Fast travel.

Post » Fri May 27, 2011 5:13 pm

Ok, how about have the fast travel system AND have a transportation system/systems?


I voted no on principle but in truth this is all I ask, and maybe mark and recall. Interventions were fun too, if only for the 'where the hell am I?' moments :)
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JR Cash
 
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Post » Fri May 27, 2011 7:53 am

Ok, how about have the fast travel system AND have a transportation system/systems?


This.
Nice both for characters where I want to wander around a lot and for characters where I just want to pwn everybody as quick as possible (can be especially important if you killed the guy giving you transport).
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Jaki Birch
 
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Post » Fri May 27, 2011 8:31 am

Bring back Morrowind style travel. And disable fast travel.
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Donatus Uwasomba
 
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Post » Fri May 27, 2011 8:39 pm

Fast travel should simply be an option when you're making a new game. Seriously, I think that if Bethesda implemented a hardcoe mode to cater to the Morrowind fan, then any arguments can easily be avoided. I mean seriously: hardcoe mode. No hand holding/ harder enemies/ harder to level up, ect... but not too hard. Morrowind wasn't too hard, but you still couldn't expect to travel out of the starter regions in the southwest until at least level 10.

Oh yeah. Fast travel was implemented into Arena and Daggerfall because of the immense distance between areas. It also took into account the length of the trip, and whether you were on horse back or not. Oblivion had no real excuse to include it. however, it helped many casual players get a little bit of the experience, so that's why I don't think it should be done away with, but instead be an option before you make your character that you CANNOT changed unless you make a new person. That way, you won't feel obliged to look at the bottom of the screen so much.
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Kyra
 
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Post » Fri May 27, 2011 5:18 pm

Nope, I say stick to the way Morrowind had it. It was easier for me to immerse myself into the game that way. I suppose you can put fast travel in there if need be, but if I could shut it off or something that'd be great. Cause it's too tempting and I'll use it. With mark and recall and Almsivi and Divine intervention we don't need fast travel like in Oblivion anyways.
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DarkGypsy
 
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Post » Fri May 27, 2011 8:54 pm

"Don't care", like has been said in the comments above, it is entirely optional, you do not have to fast travel. I never used fast travel on my first playthrough of Oblivion. Hell I even walked, yes you heard me right I walked (back when the game first came out the in-game scenery blew me away, I soaked it up), between my quest objectives, unless I felt like it was something that from a roleplay standpoint demanded I be in a hurry.

A built in travel system would be interesting though, that charged a fee for travel. Similar to Morrowind. Not sure if silt striders or boats would fit the geography though. :P
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Michelle Serenity Boss
 
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Post » Fri May 27, 2011 8:26 pm

Personally I liked the way fast travel was handled in Morrowind. There should be means by which you can travel from city to city... but you shouldn't be able to travel to any location in the game, even if you have been there.

However, I know that's unlikely to happen. Bethesda needs to pander to the casual gamers a little bit, and casual gamers aren't gonna want to spend hours just walking around not doing anything. So its unlikely that the fast travel system from Oblivion/Fallout will be removed or altered drastically. My solution however, is that it should be an option you can select during character creation... kinda like Fallout New Vegas hard core mode. That way, if you don't want to use it it won't be there tempting you, and if you do want to use it, you can just leave it on. Everyone is happy....
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Robyn Howlett
 
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Post » Fri May 27, 2011 8:43 am

Fast travel from cities only, no wilderness fast travel.

Morrowind did it right with Silt Striders for an Elder Scrolls game IMO.
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Steph
 
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Post » Fri May 27, 2011 1:03 pm

What about fast travel hubs, limited between main cities, like horse carriages?

This would maintain immersion and convenience in equal amounts, in my opinion.
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Samantha Pattison
 
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Post » Fri May 27, 2011 4:58 pm

Morrowind′s system was best, but it′s going to be as in Oblivion and FO:3, because otherwise the lazy game journalists would be annoyed and give a potentially lower rating for Skyrim. Bethesda cannot risk that.
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Epul Kedah
 
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Post » Fri May 27, 2011 12:39 pm

Fast travel is OK. It'd be nice to keep the option for those with less time to spend on the game, or who just prefer to get to places quickly.
However, I prefer Morrowind's system. Seeing and knowing that you are going to be traveling via boat, bug, or teleportation, added a lot for me. Teleport spells also cut down on travel time by a lot.

Perhaps a line could be drawn in the middle?
1. Normal transportation: boat, teleports, and probably 1 other undefined (Skyrim probably wouldn't be inhabited by Silt Striders)
2. If you have a horse/undefined mount, you are able to fast travel anywhere you've visited so far (you've learned the path to get there). Since you're not traveling by the more 'safe' normal transportation, you'll have a small chance of an encounter.
3. Normal transportation is not limited by previous visit requirements, of course, so you can unlock 'main' locations.
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Chad Holloway
 
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Post » Fri May 27, 2011 3:30 pm

Morrowind style, or none.
Maybe Mages can teleport for a big amount of Magicka(As in 75% of your total magicka, and higher Mysticism skill=lower percentage used) and Stunted magicka for 10 seconds(Also lowered by Mysticism skill). But anyone being able to just instantly hop from one side of the map with no penalty is just lame.
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Red Sauce
 
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Post » Fri May 27, 2011 1:20 pm

I voted yes, but by "fast travel" I'm thinking of there being some way to do it, not necessarily like Oblivion fast travel. Like many people in here I loved the Morrowind style. It made sense and allowed flexibility and using Mark/Recall intelligently let you fast travel enough for quests and the like. Intervention spells/scrolls made sense and were effective. When I played Oblivion I only used fast travel to get to certain cities and then I'd hoof it from the nearest city. I'll do that again if they do Oblivion style again and I won't mind, but it'd be cool to go back to the Morrowind style.
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Horse gal smithe
 
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Post » Fri May 27, 2011 3:20 pm

Bethesda needs to pander to the casual gamers a little bit,


A little bit less. Hell, a lot less.

What about fast travel hubs, limited between main cities, like horse carriages?


See all the calls for "Morrowind-style" fast travel? That's what you're describing.

Oh, and welcome to the madhouse. Have a http://images.uesp.net//c/c4/Fishystick.jpg!
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El Goose
 
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Post » Fri May 27, 2011 6:32 am

I think it depends on the size of the game world. If the game is as large as Daggerfall or Arena then fast travel is definitely needed, as in those games it's almost impossible to travel on foot, and in the other it is impossible.

However, if the game turns out to be similar to size to Oblivion or Morrowind then I feel it isn't needed, at most I could see some of the upper-mid to large size cities having transportation that can take you to similarly sized areas, but no more.

In the smaller games I feel that it only serves to let all of those hand placed dungeons and cool hidden places go to waste, never being touched by the PC because he can just instantly teleport to his objective.
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NAtIVe GOddess
 
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Post » Fri May 27, 2011 6:06 am

Here's a great idea: why not just not use the fast travel mechanic at all and let people who want it use it? I really don't understand why this is such a sticking point for people.

Because fast travel isn't really optional if there's no other means of travelling fast. In Oblivion it was either fast travelling with the map to wherever, or walk everywhere. No Mages Guild teleporting, mark & recall, boat trips, etc. And I don't want to travel everywhere by foot (or by horse, which wasn't much faster).

So yeah I'd like to see the traveling services again.

Another thing about fast travel: It was done better in Fallout 3. In Oblivion you immediately had access to all major cities on the map, which means that if you point at any location on the map there's always a city nearby that you can conveniently fast travel to. It kinda ruined exploration. In Fallout 3, you also start in the middle of the map, but there are no fast travel markers all over the place. So you really have to explore places first.

The game would've played a bit differently if you could've fast travelled to Rivet City, Tenpenny Tower and similar places right from the beginning.

I have no doubt we'll get fast travel in Skyrim. So I hope that at least they look at how they did it in Fallout 3, and decide not to place any initial map markers.
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Kortniie Dumont
 
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Post » Fri May 27, 2011 6:39 pm

fast travel please :)
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Rude_Bitch_420
 
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Post » Fri May 27, 2011 10:16 am

I will be surprised if they would return to the system of Morrowind, which was near perfect. In that case, allow people with a high mysticism skill to mark/recall up until three places instead of one.

But maybe we have to think beyond the obvious. In acknowledging that dragons will play a big role in the plot, I can see us using them as flying mounts (be it 'fully free' or as the gryphon riders in World of Warcraft, which would be a nice improvement over Morrowind's static system') .

But indeed, they will probably just go with the fast travelling stuff, because its more casual and because it requires less work. But if they work on another engine, then I do not see why they wouldn't radically alter Oblivion/Fallout's system.
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Anthony Diaz
 
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Post » Fri May 27, 2011 3:06 pm

As long as you have to discover the place before you can fast travel to it I don't see why not.
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TWITTER.COM
 
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Post » Fri May 27, 2011 8:38 pm

I think Skyrim should have fast travel like in Morrowind. I shouldn't be able to instantly teleport to any place in the game, but I should be able to go from town to town pretty easily.

Also, Mark/Recall needs to come back.



This. On all Oblivion playthroughs after my first I never fast traveled except to and from towns and it was more fun.
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Invasion's
 
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Post » Fri May 27, 2011 9:13 pm

I don't really mind fast travel that much, but I would prefer they have travel services either with it or instead of.
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lucile davignon
 
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Post » Fri May 27, 2011 9:05 pm

I would like to see a mechanism that perhaps ties Fast Travel with a practical means.

For example: Open up the map, click one of the locations you would like to go, and a GPS style list pops up, telling you how to get there be it in the form of a compass marker, a list of mage guild teleporters (only if you've traveled with them before), silt strider style transportation (again, only if used before), and perhaps the option of just skipping the walking, but in the process losing a large amount of health, endurance, and magicka (as to mimic real life traveling on foot).
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Milagros Osorio
 
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Post » Fri May 27, 2011 9:42 am

Yes, but you shouldn't be able to right form the start without even having visited areas yet.
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Sara Johanna Scenariste
 
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Post » Fri May 27, 2011 7:31 am

Yes, I am OK with fast travel, I have enough willpower not to use it if it is not in my game play plan. After playing through several times, or travelling and area a few times it makes things a lot easier.
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latrina
 
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Post » Fri May 27, 2011 9:31 pm

In-game fast travel, something like a stilt strider or a boat. Makes much more sense.
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Gemma Woods Illustration
 
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