I missing that happens because I pass the same locations the fourteenth time?

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Trista Jim
 
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Post » Fri Dec 11, 2015 4:32 am

It's less about the places and more what's between them; even deviating your route just a little can cause you to encounter a new shack, a buried safe, a teddybear riding a horse toy, a cave, a pond with something in it, etc.

Plus some of those spawns can be interesting encounters vs. outright fights. I met a guy called Art for the first time in 240+ hrs last night having a firefight with another dude, who was dead when I arrived. the dead guy had a flyer and message on him to search for hidden treasure, Art himself walked off saying "he was wearing my face." An interesting little encounter that never would have happened had I fast traveled.

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I’m my own
 
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Post » Fri Dec 11, 2015 12:15 pm

I use fast travel quite often. I even have the Strong Back Perk maxed out so I can run with AP while over encumbered and even fast travel while over encumbered.

It has its uses. If I'm clearing out a building and have a ton of junk to bring back, I like to be able to simply fast travel back to my settlement to dump it all and then fast travel back to where I was at. I do plenty of regular exploring via slow travel too though.

I also sell a lot of purified water. I have big water purification setups at a few of my settlements and I like to go around to all of the various merchants to sell it off periodically. Fast travel is great for this. I really don't feel like traveling the same path over and over and over again when I know that the most interesting encounters along the way are going to be some super mutants spawning in the same place as usual, or a random group of bloatflies or bloodbugs.

Regardless, it's totally optional. You don't have to use it if you don't want to. I'm not sure what you mean by claiming that the game is built around fast travel. There is no point in the game when you're required to use it, so if you're breaking your immersion due to fast travel it is entirely your own fault.

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Nicole Kraus
 
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