Fast travel.

Post » Fri May 27, 2011 8:40 am

I'd be cool with that.

I wouldn't. Very rarely can you have two mechanics that differ from each other like that. It forces too much development time.

That being said, I wouldn't mind fast travel if the world was actually worth exploring to make me not want to use it. In Oblivion, I hated fast travel because there was literally nothing in between dungeons. Almost 100% of the quests given to you in Oblivion were in the cities. I felt no need to actually explore, and it made me hate fast travel.

But Fallout 3 (and New Vegas definitely) had interesting worlds with lots of content spread around. This gave me incentive to explore and not use Fast Travel (at least in some cases), because I really felt like I would miss something. I never had that feeling in Oblivion.

Basically, the reason I disliked fast travel wasn't even fast travel's fault, it was a flaw of the world.
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gemma king
 
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Post » Fri May 27, 2011 8:01 pm

I would like to see two distinct options for "yes". I DO want fast travel, but in the form of services, like in Morrowind. Oblivion style fast travel? No thanks.
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Lil'.KiiDD
 
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Post » Fri May 27, 2011 6:53 am

It depends really. Skyrim in terms of mass is significantly smaller than Cyrodill or Morrowind. It also depends if Bethesda adds any other means of transportation beyond horses (bring back silt striders, except see them move you around?). Overall, if a player has traveled there, let them fast travel, if not, don't. Part of what makes TES so special is the exploration and see the exotic, scenic areas of the different provinces.
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Tyler F
 
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Post » Fri May 27, 2011 11:46 am

It depends really. Skyrim in terms of mass is significantly smaller than Cyrodill or Morrowind. It also depends if Bethesda adds any other means of transportation beyond horses (bring back silt striders, except see them move you around?). Overall, if a player has traveled there, let them fast travel, if not, don't. Part of what makes TES so special is the exploration and see the exotic, scenic areas of the different provinces.


I feel like the "exotic, scenic" areas you mention, at least in Oblivion, were not distinct enough to warrant an exploration.

I hope that they allow the crazy enchantments found in Morrowind that allowed me 300 acrobatics and the ability to scale terrain at incredible speeds.
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Rachel Hall
 
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Post » Fri May 27, 2011 8:59 am

Yes. (its very necessary), but I would like to see the re-introduction of transportation; and pros & cons for using it.

A lot of posts seem to think its some magic teleportation, and not just a fade out and back in after time spent walking the distance; Its bugged, and technically that's right, but shouldn't be. There should be a statistical chance of ambush with every use of Fast travel, and a lesser chance when using commercial transportation (and you should have paid guards to aid in the fight if you are attacked on a transport).
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SamanthaLove
 
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Post » Fri May 27, 2011 5:25 pm

I want to ride a silt strider, damnit. I think a general return to Morrowind style travel would definitely help the game. Do I think they'll get rid of the Oblivion style travel? No. But one can hope.
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Paula Rose
 
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Post » Fri May 27, 2011 5:09 pm

I don't really mind. They should make it so you can turn it on and off. And if they remove it from the game, add some transportation systems like flying carpets or good dragons that fly from one major city to the other.
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CxvIII
 
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Post » Fri May 27, 2011 9:09 am

Skyrim in terms of mass is significantly smaller than Cyrodill or Morrowind.
Game size has no correlation to map size.
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Nicholas C
 
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Post » Fri May 27, 2011 4:17 pm

Poorly done poll. Fast travel should exist, but only in the way it did in Morrowind.

Just because you had to get to a silt strider or teleporter doesn't mean that it isn't fast travel...
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Kari Depp
 
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Post » Fri May 27, 2011 2:55 pm

i horde!!! so fast travel saved a lot of time when moving all my stuff from Cheydinhal to Skingrad.. and so on.. and so on.
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Rebecca Clare Smith
 
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Post » Fri May 27, 2011 11:45 am

Here's a great idea: why not just not use the fast travel mechanic at all and let people who want it use it? I really don't understand why this is such a sticking point for people.

Better yet, mod it out. It's not that hard to do.

You clearly don't have a clue about game design.
You can't just cut out a feature if the game isn't thought to work without it.
If you leave sast travel out but allow your designers to count on it they will give you tons of useless moving around, fed-ex quests and so on.


BTW, I'm all against fast travel. Bethesda, just give us some fast way to go between huge city hubs (i'd love to see something like in World of Warcraft), but don't make your own world completely empty and useless as it was in Oblivion, where distances were meaningless.
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Vera Maslar
 
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Post » Fri May 27, 2011 5:51 am

Ok, how about have the fast travel system AND have a transportation system/systems?


Please this. Or just Morrowind style.
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stevie trent
 
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Post » Fri May 27, 2011 4:34 pm

Yes, i'd like to have Fast Travel, but it should be a option to turn it off, and maybe a Trophy if you beat the main quest without switching on the Fast Travel.
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Anthony Santillan
 
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Post » Fri May 27, 2011 5:12 pm

I'd like to see it using the Morrowind system, but I'd also like a sort of googlemaps directions service. Not on a PipBoy (don't worry!). I mean say you want to go from place X to place Y, you can have a look at your map, set a marker at place Y and you can be told that to get there you need to go to Town B, get ship to City A, get a horse drawn cart to Town C and walk from there. It can be marked on your compass as a different colour.

That way its immersive, but easy enough for more casual people to work with, because they don't need to remember all the intricacies of where you can get travel from and to.
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Naughty not Nice
 
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Post » Fri May 27, 2011 5:48 am

yes ,i want it back ,specialty as i am one of the player that get every loot i see and get encumbered often and it would be tedious to go and return to a far away dungeon to my house.

make it that we cant fast travel if we haven't visited the area before.
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Stephani Silva
 
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Post » Fri May 27, 2011 7:03 pm

yes ,i want it back ,specialty as i am one of the player that get every loot i see and get encumbered often and it would be tedious to go and return to a far away dungeon to my house.

make it that we cant fast travel if we haven't visited the area before.

That's just another product of bad game design.
Get rid of the ridiculous autoscale system and balance the loot, and you will find much less need to play The Elder Warehouseman, cause there will be much less stuff worth of being looted.
Plus, without instant fasttravel, mark and recall (or similar mechanics) will regain an use in game.
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Mrs. Patton
 
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Post » Fri May 27, 2011 8:41 pm

Morrowind's system was just perfect, if you ask me.

Yup. I have no idea why they changed it for Oblivion. I just hope they change it back.
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chinadoll
 
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Post » Fri May 27, 2011 8:37 pm

Here's a great idea: why not just not use the fast travel mechanic at all and let people who want it use it? I really don't understand why this is such a sticking point for people.

Better yet, mod it out. It's not that hard to do.

This.


But, of course MW's was cool, and was handy getting from city to city, but Fast Travel is convienient when you're stujck, or just can't be bothered. Example: I was in the Roxey Inn once and accidentaly stole a pitcher, now I'd been walking all day to get there, and when the guard came to take me away (haha), he took me to Bruma, now, I know it isn't all that far back to the Roxey Inn, and i couldn't be bothered walking, so I fast travelled.
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Roberto Gaeta
 
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Post » Fri May 27, 2011 6:04 am

It would be stupid not to implement it considering the fact that it's something that can only be used when activated by the player. If you don't want fast travel, then don't do it!
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Daddy Cool!
 
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Post » Fri May 27, 2011 7:37 am

I'd like to see it using the Morrowind system, but I'd also like a sort of googlemaps directions service. Not on a PipBoy (don't worry!). I mean say you want to go from place X to place Y, you can have a look at your map, set a marker at place Y and you can be told that to get there you need to go to Town B, get ship to City A, get a horse drawn cart to Town C and walk from there. It can be marked on your compass as a different colour.

That way its immersive, but easy enough for more casual people to work with, because they don't need to remember all the intricacies of where you can get travel from and to.


This.

Probably The Best Idea Yet.

Off Topic: Google Maps FTW
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Keeley Stevens
 
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Post » Fri May 27, 2011 2:38 pm

Edit: Sorry For Double Post.
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xxLindsAffec
 
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Post » Fri May 27, 2011 1:12 pm

I feel like the "exotic, scenic" areas you mention, at least in Oblivion, were not distinct enough to warrant an exploration.

I hope that they allow the crazy enchantments found in Morrowind that allowed me 300 acrobatics and the ability to scale terrain at incredible speeds.


I think many feel (I agree to an extent) this way mainly because Cyrodill hits closest to real life in terms of scenery. Most of the province is nothing but a great forest after all (Cyrodill was actually heavily inspired by Maryland). Morrowind was completely different in terms of the environment and the creatures inhabiting it.
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Danger Mouse
 
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Post » Fri May 27, 2011 11:00 am

Walking around Vvardenfell was one of the most important things in Morrowind's atmosphere, you was forced to move on your foots (or striders ofc) and you was visiting many pretty places. In Oblivion everybody became lazy so playing was easier and more... boring. As Frog said, old system was awesome.
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yermom
 
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Post » Fri May 27, 2011 10:03 pm

Yes.

Why?

Because its facking optional folks! Nobody is forcing you to use it and I find it comes in handy and is convenient at times. Putting it in affects no one while taking it out affects enjoyability for others.
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Brooke Turner
 
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Post » Fri May 27, 2011 9:19 am

I used Fast Travel, but it did take out of immersion. I think they should go with the Morrowind style transportation where you can pay to have someone transport you to the other cities. Only the major cities should have transportation though.
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Matt Gammond
 
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